I always thought you could get thrown out of the startup of moves.
In like, any and every game.
Guess Jedpossem knows something I don’t.
I always thought you could get thrown out of the startup of moves.
In like, any and every game.
Guess Jedpossem knows something I don’t.
Unless you’re throw invincible, if the startup of your move is long enough, you’ll just be thrown out of it. Like, in Guilty Gear, run up an do a normal at point blank. They can throw you out of the startup frames since, well, it has a faster startup (instant startup IIRC). It works the same way as your 5 frame jab being beaten out by a 3 frame jab. I’ll try and make a video but I lack a capture card and/or a tripod so quality will be hella shit but I’ll at least try.
I’ve been thrown out of the start up of moves when I played MvC3, PSAS and Skullgirls.
If the startup of normals were throw invincible, or invincible at all, footsies would be entirely different.
I’ve been thrown out of shit in GG, SG, and pretty much every other game I’ve played, besides, like, Melty Blood.
And I’m sure you can do it in that.
@mastachibi.
Street Fighter Alpha 4: Gem Edition
Oh no! Throws are supposed to be “cheap” and “dishonorable”!! Heh heh heh.
I don’t mind one or two button throws really, even for fighting games that relate to SFA. Just another unique approach to throw mechanics I guess. (I do prefer one button throws but two button throws are okay for me, too).
You can be thrown out of all kinds of stuff in all kinds of games. You could reversal throw meaty attacks in the SF2 games if they were in range, it’s just that the window was super extra small.
I think the issue with SF4 is that there’s a wider effective range. I remember being irritated after being thrown out of a crouching Strong while playing Rose, which is something that doesn’t really happen in other games unless you’re talking about command throws, because her throwable area is otherwise too far away.
i don’t think you can throw someone out of their move in virtua fighter. iirc, the game has a built-in system designed specifically to prevent that. maybe someone who’s more knowlegeable on VF can clarify.
I’m not the best VF player, but I read that in order for a throw to connect, the opponent must be standing(unless it’s a very specific throw like Wolf), and they can’t be in attack animation.
I thought I remembered being thrown by Goh, does he a tsubaki throw?
Amazing how little a lot of people actually know about the Alpha games and are quick to criticize, provide inaccurate tier lists for, or call for changes on non-issues. All I want is for these games to get the mvc origins treatment: leave them alone in their CPS2 versions and add GGPO on it. That’s it. Just by themselves the Alpha games are already way different than the current gen stuff out there now. Same with cvs2. Why change anything? Stop ruining good games that people have been enjoying for years.
I always throw my friend’s Ogre out of Ancient Power fierce (reversal). He said the move had an invincible start-up or something. Clearly, throws don’t care about minor details such as “hurtboxes”.
we’ve all gone waaaaaaaaaaaaay off topic discussing throws and their properties in different fighting games.
i regret having ever brought up that i didn’t like 2 button throws and air blocking in alpha.
back on subject:
i don’t want the current capcom staff touching alpha or the cvs series.
i don’t think they know fighting games. i don’t the fighting game genre is their forte.
its definately the action/adventure genre they excel at.
but fighters?
nah.
so what i would like to happen is for capcom HQ to rehire people that do know what they’re doing, ie, ex staff members that worked on cvs2 and sf2 and vs, to be asigned to production/development of fighters exclusively.
so…Ono and his current staff only do what they do best:action titles like onimusha and DMC…while a whole other team of staff works on capcom’s fighting game genre. a new staff dedicated just to that genre. a staff of either OG programmers who’ve worked on classics like cvs2, vs, sf2, or even kof snk ex staff members.
coz i couldn’t agree more with what BAS said in that SRK interview:
I’ve been sayin this since day one.
its like they never bothered to play/test their own games anymore.
its like they don’t care.
or maybe they do care…but just don’t understand the fighting genre at all.
for the entire interview with BAS
http://crosscounter.tv/interview-capcom-vs-snk-2-legend-d44-bas/
There are probably less than a handful…probably even low in single digits, of FG developers that are actually good at FGs to begin with. Honestly, you could probably say the same of any genre.
I mean yeah, that’s probably true to some extent, but one would think they would want to research the market and demographic as much as possible at least.
Aren’t there enough Alpha characters in SF4?
Ono has said over time that he has an “interest” in doing pretty much everything…so there’s no real reason to get hyped over this.
Anyway, it’s not the 90s anymore, Anime fever has kinda died down in America.
I’m more interested in a brand new Darkstalkers game to be honest, Street Fighter needs to be put on the back burner for a while.
I too would love to see a remastered A2 with the A3 Max cast. That would be the best SF ever.
To be honest, I rather Ono make a brand new fighter.