Have an arcade stick send inputs to both the CPS3 3S and PS3/360 3S
record with a camera in 60FPS for a few minutes
someone with the necessary materials make it happen
pootnannies should do oro chicken bnb on ps3 and if it comes out on ps3 but not on the cab then BOOM, something there.
edit: silly me, no training mode on cps3 now, is there.
other obvious and more thorough thing to do: get both ps3 and cab into 2 player match on same stage. play matches, record both cab and tv. both should match up exactly.
Ahh, this is actually a very good point. Hyper Fighting probably has the biggest speed variance out of any arcade board I can think of, with some being slower than ST and others being retardedly fast. 3S could potentially be the same but to a less extreme extent.
You don’t even need all this…
You can do it very simple:
Step 1:
Pick a character on an arcade cabinet
Record at 60fps them jumping until time out - so just hold up before the match starts
Step 2:
On PS3, go into versus mode, pick the same character on the same stage.
Record at 60fps them jumping until time out - so just hold up before the match starts
Step 3:
Compare the two an analyze two factors:
- Are the two clips the exact same length? This makes sure that the entirety of the game speed isn’t different. Give or take 10ths of a second for buffer in case you didn’t cut the clips at exactly the same frame.
- Are the characters that were jumping at exactly the same height when time runs out? If so, they’re in synch, thus the same speed. If they’re not, there’s a difference. You don’t need to go crazy hooking a stick up to a cabinet and a PS3 and pressing buttons at exactly the same time.
i think he was talking about how to test input leniency between the two versions based on my assumptions that cps3 may have a bigger window for that, thus hit confirms feel almost impossible in 3s console ports and may be the reason 3SOE feels faster compared to cps3.
your idea is pretty solid however for testing the games speed difference.
Game speed and timer speed are two different subjects The test above will only show if timer runs at same speed on arc and console, which IMO is not really important.
Btw, there’s already a video proof of that (timer running at different speed, but oe vs fba) on niconico iirc.
The jump test has been done between OE and PS2 (and emul) with no differences at all which makes me think it’s not as good as a test than we thought, or that the real problem is somewhere else or not exclusively related to speed…
I can’t think of a better idea than having a programmable stick (working on both OE/arc) playing a game scenario during a full round, recorded at 60fps on both arc/oe…
As for the first test, I was thinking away from the timer.
Meaning, the first would see if the whole game, timer included ran faster or slower
The second would test to see if they both run in relation to the timer the same way - timeout = same speed.
Both are problems that would have to be fixed in different ways. The whole game running differently would have to have the entire game slowed down. The game running differently than the timer, either the in-game speed has to be fixed or the way the game counts seconds would have to be changed.
Honestly though, I still stand by the whole “game cancel / inputs run differently” argument. There’s no reason that I can hit confirm Akuma’s s.mk link into SA1 100% of the time on arcade and even if I play it on that Nebula emulator… but I can’t do it more than 75% of the time on PS3. Slightly better on PS2 with the Anniversary edition. I say that because other things, like parrying and certain links feel really smooth. A particular link I’m thinking about is Makoto’s s.mp, s.lk xx hayate link. That feels as smooth as the arcade cabinet.
Mind you - I could be talking out of my ass because the only arcade cabinet I’ve ever played on was the one from Chinatown Fair with the USA buttons and at home, I have an HRAP.
3sAE felt better on Xbox than 3sOE on 360, and that was when you generally had to play with a PS2 converter for the stick. IG deserve a law suit for deceiving customers in this manner. :badboy:NO REFUNDS:badboy: They killed the scene, and that’s a fact.
Lol, no sir.
This thing will never reach an solid conclusion and will just forever be an argument waged with “I heard this” and “I feel that”
I like ESN’s idea of the programmable stick playing the same scenario on the two versions…
That’s better than the jump test which hints that the problem may be somewhere else.
What I don’t understand is whether IG or Capcom couldn’t arrange that ?
IG has an arcade and OE… getting a programmable stick and setting up a test doesn’t seem such a hassle.
Of course they’re doing that on their extra time, but if they want to amend themselves that would make sense and I’m sure everybody would appreciate.
To be fair, i never saw a programmable stick, which is fine cause i’d have bought one for sure lol
I just “know” they exists cause of KYSG videos.
ASCII made one back in the day. They’re hard to come by these days.
I like how people still want proof of speed difference, disregarding the blatant if they would just play arcade then go to oe…
stop being stubborn.
so prove it. if it’s really obvious, there should be some kind of test that proves it. and then you can fix it. or they can fix it in the next “actually arcade perfect this time” edition.
a few of us here have run some tests. limited tests based on what we were able to do but just anything we could do to figure something out. not a whole lot of luck finding differences so far. if you think you have an idea for how to improve the tests, by all means go for it and post the results. we’d all appreciate it.
it’s useless saying “arcade is slower and I know because I can feel it.” that gives you no evidence, and no information on how exactly you go about fixing it. if you don’t care about fixing it and only want people to know “OE is so bad” well cool I guess. that’s not helpful for the majority of people playing 3s.
Idk, I’m torn personally. I mean, if there is a difference, we should be able to show that there is beyond a doubt, but no one has. On the other hand, I think I can feel a pretty obvious difference even between FBA and OE.
I like the programmable controller idea though.
We already had this discussion, so, to make it short: shut up if you have nothing new to say.
I’ve compared PS2, PS3, 360, and FBA using this method in the past; I lack a cab, unfortunately. All were tested with the same capture card, lossless 60fps over HDMI except for PS2, which was done over component with separated fields in order to produce 60fps. The clock on FBA counted 54 frames as a “second” on the clock while all other versions have used 60 frames, so the time over occurred first on FBA. Until that time over though. all 4 were completely in sync, frame for frame.
This was tested with both players as Ryu on Ryu’s stage; maybe trying different character/stage combinations would produce different results, but without a cab to compare to I wasn’t really motivated to go beyond that. I think it would be interesting if it turned out to be related to the stages in some way, since in arcade there’s only two possible stages you will play on in any given match, whereas consoles let you fight wherever…
Didn’t somebody already come to a conclusion that arcade 3s runs on a odd screen frequency that is not 60hz, hence it would be off sync with every console version that is 60hz, thus the timer and general feel and what have you not will be different?