f. MK > s. LP xx s. MP (it’s a target combo) > s. LP > s. HK xx EX MGB
Those are all 1 frame links or do they go easily into 1 another?
None of them are 1 frame links.
It’s mainly for showboating.
Hitting the f.mk xx st.hk link is easy as shit after some practice, but it’s not easy to confirm on reaction. The f.mk, f.lp (not st.lp)xxst.mp, st.lp, st.hk link is a confirm that’s fairly easy, but f.mk, cr.lp, st.hk is easier, does more damage and is more or less just as good of a confirm.
the f lp XX st mp works?
I thought it would have to be the target combo
f. LP xx f. MP is a target combo but that’s not the target combo used in the “Marn Special”
is there a list of characters that cr fp> st.rh works on?
It works on everyone.
Anyone got a tip on timing of JU, FADC, cr. HK, U2 midscreen? is the cr. HK timing meaty like the second cr. HK in 3 sweep corner juggle? if you do right, it gets 5 hits from U2?
Timing is fucked. Just do the U2 straight after
Unless you think you can stun.
If you think you can stun, you can do another follow up that will get it.
darkyellow are you responding to me?
Been messing with mix-up set-ups and I came across one that is very reminiscent of makoto in 3rd strike.
Below is a 3 guess mix-up that will kill Akuma.
Lvl 2-3 FA xx forward dash, [wait till focus crumple counts enemy in the air], c.mp xx [lk or hk duck] c.hp, s.hk xx EX mgb, duck > straight.
At this point, Akuma will be stunned, right in front of you. Then perform the following combo
Lvl 3 FA xx forward dash, jump over opponent, c.lk xx [lk or hk duck]…
here the opponent is then forced to pick left or right again, but the combo set’s up for you to add another layer of mindfuck by making the opponent guess between the high-low mix-up, which you’ll see below:
low
c.hk, mk duck > straight, corkscrew cross
high
f.hk, s.hk xx EX MGB, duck > straight, corkscrew cross
Chances are the first time you attempt this on someone, they will guess wrong every time, but once the surprise factor is gone, then your opponent is still left with complicated guessing game [you can also add the high/low mix-up to the first combo to try and mind fuck them even more.] Even if you just hit them with the first combo, it does a significant amount of damage. Hope someone else finds this even remotely helpful, because the Akuma match-up for Dudley is very difficult.
never thought of doing a cr. HP, s. HK combo of a focus crumple reset, thought that move would be too slow but doesn’t matter if they block wrong direction , but you gotta take into account that they might just do reversal EX DP to just stop your momentum…
Dudley has no dropped combos, just high/low reset opportunities. lol
Tested lil bit of JU FADC cr.HK, U2 midscreen, I did the combo with HP JU on barlog and
*most of the time you get: *
4 U2 hit, total combo dmg 352
*if you time the cr. HK really poorly (hardly ever happened) you get: *
3 U2 hits, total combo dmg 344 or 342 (forgot, but around there)
Sometimes I got full hits:
5 U2 hits, total combo dmg 390
HP JU FADC U2 gave 362 or 364 dmg
so the risk and reward for trying cr. Hk after FADC rather than str8 U2 after FADC is higher reward because you’ll get -10ish total dmg getting the 4 hits but if you time it perfect for 5 U2 hits, ull get +30ish total dmg
haven’t tested out on other characters so maybe harder to get th 5 hits for others
No, it was to someone saying that you can stun them with your combo.
yea you can’t because the cr. HK after FADC makes them fall too low to followup
cr.LK > cr.LP > st.HK xx LK Duck uppercut > FADC > st.LP > st.HK xx EX MGB > MK Duck Straight > LP MGB/HP Jet Upper is a good use of 3 bars to get the opponent in the corner from up 2/3rds of the entire stage away. Just something to have in the bag, especially considering he might be getting that useful Rose throw in AE whcih will mean the corner regains it’s death trap 3S status again
/
East, are you sure cr.HP > st.HK combos on Akuma after the LK Duck reset? always seems to be out of range for me after doing the cr.MP xx LK Duck reset