One, Two, The End! Dudley Combo Thread **Check first post before posting!**

Don’t like my formatting? Make a suggestion.

Don’t understand what any of this notation means? Follow this link.

All ultra combos use 100% ultra for damage numbers. However, even with a 50% ultra bar these combos are probably still be the optimal combos.

Here’s a video of BnBs for Dudley that’s pretty useful. Credit to Thirtyfour.
[media=youtube]z2x5uv8YVu8"[/media]

lp Jet Upper -> hp Jet Upper/Super is character-specific. It does not work on
[LIST]
[]E. Honda
[
]Cody
[]Hakan
[
]Adon
[/LIST]
If you are combo’ing into a no-meter Jet Upper combo against these characters you should do a hp Jet Upper instead of a lp Jet Upper. If you are combo’ing into super you should do s.hk xx lk Ducking Uppercut xx Super. lp Jet Upper -> Corkscrew Cross works on everyone. Also, if you are hit-confirming into a Jet Upper, for consistency you should do a hp Jet Upper instead of a lp one, it whiffs sometimes (mp is even more consistent). You generally cannot follow up a cr.lp cr.lp hit-confirmed lp Jet Upper with Corkscrew Cross or hp Jet Upper except in the corner. At the very least you won’t get all the hits of the ultra.
Just posting what I took out in case we ever need it.
old combo thread

[details=Spoiler] Punishers:

Note: You can’t combo cr.hk from a jump-in! It only combos in a juggle or from a focus crumple. So if you’re doing a jump-in the best you can do is f.mk -> s.hk xx whatever.

[spoiler=Punisher combos]

[LIST]
[]No meter:
[LIST]
[
]f.mk -> s.hk xx lp Jet Upper -> hp Jet Upper: 318 Damage
[*]f.mk -> s.hk xx lp Jet Upper -> lp MGB: (corner only)
[/LIST]

[]1 Bar:
[LIST]
[
]f.mk -> s.hk xx EX Machine Gun Blow -> mk/hk Ducking Uppercut:
[*]Corner only: f.mk -> s.hk xx EX Machine Gun Blow -> cr.hk -> cr.hk: 406 Damage
[/LIST]

[]Ultra, no EX:
[LIST]
[
] f.mk -> s.hk xx lp Jet Upper -> Corkscrew Cross: 474 Damage
[*]Corner only: cr.hk -> cr.hk -> cr.hk -> Corkscrew Cross: 412 Damage
[/LIST]

[]1 Bar, ultra:
[LIST]
[
] f.mk -> s.hk xx EX Machine Gun Blow -> lk Ducking Straight -> Corkscrew Cross: [spoiler=Character specific damage for this combo]

[/details]

[*]Corner only: f.mk -> s.hk -> EX Machine Gun Blow -> cr.hk -> cr.hk -> Corkscrew Cross: 494 Damage
[/LIST]

[]Super combos:
[LIST]
[
]f.mk -> s.hk xx lk/mk/hk Ducking Uppercut xx Super:
[]Corner only: f.mk -> s.hk xx lp Jet Upper -> lp Machine Gun Blow -> Super: 429 Damage
[
]Corner only: cr.hk -> cr.hk -> cr.hk -> Super: 530 Damage, 280 Stun
[/LIST]

[/LIST]
Dudley’s most damaging combos include cr.hp -> s.hk xx EX MGB. However, that only works at point-blank range, is a one-frame link, and is character specific (?). It does 20 more damage than f.mk -> s.hk xx EX MGB[/details]

Hit-confirms

Spoiler

[LIST]
[]cr.lk xx s.mk xx lp Jet Upper ->
[LIST]
[
]hp jet upper (character-specific): 198 Damage
[]Corkscrew Cross: 354 Damage
[
](corner only) lp Machine Gun Blow -> Super: 429 Damage
[/LIST]

[]cr.lk -> cr.lp/s.lp -> s.hk xx
[LIST]
[
]EX Machine Gun Blow combo
[]lp Jet Upper -> Corkscrew Cross (does not work on big characters)
[
]hp MGB (works on everyone)
[*]lk ducking uppercut xx Super
[/LIST]

[/LIST]

[LIST]
[]f.mk -> cr.lp -> s.hk xx
[LIST]
[
]EX Machine Gun Blow combo
[*]Jab Jet Upper combo
[/LIST]

[/LIST]

Overhead (f.hk) combos

Spoiler

[LIST]
[]f.hk -> cr.lp -> s.hk: (moderate)
[LIST]
[
]EX Machine Gun Blow
[*]Jab Jet Upper combo
[/LIST]

[]f.hk -> s.hk xx: (hard)
[LIST]
[
]EX Machine Gun Blow
[*]Jab Jet Upper combo
[/LIST]

[/LIST]

cr.hk starter combos

[details=Spoiler]cr.hk ->

[LIST]
[]lk/mk (lk in corner) Ducking ->
[LIST]
[
]Straight -> Corkscrew Cross
[]Straight -> lp MGB (Only good in corner)
[
]Straight -> hp Jet Upper
[*]Uppercut
[/LIST]

[*](corner only) cr.hk -> cr.hk (->Corkscrew Cross/Super)
[/LIST]
[/details]

Situational combos:

Spoiler

[LIST]
[]AA lp Jet Upper/trade upper ->
[LIST]
[
]hp Jet Upper: 180 Damage
[]Super: 430 Damage
[
]Corkscrew Cross: 300-344 Damage
[]-> lk ducking straight (Jet Upper has to hit really high up)->
[LIST]
[
]hp Jet Upper
[]Super
[
]Corkscrew Cross
[/LIST]

[/LIST]

[] EX Short Swing Blow xx EX Focus Cancel xx Forward Dash -> Full Corkscrew Cross: 502 Damage
[
]EX Cross Counter -> Corkscrew Cross (The damage on EX Cross Counter is different depending on what move you counter, not full hits on ultra)
[]EX Jet Upper xx EX Focus Cancel xx Forward Dash -> cr.hk ->
[LIST]
[
] Corkscrew Cross
[*]corner only: cr.hk -> Corkscrew Cross
[/LIST]

[*]Counter-hit/meaty f.hp -> s.hk (xx whatever)
[/LIST]

[/details]

How to understand SRK-style notation:

EX MGB -> ducking followup info:

how many dudley combo threads do we really need

SalPal asked me to make this thread. The other one wasn’t getting updated. Now I’m willing to update this first post so we have a good resource for new players. Or we can just have a thousand pages of bullshit that new players have to sift through to get Dudley’s combos.

I’m having difficulty with the third cr.hk, is it a 1 frame link?

love the thread, love the new thread name. the other aptly-named Gutter Trash Combo thread need to be closed pronto to avoid confusion.

update: you can’t combo cr.hk from a j.hk

f.mk -> st.hk xx EX Machine Gun Blow -> cr.hk = 346 damage. not sure how much with x2 cr.hk

j.hp/hk -> f.mk -> st.hk xx EX Machine Gun Blow -> cr.hk = 408 damage. not sure how much with x2 cr.hk

the above combo’s are corner only.

Thank you.

It might be character specific! At this point I have no idea. Do us both a favor and try it on other characters and see if you can get it!

Yes, plink it just at the top of their launch arc

Sweep x 3 ~ Ultra 2

Thanks, looks somewhat difficult to pull off but well worth it.

So putting f+mk in front of s.hk does increase the overall damage, right?

It should.I think f+mk does the same damage as HK, 80.

If going for ultra setup, it’s not worth doing the f+mk nor the 2nd cr.hk, but it is worth doing ONE cr.hk, as it gives a 17 damage~ boost. Basically, st.hk xx EX machine gun blow -> cr.hk = 445, while NOT doing the cr.hk gives 428. But, it’s easier to begin a combo with the f+mk, seeing as just throwing a st.hk out there is risky unless it’s a crumble, which in that scenario I believe it’s just worth doing ex MGB. Oh by the way, after a crumble, you can do MP MGB into ultra no bar needed [but in order for the ultra to link, you stand still after the crumble, DON’T dash forward or back] (corner only, and all these combos mentioned in this post are corner only)

3 cr.hk seems to be 280 damage.

What about if you have 50% ultra? Or 75% ultra? I would think that would change whether the cr.hk’s are worth it.

I really like crumble -> no dash/backdash -> mp machine gun blow -> ultra in the corner. It does 335 with full ultra meter. It’s really only practical if you have no meter though.

just an fyi Dzyne, it isn’t really proper forum etiquette to double and triple post like this. If you want to add stuff, just edit your previous post. It promotes cleanliness and doesn’t look as spammy.

Good info though.

F+MK does 100. Together with s.HK does 180.

When I did lp jet upper to super, it does 468 while doing lp jet upper, hp jet upper to super does 430.

Yes it does, it does 436 dmg at the corner. 392 midscreen.


Doing cr.hk x2, ultra II at the corner does 390 while doing it x3 is 412. I guess it isn’t worth it doing it 3 times since the timing for the 3rd cr.hk is a bit tricky and not much damage difference between the two.

Doing cr.hk x2, super at the corner does 480 while doing it x3 was between 513-530 (not sure how I got 530 one time, been getting 513 multiple times).

I’ve been trying for awhile to delete my posts, it just won’t let me, and it also seems to bug out when I tried to edit previous posts, only lets me post new ones. I dunno what’s going on, it’s probably on my side.

EDIT: I fixed it, switched to firefox from chrome.

thanks much, this is very useful. subscribed.

i’ll contribute what i can:

**lp jet upper -> hp jet upper works on most characters

does not work midscreen (works in corner) on:
e. honda
cody
hakan (works midscreen if crumpled)
adon**

it could possibly mean more, i also noticed that i could not lp jet upper -> super on these characters.