Honda, Cody, Hakan and Adon can be lp jet upper -> hp jet upper at the corner
From what I tested from the 4, Hakan is the only one you can do lp jet upper -> hp jet upper when crumbled, not at corner.
Honda, Cody, Hakan and Adon can be lp jet upper -> hp jet upper at the corner
From what I tested from the 4, Hakan is the only one you can do lp jet upper -> hp jet upper when crumbled, not at corner.
sorry, i should have noted that.
i tested crumple state lp ju -> hp ju on those characters, and you’re right, it only works on hakan.
i’ve edited my previous post.
the c.lk, s.mk target combo: double dp does LESS damage than target xx hp dp. 206 vs 210.
In regards to meter and stun differences, I forgot to check.
whoops, the above numbers were for CH.
c.lk, s.mk, double dp: (dmg/stun) 198/255
c.lk, s.mk, fierce dp: 188/260
Check your post again please. You posted the double upper doing more damage than the fierce. Thank you.
Is this an all-inclusive list, meaning you tested all of the characters? Thanks for the info.
Thank you for answering my questions. But what you posted regarding the cr.hk x3 -> ultra juggle doing the most damage conflicts with what Dzyne posted. Are you sure?
This conflicts with what Riyo posted. Are you sure that f+mk and cr.hk remove damage from the juggle? Considering the fact that f+mk does 100 damage and scales the rest of the combo 10% that would mean the rest of the combo would have to do >1000 damage by itself to reduce the overall damage, right? Same logic ought to apply to the cr.hk juggles. You sure that adding cr.hk’s and f+mk’s to the combo reduces the damage? Thank you.
Also, would double dp worth it over HP dp in a combo, considering it only does like 5 less damage, but builds more meter?Also, how the hell can you super cancel HP dp after jab Dp, but CAN’T FADC it?A friend tried it even with auto fire focus, and it didn’t work.I think it’s the only move in the game that you can super cancel but not FADC. (I am talking about the second hit).
Also lol at super cancelable overhead.
Yep. Just triple checked it right now. cr.hk x2 -> ultra does 390 while cr.hk x3 -> ultra does 412.
As well does cr.hk x2 -> super does 480 while cr.hk x3 -> super does 530.
EDIT: double DP does more damage in a combo than HP DP.
Using the cr.lk, st.mk xx lp JU, hp JU, as well as, cr.lk, st.mk xx HP DP, the difference in meter between the two looks like a pretty good margin.
Both of them are the correct data.
cr.HK > Ducking Straight > LP MGB > Super does the most damage in the corner
cr.HK x 3 > Ultra does the most damage in the corner.
man, i love how the Dudley forum has just become saturated with information all of the sudden.
I just tested it out and the damage output came out to be:
cr.HK > Ducking Straight > LP MGB > Super = 522/400
cr.HK x3 > Super = 530/336
Yep, I tested it on everyone last night.
Alright I did a couple of test of Dudley’s EX Cross Counter. Depending on the move that your opponent uses is the difference between how much damage the EX Cross Counter will do. So by that, the damage output of EX Cross Counter -> Ultra 2 will be different every time depending on what move you EX Cross Counter.
If you’re predicting well enough to use cross counter you might as well just use focus attack. Safer, gets crumple, grey health, and you can dash out.
Not really. Late j.hp -> hp DP eats AA focus for free. Also, Chun’s j.hp or Gen’s crane j.hk target combos beat focus.
Lots of questions!
[LIST]
[]You can super cancel the second hit of hp Jet Upper right? So then s.hk xx hp Jet Uppercut (2 hits) xx Super would do more damage than s.hk xx lp Jet Uppercut -> Super anyways right?
[]Does s.hk xx lk Ducking Uppercut xx super do more damage than that?
[]Can you do cr.lk xx s.mk xx lk ducking (empty) xx super? Is this the best damage you can get off the target combo into super on those characters that you can’t lp jet upper -> super?
[]Which target combos are super cancellable? I remember J. Wong did cr.lk -> cr.mp -> cr.hp xx super. Maybe Dudley’s best super combo is a target combo cancelled into super?
[*]Can you combo off a target combo FADC? I know some vanilla SF4 chars. like Dan and Cammy, can FADC a normal for a combo.
[/LIST]
Edit: Thanks again to everyone who has contributed to the thread. I wish I had this many people helping when I did the Seth combo thread. Without you guys this thread would have sucked.
Answered questions:
[LIST]
[*]You can super cancel the second hit of hp Jet Upper right? So then s.hk xx hp Jet Uppercut (2 hits) xx Super would do more damage than s.hk xx lp Jet Uppercut -> Super anyways right?
[/LIST]
No. You cannot cancel Super from a Jet Upper on the ground because it launches and causes the Super to whiff most of it’s hits.
Yeah, there’s always exceptions. But can’t you just U2/st. mk jump ins? Honestly, I really only see CC being used in cross up situations. It’s just too risky.
unless they can change trajectories in the air like air tatsu’s etc
You can cancel it from the second hit but like Logan Sama said, it’ll cause the super to whiff some of the hits at the end. But in the damage difference, s.hk xx hp Jet Uppercut (2 hits) does more damage.
s.hk xx lp Jet Uppercut -> Super = 480
s.hk xx hp Jet Uppercut (1 hits) xx Super = 460
s.hk xx hp Jet Uppercut (2 hits) xx Super = 488
s.hk xx lk Ducking Uppercut xx super does 480
[/LIST]
Yes you can do cr.lk xx s.mk xx lk ducking (empty) xx super which does 340. No it is not the best damage you can get off a target combo. F+MK, s.MK, s.HP xx super does the most, 412. s.MK, s.HK, s.HP xx super does the second most, 388.
[/LIST]
cr.lk -> cr.mp -> cr.hp xx super is not super cancellable.
Ones that are Super Cancellable are:
[LIST]
[]F+MK,s.MK,s.HP
[]s.MK, s.HK, s.HP
[]s.LK, s.MK, s.MP, s.HP
[]s.LP, s.MP, s.MK
[/LIST]
F+MK, s.MK, s.HP xx super does the most damage for a target combo but cr.HK x3 > super (corner only) does the most overall.
The only time it is possible to cancel Super from HP Jet Upper and not have it drop the hits would be in the corner, am I right? And then it is more damage to just do LP Jet Upper > LP MGB > Super anyway.
Unless there’s a range specific mid screen set up where the HP SRK doesn’t knock them out of the 2nd and 3rd parts of the Super?
Yes you are correct.
Testing on Sagat. When doing a HP JU alone, yeah it’ll drop them on the second DP.
When I tried doing a meaty s.HK xx HP JU xx super, it dropped as well but if the s.HK isnt meaty, your able to connect the whole super with HP JU at mid range.
Wow that is mad range specific. That is one of many instances where it is the number of moves causes the Super or Ultra damage to be reduced because it pushes it down into a smaller percentage scaling bracket.
st.HK xx HP Jet Upper xx Super only 3 so it stays at 80
st.HK xx LP Jet Upper > HP Jet Upper xx Super = 4 so the Super scales down at 70%, even though HK xx HP Jet Upper does less damage than HK xx LP Jet Upper > HP Jet Upper.
Edit:
So after checking it out in Training Mode, against characters who you will connect both hits of the HP Jet Upper on…
cr.LK > cr.LP > st.HK xx HP Jet Upper xx Super does 412 damage
cr.LK > cr.LP > st.HK xx LP Ducking Uppercut xx Super does 408 damage.
However the latter works on everyone, so it is probably better to get that down, as 4 damage points isn’t really worth it.