Sorry then, I saw EX MGB and thought he meant they get stunned mid way and the hit count is high.
c.LK > s.MK > LP Jet Upper -> HP Jet Upper [198 / 255]
c.HK, MK Duck > Straight > lp MGB [Only good damage in the corner] [232 / 360] In the corner… [272 / 400]
s.hk xx LP Jet Upper, Corkscrew Cross [428 / 310]
What needs overhauling?
I didn’t like the way your list was organized. You had tons of data and the combos were all pretty good but you couldn’t get a feel of the character just by looking through the list.
How do you feel that could be better achieved?
Go look at the Fei Combo thread. That’s how.
So put buttons [Albeit it looks like I’m trying to read skittles]? Categorically that didn’t seem to different from the way I organized the combos.
Combo Threads sound like an impossible task
Dudley has a dozen ways to link into sHK and then he can cancel sHK into a half of dozen moves, which then can be followed up.
And then keeping track of the damage of these combinations? Lol.
Good luck with whatever you decide, just please add the list of who moves whiff/don’t work on like who f. MK s. MP, 2 cr HK after a EX MGB, MK duck straight.
No please.
I’m not referring to the bells and whistles. That thread is setup so that all the information is structured in an easy to read, easy to find way. A small complaint I have with the list is that there are no combos that couldn’t be figured out with a few minutes in training. Where are the crazy, stupid combos/links? Something that ought to be kept in mind is the fact that Dudley is all about being flashy, maybe even unnecessaraly so. Where’s F+MK>TC1>LP>S.HK (yes I know that link isn’t written properly) into whatever? Obviously it’s not super practical but stuff like that is what makes Dudley who he is.
I should mention I don’t dislike the first post, I just feel it’s a little lacking and a bit sloppy looking.
Pretty much every one of Dudley’s combo’s has at least one 2-frame link or less in it. Dudley is a character who has an execution barrier, and not being able to do all of his combos right off the bat isn’t something that is wrong with the character, it’s the player.
You want flashy and unnecessary? This only works from the middle of the stage:
s.hk xx EX MGB, Duck > Upper, FADC [after first hit] xx back dash, EX MGB, Corkscrew Cross.
All Meter wasted and you only get 1 hit off of the ultra.
I keep asking but no one tells me how it is sloppy looking. I organize each combo by it’s type [hitconfirm, punish, etc.] and then lump the combo’s that are similar, but maybe have different endings, together [This is further listed from least damaging to most damaging]. If there is another way that the masses want it organized, I am more than willing to change it, but I did it the way I did it so that it could be easily navigated through.
I’m using an itouch so instead of trying to quote you I’ll just refer to each response as part 1-3 which is linked to your responses based on order of appearance.
Part 1: I don’t understand what you mean or you misread my post. I know he has a high execution barrier but my point is that the combos listed are very easy to figure out with a bit of hands on time in training. Maybe I’m an exception but the only links I would have never guessed existed were cr.Fierce into st.HK and the aformentioned "Marn"combo. Of course a combo thread will have all of the simple links/combos but a list of the more ridiculous would be cool.
Part 2: Theres ridiculous and then there’s pointless lol and that combo def. falls into the useless catagory. I’ll have to learn that for the one occasion I ever get to use it though lol. While the Marn combo is a waste of scaling it’s still something that can be used effectively and without wasting meter. Unlike most SFIV characters Dudley is actually fun to play and part of that is his over the top flashiness ya know?
Part 3: Honestly the spoiler boxes seem to help it seem sloppy despite the intent of their use. They seem to mush the combos together a bit. The sloppy thing isn’t a real complaint, just a nitpick.
In my opinion, the whole point of a combo thread is to identify what are good combos for Dudley and what combos will get you the most bang for your buck so to speal. That should be prioritized first. If you really think it’s important to include flashy combos, you can have a miscellaneous section, but otherwise it should be what’s the best for what situation. Most of the bread and butter ones are flashy enough for a SF4 character. Finally, if you want to play like Marn have fun, but Marn can get away with how he plays because he’s extremely good. I don’t think he is a good example of how to play Dudley, but he is by far the best Dudley player and I’m a nobody so take what I said with a grain of salt.
Because Mr. X asked for it.
st. Roundhouse xx EX MGB -> Ultra 2 Info:
Numbers following a players name are hits/damage. * indicates that you need to step forward when doing Ultra 2 to get full hits to land.
Ryu*: 14/428
Ken*: 14/428
Honda*: 12/352
Ibuki*: 14/428
Makoto*: 12/352
Dudley*: 14/428
Seth*: 13/390
Akuma*: 13/390
Gen*: 13/390
Dan*: 13/390
Juri*: 12/352
Chun-Li*: 14/428
Dhalsim: 13/390
Abel*: 13/390
C.Viper*: 13/390
Dictator*: 14/428
Sagat*: 14/428
Cammy*: 13/390
DeeJay*: 13/390
Cody*: 13/390
Guy*: 13/390
Hakan*: 13/390
Guile*: 14/428
Blanka*: 13/390
Zangief*: 13/390
Rufus*: 13/390
El Fuerte*: 12/352
Claw*: 14/428
Boxer*: 14/428
Fei Long*: 13/390
T.Hawk*: 13/390
Adon: N/A
Rose*: 13/390
Also, since I’m not that sure that I stepped forward as far as possible when I tested this feel free to test yourself. This can only lead to more hits if you do it better than I can.
darkyellow, just for clarification, what situation is this combo in? cornered opponent after EX MGB comboin into ultra without usin cr. HK with lil walk up before hittin ultra? usin cr. HK? just want to know
when you get your 1 frame links down, what would be the most damaging combo utilizing your frame 1 execution to its fullest potential, best one off of a crumble or hit confirmed f+MK (meterless or like 3 bars)
Off a crumple it’s probably something like crouch fierce > st. roundhouse xx ex mgb > duck straight > fierce jet uppercut if it will work on the opponent mid-screen. If not, replace duck straight with ducking upper. In the corner do jab machine gun blow after duck straight. Off liver blow it’s standing roundhouse xx ex mgb … probably.
(corner) crFP > sHK xx LP JU > LP MGB > Super
the crFP > sHK xx LP JU is character specfic (I know it works on Dictator)
add jHP in front of that and its Dudley’s most damaging combo I think
damn from what im seeing while i was training today…that f+mk takes like a quarter of your hp…that shit is serious…problem is, how you going to get in to use it?
damn, that’s a whole lot of stars, and im so lazy…lmao…but nah, thanks for the post man.
Okay I’am not a Dudley player at all but I decided to give him a shot…punch anyway I picked him up quickly he is my type of character ( deep and damaging) but what the combo that Marn does to his victims I didnt do it in the trails but I want to learn that combo against Sim does anyone know what it is? They call it the Marn special I guess