Agreed, but hey if you’re good at throwing out meaties AND have practiced the combo you may as well go for it.
You can link counter-hit liver blow into crouch fierce and can link meaty counter-hit liver blow into ultra
what are the best combos I can do after a focus crumple and a dizzy?
thanks
@diveman
dizzy - everythign with j.hp >f.mk > s.hk xx whatever is good. If u got super and are midscreen u can cancel into either ducking upper (and super cancel) or do a medium ssb and cancel into super. If u are in the corner u can do a lp JU into lp mgb into super. If u got ultra and no meter u can lp JU into ultra.
Well the cr.mp is safe if it’s blocked and you definitely won’t throw out an EX MGB if the cr.mp doesn’t combo. Although meaty overhead -> s.hk is hella easy so it’s not like you have to be scared of messing up the link and rely on the cr.mp to hit-confirm.
I definitely won’t be doing that combo anytime soon because there’s a lot going on here. You have to get the meaty right, you have to link the cr.mp at the right time with a timing that is unusual for non-meaty dart shot, and then you have a 1 frame link to s.hk. But it does do more damage and for people that are very good at links, like marn, it could be a very nice option. I don’t do the cr.hp -> s.hk link either (at least, not yet).
Speaking of that link, one thing I really like about it is that often if you mess up the link to s.hk it whiffs instead of getting blocked. That means the EX MGB doesn’t come out, making it a lot safer to mess up than say Ryu’s f.hp -> cr.hp xx hp DP.
Changes to front page
c.LK > s.MK > LP Jet Upper -> HP Jet Upper (need damage)
c.HK, MK Duck > Straight > lp MGB [Only good damage in the corner] (need damage)
s.hk xx LP Jet Upper, Corkscrew Cross (need damage)
Added Mr. X’s ducking straight -> ultra info.
This thing still needs a major overhaul, combos are all over the place.
I’m thinking of just going back to my original way of formatting. I added spoiler tags to my old system and reorganized stuff and took out cutesy stuff. All I would need is damage and stun for a lot of it. Is my way ok now or should I stick with what East did?
The format you have is fine it just needs updates. Crouch fierce -> St.roundhouse has very different timing than Dudley’s other links, so once you learn it it’ll stand out enough that you won’t easily mess it up.
That one should be 270 damage. Tack super on the end for 520.
c.LK > s.MK > LP Jet Upper -> HP Jet Upper (198) This is also character specific if you are trying to land it outside the corner.
s.hk xx LP Jet Upper, Corkscrew Cross (428 with full Ultra)
After a focus crumple the best way you can start a combo is crouch fierce -> standing roundhouse. After a dizzy the best way you can start a combo is jump-in fierec -> crouch fierce -> standing roundhouse. What the best combo is depends on meter and ultra.
Stun/Focus crumple combos depends on the meter you’re willing to spend and your position.
I usually get a stun in the corner so I go with a meterless combo: j. HP f MK s HK xx LP JU LP MGB
That or in the corner you prolly should go for the c.mp-> lk/mk duck reset from the crumple if the stun happened from a long combo ( like some EX MGB combo)
Do you guys actually use that reset to any good effect? I think that it’s too slow for people to really be confused as to which direction Dudley is going to face and the players I do it on are able to react to the duck-in and block properly.
Do you guys actually use that reset to any good effect? I think that it’s too slow for people to really be confused as to which direction Dudley is going to face and the players I do it on are able to react to the duck-in and block properly.
I don’t use it at all. Sneaking in an overhead or baiting out a mashed reversal does me good.
I don’t either. I thought I was the only one.
The reset doesn’t only make u guess left or right, it makes them guess high or low. in effect u can use the reset to also bait a reversal.
It does make the opponent guess high-low, but I feel like the reason why a reset is effective is that it confuses the opponent initially. If you can react to the left-right part, the opponent isn’t confused. Also, you’re mainly getting this reset off of a crumple and I can’t see taking this over guaranteed damage unless you’re in a situation like Ciry said; however, I don’t use it much if at all because it doesn’t fool my opponents. You guys would know better.
You guys do know the # of hits means nothing to scaling right? It’s the # of moves.
Like if you stun someone on a sHK EX MGB (some hits), that’s only 2 moves of scaling, meaning you third hit is at 80% damage. If you got a stun off a cr. LK cr. LP sHK EXMGB duck straight LP MGB (6 moves), then yeah I would go for reset.
I think they meant off of a long combo, like a six or seven move combo.