Omega Vega

Not having the hop at the end of FBAs is great. It means you won’t get punished with raw ultras if it’s blocked or whiffed. Being able to combo into U1 from ST was something I expected to happen the first time I picked claw in vanilla. It seemed so obvious. There are lots of benefits to losing claw, making it a trade off instead of a straight up nerf for playing the way the character is designed. I think the super flash on claw removal is cool and would be good in standard Ultra. It wouldn’t even need an actual super flash, just a pause like Sagat’s angry scar. Capcom’s teasing us with what could have been.

I don’t know if it’s true but EX ST seem to beat every jump in clean. I think it might have some invincibility.
I’m loving the new vega.

EX ST has always been pretty decent once it actually gets going. It’s the fact it has no i-frames during start up that makes it stink against meaty attacks. Otherwise, it’s a nice AA attack.

I won’t even speak about Omega Vega anymore. It’s frustrating.

Because some of the fundamental changes belong in the main game?

Very much so :frowning: Vega really needs a lot of this stuff. The combos off close attacks alone. Other than cr.LP and st.MK none of his close attacks combo, which is WORTHLESS for when you need to apply pressure and can only rely on 1 frame links :frowning: It’s so retarded. Especially when you can do retarded meterless damage with Akuma, cross up mk, cr.LP x2 cr.LK (or cr.MP x2) xx lk.Tatsu hp.DP and that’s something easy.

I’m hoping that Omega is kind of a test bed to see what people think about an over the top SF game, where every character can do fun things rather than “staying true to an imaginary archetype” and being applied to SFV or even a future SF4 update.

I hope so as well. I guess the first thing to wish for is that he is actually in SFV. Part of me feels like i’m going to miss SF4 Vega. EX wall dive into izuna drop is probably my favorite move in the series haha. Also, one thing I may have missed in the video was that all the combos were done on a “ultra” version character. I don’t know if the “omega” version of the characters change any of these combos. Can’t test it right now.

They still work I’ve done most of them in our local sessions, if its against any other version only difference is that they can still quick get up out of your knockdowns if they want to and you can’t lol.

Wow, I FUCKING LOVE Omega Vega. A bunch of stuff I requested made it in, close st.LK able to link into jabs, the neutra/diagonal mk animation switch, FBA being useful, ST hitting low, ranges on claw seem a bit longer. I’m fucking speechless.

I need to experiment more but I am LOOOOOOVING it. He’s so much fun! So fast!! What Ultra should have been! New FBA is fucking slick, ST combo after hit? Yes please! I can’t wait to play some more.

I like how they balanced out the new jab links, so you can jab link? Yeah, but you get pushed back more and only get 2 instead of 4. I WOULD HAVE BEEN OK WITH THIS IN ULTRA!! I just wanted reliable links!

More changes:

  • j.MK and j.HP cross up now from better hit boxes, really easy to do in the corner. Huge blow up potential since you can link anything after. Harder to do anywhere in the screen other than corner, but possible.
  • mp.RCF starts up almost the same or identical to lp.RCF, so now you should combo into mp.RCF after short attacks instead. For example, j.HK, cr.MK, cr.MP xx mp.RCF combos.
  • insta-air throw. In USF and lower, you’ll get a priority link attack instead of a throw on the way up. In Omega, you can throw soon as you get off the ground. Can’t combo into it though.
  • Because of U1 able to combo after lk.ST, crouch tech just got MUCH better. After a lk hits, cancel to lk.ST, U1.
  • combos after dive kick = godlike
  • CH is real good now, first hit is super early so it won’t get jabbed out nearly as much, good priority at the tip, beats jabs easier.
  • 2x hitting MK is better than HK on block, so if you won’t get as blown up for not guessing right against a FA
  • while RID is no longer there, Super does insanely good damage if you hit them just right. 500+
  • As long as ST only hits once, you can combo U1 after. So, jump in HP, cr.LP, cr.HP xx hk.ST, U1 works. Use the new push back to your advantage. edit Corner combo cross up: Cross up j.MK, cr.LP, cr.LP xx hk.ST, U1.
  • RID on grounded opponents, does 440 damage.
  • throw is MUCH faster. Because of the faster animation, you can shenanigan earlier during wake up.

Man, Vega is godlike in Omega. I need to get some matches in besides training. If only Omega was the tournament mode :frowning: I think we’d have a huge shot at winning majors.

U1 all the way though. The combo potential is too good, plus there is no reason for anyone to get in on Vega now.

Target combo into st.HK, ST, Super, U1…

god tier:
gen, ibuki, viper

shit tier:
everyone else

Played Omega first time online tonight. First Gen I come across, he kick infinites me. Wow, wtf is that?? Mash a kick button that keeps you in stun and drains stun meter, dizzy, rinse repeat. Nothing we can do in that situation?

hence god tier

So Vega in Omega can’t do Izuna Drop (air grab) anymore ?

Not in the air, no. On grounded opponents, yes. The FBS is still really good damage anyway, so not having RID doesn’t even matter.

What is the use of Insanity Gaze?

think of it like viper’s tk cancels. you can do a medium attack, cancel to insanity gaze, then link to ultra. it’s like fadc for vega

Omega Vega is kind of disappointing.

How I look at it:

USF4 Vega is basically ST Vega in a non-ST game.
Omega Vega is basically what USF4 Vega should have been, in Omega.

Now I’ve seen a lot of stuff the Omega cast can do and I’m like, dang… Vega is still behind the game.