I know it’s up there. But that’s not what I’m getting at.
What I’m getting at is that the animation of a move sometimes pulls the character back, or pushes it forward. reducing or extending the range respectively. If you don’t know where the character starts out it’s unclear how far an attack reaches in front of him. Like for example Blankas cr.mp vs cr.hp. I know personally that cr.hp has more range but the sprites make it very ambiguous if you don’t know where blankas center is.
A snapshot on a different stage or different part of a stage doesn’t help determine it.