(OLD) Ken General Discussion Thread (Combos, Techniques, etc.)

its less to do with character hate more with wanting to play someone lower tier I guess.

edit: when I asked about combos, I meant assuming 3 bars, the most retarded damage I could actually pull in game (as a punish for instance) but I’ll check the thread (my bad on not rtf-forum). I guess I just saw more about option selects since he has fewer universal ones.

Also thanks guys, and to the guy “not trying to hate”, on average I’ll play a few matches with ryu then switch to dan when I inevitably get bored so please no lectures on not liking it hard. Honestly I started into IV using Ken like in HDR, but I switched over to Ryu. Now that I’m signifigantly better than I was Ken is calling me again.

edit2: 999th post, wooo!

Ken doesn’t really get too many chances to do retarded amounts of damage. At least…the way I play him, I’m pretty much hit confirming a srk or a tatsu for like 200ish dmg or kara-throwing. My big dmg combo is c.lk>c.lp>c.fp>rh.tatsu, and thats like almost 300 dmg. The standard shoto “LOLSHORYUKEN INTO ULTRA FOR 550 DMG” doesn’t really apply to ken at all. His combos into ulti do so little dmg its hardly worth even attempting unless you’re baiting a counter-hit.
If someone effs up then you can punish hard with a st.RH>rh.tatsu for big, but it doesn’t happen often.

Don’t worry just try him out man I find he’s a fun character to play as. close hk>hk.tatsu is definitely the monster punisher.

Most damaging combo?
CH shoryuken into full ultra :smile:? Otherwise I think FA3 > hk > hk.tatsu

Why does everyone think Ken’s combos are less damaging tham everyone else’s? His damage output is similar to Ryu’s it’s just that Ryu just has more links and stuff.

Plus Ryu’s srk > ultra, how much damage does that do? Isn’t it 400? That’s not really that much :angel:

Yea Ryu’s ultra is a weak one at that (luckily) It does do like 400 like you said [Anti-Air Srk> ultra. Fadc = almost 500]. Although since Ryu can link so much more, like a Jumping roundhouse, Crouching Fierce P, to Ex tatsu, To ex tatsu, to ultra [In corner, hard to do >.>]. I think does a shi-load of damage. And him being able to connect all those heavy stuff in the end comes out for way more damaging combos.

I love Ken, although I do want more ways to combo. Im gonna start using Crouch Fierce more in my combo’s, cause I want something different then, Crouch medium to tatsu (The end of a combo) Or a Jab to Shoryuken. That’s basically everything I see

thanks guys, started working on confirming into tatsu mixups today. I just love the ro-sham-bo after the tatsu and the fact that if you can mindgame someone well enough you can destroy people. Took a big chance on a rog today but it payed off, round 2: tatsu-> c.mk xx ex tatsu -> corner crossup mk, jabs, srk. Then pokes to take the last bit of health. Thats what I like about ken that I miss with Ryu, mixups that follow into more mixups. Also, I find using ken helps me to work on aspects of my game that Ryu kinda allows me to ignore.

btw, seems like a lot of guys online using ken like the fadc combos (srk fadc ex srk, srk fadc ultra) are these worthwhile mid-match or just a waste of meter?

edit: what buttons should i be using for kara focus, kara hado and kara srk. I can’t get kara focus to work for me (I’m trying to go mk, mk+mp but I can’t seem to get it going quick enough)

I think srk fadc ex srk is a fuck up on an ultra attemp. It usually is for me anyways and seems like a waste of 3 bars for the damage when some of them could have been ex tatsu mixups. My 2 cents, but I’m not all that in gameplay, just in theory

its just forward mk (hold your mk) and then immediately press mp…doing it quick enough that its almost like your pressing both buttons at the same time (when in actual fact, the mk is being pressed 1st)

Well yea Ken’s use a lot of Bar. I used to SRK > Ultra a lot, but Now I just spend all my meter on doing Ex tatsu shenanigans to win [I love Ex tatsu <3] But eh, it doesn’t do a lot of DMG, but in the end it still does about 350? I think, Srk > Ultra, so yea once you hit confirm them most just go for it. And Srk > FaDc > Ex Srk, sometimes does as much damage (320) I think.

Everyones been trying to Bait out that Counterhit though, cause that shizzle does a good amount of DMG (Counterhit > FADC > Full ultra) (Kara shoryuken Prob helps a lot with this)

And Kara focus, what I just do is: -> MK (Roll my thumb over) > MP
You have to do the step kick a split second earlier then the focus attack, but because they use the same button its easier cause you just roll your other finger on the other button (Then again I use a controller) Cause you cancel the step kick into a focus.

Its also sometimes easier to already be walking forward, then just play with the timing on The two buttons.

ok, didn’t realize I could just roll it over to the mp

Noticed that deep crouching strong keeps you close enough to cancel into a successful EX tatsu on crouching characters (sometimes any tatsu on some characters).

Also, looking at far strong -> crouching forward links. Besides allowing an ex tatsu if the opponent is standing, on some characters (Abel, Sagat, crouching Honda atm) canceling crouching forward into EX hadou spreads out the 2 hits, so you have more frames to land an attack afterwards. I’ve been able to land a step kick after an FADC with that. Doesn’t need the corner to work.

I’m back online fellas.! sorry about that. i thought I’d just let everyone kno.

I mentioned this combo in another thread that involves Ken’s j.fp crossup. J.fp > s./c. fp > fp.srk/ex srk. Does a good amount of damage.

Yea it does decent damage. Although everything that a front J.fp can connect can connect with a crossup J.fp im guessing. I’d still rather go for a Cr.Medium though > tatsu. Got more range too and hits low. Or go for the hit confirming combo

Wb Sslimmzz

Ok, the end of week one of the Xicer Ken Experiment. Conclusion: I <3 Ken. He is soo much more fun that Ryu ever was, and he’s actually a challenge now and then. Also, I managed to make do with ryu without ever seriously trying to expand my game. Ken actually encourages me to work on adding more combos to my arsenal and working on my fadc shenanigans. Now I just need a Ken avatar.

edit: basically, ken makes me work more, so he improves my game. Play as ken til ssfiv and I’ll be that much better when I need to figure out my new main.

Yea hes definitely more of a challenge to play with then Ryu. It angers me how 95% of the people are ryu’s and Sagats. Does no one pick the character that he just likes? Instead of the most solid one/strongest. \ :

But eh that’s how it is. And yea its coming in a few months, can’t wait to see what Ken got =D

I need a new avatar badly myself >.>

quick question
I know that jump in fierce to ultra combos, but I was wondering if its character specific cause I was having a hard time landing that on akuma and viper, I only play arcade so I dont really get to test anything

it shuld wurk on evrybody, but y wuld u do that,jus j.fp s.hk. hk.tatsu, shuld get around the ame damage without the risk

your challenge shouldnt depnd on choosing a character with less options/may be harder to play, it should be based on defeating your opponent no matter what play style and tactics they throw at you. You say that when you played ryu you were often on auto pilot but every character (to be competative) needs strategy and thinking, from sagat to sakura.

people will choose characters who fit their play style /gives them the best chance to win, its your job to know how to defeat their character and tactics. we can’t complain about people chooseing toptier b/c that is how every fighting game is.

Hey guys, I’m not new to SF4 or SRK, I’ve played Ken in older Street Fighters but eventually became a diehard Sakura and Dan player. I would just like to know how to make the switch, as in general gameplay and combos etc, since I know a lot more about him has been discovered since last February. In the meantime I’ll be lurking these forums and reading up on my old favorite.

I have an inquiry about Ken mirror matches. The other day I fought a really tricky Ken who was insane on his cross-up timing and spacing. He would knock me down, and then go for the j.MK cross-up as I got up. I block it, and then he’d throw out a couple of jabs (Enough to get me to the right distance) and then go for the j.MK cross-up again. He’d do these at the worst possible times (For me) and always catch me off-guard.

What is Ken’s best option to get out of cross-ups, aside from an auto-correct Shoryuken?

I’m currently wondering whether or not close st.HK would do the trick since that kick is like an axe-kick that starts out high, perhaps beating out close cross-up attempts.
Another thing I’m testing out is just simply forward-dashing, but I’ve been getting mixed results. Depending on the character (And their cross-up distance) it looks like I sometimes end up dashing INTO the cross up.

Any suggestions would be great!