You have to go neutral before inputting the tatsu to travel? As soon as I jump I just do the tatsu motion without even taking my thumb off the stick. I guess that’s why I fail? lol
Nope, it’s just a preference that helps me get it out faster. But you can do it while rolling the stick around, as long as you get it out at least half way before the peak of it’s jump when rising.
Cool, guess I’ll just keep practicing before the peak and experiment with going neutral as well to see if it helps me. Thanks.
Hey I know theres plenty of people disappointed with Kens dmg from srk fadc to ultra…Ive been trying to add to the dmg by doing a mp srk after the fadc than ultra…been playing around with it and have gotten it to work mid screen…and Ive just been waiting for 3ex than combo into ex srk fadc on 2nd hit than mp srk than ultra…unless that sounds like a waste of 3 bars…
in order to add to the damage, what i do is a fierce Shoryu on counter-FADC- IMMEDIATELY jumping EX tatsu then ultra. midscreen or close to corner
If the srk is a counter, does the full ultra still hit after the tatsu?
I think thats a waste. :nono:
Hope you guys don’t mind the thread title chages, trying restructure and reorganize things a bit. Let me or any mod know if you need anything.
p.s. dr chaos is the shit.
to Dr:Chaos: why is it a waste? to me it’s a really really flashy casual type of combo
probably because the air ex tatsu does extremly low damage for using a ex gauge. in fact i think it’s the lowest damage of any ex use ken has. it’s really best used to close distance/kara-tatsu.
i mean really how much extra damage does an air tatsu do?
Youtube
@JoeMasters, new to the site and new to SFIV. Can you please demonstrate in training room EX Tatsu hit confirm combos. The Edma Videos are too advanced for me to follow. Thanks
highlulu- makes sense. I just use the ex in combos where I know I’ll have a huge frame advantage or to kara-tatsu- that combo is just a flashy decent damage thing.
FADC, j.air-ex, ULTRA
… is flashy as hell. But doesn’t seem damage efficient. You are scaling the damage of the ULTRA and also spending an ex bar to do it.
Well If your talking about someone jumping in, you should just ex shoryu. Its 1 bar and does real good damage. Why would you use 3 bars including your ultra to do that combo which probably does a little bit more then just a ex shoryu.
Ex bar is really good for Ken(Air Ex tatsu, Ex shoryu and Fadc)
If you want to get the full cinema ultra just crouch + last second shoryu and pray
Of course if its the final round and your sure it will kill them go ahead and be flashy. :smokin:
just curious, what do you guys do if you trade your shoryu against an opponent’s air normal?
kind of sucks there’s now super damaging option like ryu or sagat with no bar. the best i could come up with costs 3 bars and i only use it on some occasions.
traded shoryu > ex shoryu (1 hit) > FADC > ultra
otherwise i just tack on on hp or ex shoryu for some damage.
After trade dp you can do the jump ex tatsu, follow up with ultra if they’re in the corner.
oh, thanks. i’ll keep that one in mind. i don’t know why i never thought of trying that out yet.
not’s the most damage combo, but when the other character doesn’t have much life…
fierce shoryuken + FADC + aer. Ex tatsu + ultra
so viewtiful XD
This may sound wierd, but does Kara Focus execute with negative edge?
I don’t see why it wouldn’t
i just do mp.shoryu for tack on damage… it does more damage than hp.shoryu for juggling.
ex shoryu should get more than 1 hit as well, i think you got enough time to dash in if you knock them out of the air early.