Ok, I can agree with what you say here, that’s a pretty fair way to sum it up. I only disagree with your view of sf4, but that’s more a personal preference.
Uhhh… the difference in your example is that in sf4 it would require 2 super bars and an Ultra to pull off your example, in other words it takes strategy, can only be done once or twice(rare) per round, and is risky if you fail. Tekken 6 can be nothing but launch into 50% juggle combo the whole fight with very little risk.
The wall vs corner, example also makes little sense. In sf the corners are always clearly defined areas at the end of the stage that you use in your strategy. Tekken 6 walls are random and all over the place, half the time with the camera you don’t even know if you’re going to hit some wall from a random move. It basically just free damage areas scattered around the stage to extend combos.
BTW… Old 2d music for the win!:tup:
Uh u know sf4 and even sc2 sold like 3 times better in like 1 day worldwide? Tekken 6 isn’t even 1/3 of sf4 sales worldwide and the sales dropped even more after the first week. Seriously there is a huge thread on Tekken Zaibatsu where everybody is talking about what a failure Tekken 6 has been sales wise.
Also I don’t need to beat a pro to prove anything. Watch any pro tournament video and you’ll see that it’s all they do the majority of the time(hop/poke into juggle/wall combo). I’m not saying it’s a BAD thing if that’s what you like. But it doesn’t resemble the gameplay that was in the classic Tekken games.
I really hope they go back to the Tekken 3/Tag engine for the next one. I’d be back into the scene in no time.