Okay, but what IS time? :-/
Nobody knows really.
No harm done. Everyone makes mistakes.
I can’t respond to your comment with anything knowledgeable since I don’t play SF4. Mind rephrasing that?
And On topic, If I could be allowed an analogy,
Citizen Kane was a masterpiece to which many current day movie pale in comparison. I agree with the premise that old movies are superior to new movies, but only if Citizen Kane was the sum total of all old movies. As this is obviously not the case and due to the fact that 90 percent of everything sucks, it is a fair assumption to believe that both periods in film had their fair share of dong.
That said, I do not believe it is fair to compare the very best of movies from the old days to all of the movies in the current day, as the gems of yesteryear only remain in our hearts due to their seer superiority over the other movies of time who are only fated to be forgotten. As such I end by stating that any period of film, there will be the shiny gems, the normal gems, and the shitty gems.
Maybe cause they usually stand up to the test of times for the most part? Most of the long lasting and tried and true fighters are decently, and I use that term loosely, DECENTLY balanced to a certain point, but that’s all up to other players opinions in the long run. Some people would say ST is a decently balanced game, while others would say it’s nothing but counter picking. Apples and oranges man, but regardless, there’s something there for people to still enjoy it to this day.
To contrast this, let’s take another game, in this instance, Tekken 4 aka Jin Fighter 4. Who actually gives a shit about that game these days? The unbalance is clearly evident in this one.
So, while some may not be far from being really balanced, at least the have some sort of lasting value and polish left to them due to their playability and how approachable they are due to balance.
Actually, I would go with older games a little bit more. Mainly because they’ve been around longer for us to appreciate them more.
I agree with everything here except the matchup part.
I know sagat has even matchups, but Im pretty sure he has no bad matchups.
I think alot of new games are not very good these days because companies nowadays focus on what will sell it to the masses(casuals) and make money. They will settle with that weather game is shitty or not, Halo 3 is a perfect example of this.
hey whoa this is actually pretty smart
Yet another poll that basically asks people how old they are. Of course people are going to love older games since it reminds them of a simpler time when they were young and the world was so kind.
lol that’s the exact opposite of fighting games then…and your post is exactly what people hate about fgames now. did you do that on purpose? :razzy:
When it comes to fighting games, older games for damn sure. There’s just more to do and after almost a decade, they are still far more interesting than say…SFIV, even when we’ve pretty much seen it all from those games. With that said…
CvS2>SFIV
And I fucking hate CvAss!
A lot of the games I like are indeed old, so oldies for me. I’ll sit down and play the newer ones of course, but most of my time I’d say goes to fighters that came out long ago.
Re: BlazBlue’s character design
Iron Tager is the best character Ark System Works has ever made.
I’m mainly being a jerk I was just making fun how everything shezmu said was really broad and could be said about a lot of top tier characters. Aside from GGXX Slash where Eddie was neutered, he had no bad match-ups just some even ones. And Sagat in SF4 has no bad match-ups. Instead of explaining it, I thought it would be funnier to just make a joke out of it and everyone would understand what I was doing. I was wrong.
I think some people have a bit of the rose tinted glasses syndrome. As far as the old games…
The alpha series was relatively broken with custom combos and many other mechanics, can anyone seriously argue with this? It took the sf3 series 3 iterations to reach 3d strike and it still has a lot of issues at high level play. While I agree it’s a great game, it has no zoning, too much reliance on high priority pokes (into super), and over the top long juggle combos that take away from mind games. The game is brilliant at a mid level, but too hard for beginners and it breaks down very frequently at a high level. Still not a bad game at all but has a lot of issues at very low and very high level play.
What about sf2 series? Well I can’t argue here, ST and Hyper are pure perfection at any level. Easy but not too easy for beginners yet surprising simplicity at high levels. Mind games and match ups are king in this series not technical skills.
Now sf4. I really don’t understand the complaining, this is probably the best street fighter after 2 gameplay/balance wise. Ok so reversals, dragon punches and supers/ultras are very easy…why is this a problem? Are you really losing to a scrub just because he can mash shoryu? You can give a scrub access to every special move and super/ultra mapped to the right stick and you should still beat him with 1 hand behind your back if you’re any good. If you want a way to show your high execution skills just master the many high damage 1 frame links that the characters have. Seriously the only stuff that was made easy was the basics. All the advanced strategies/links/combos/option selects/karas/negative edge/dash cancels and mind games are as hard as ever to master. At high level play street fighter 4 is the best I’ve seen since the sf2 series. I see the high level players using every advanced technique in the game to win. You can’t say that about 3d strike, Cvs2, or 90% of the old games.
Some people said that the game isn’t even from the original sf series team. Not true, Capcom teamed up with Dimps to make sf4 which is where the rest of the sf team went after they left Capcom.
Some mentioned Tekken 6 as a the best current gen fighter, well it is if you just like memorization attack patterns and juggle combos. The Tekken series changed after Tag and became a game reliant on juggle combos, wall combos and memorizing hundreds of moves/combinations. It’s great for showing off your skill and experience but is no longer much of a chess match between 2 players the way the street fighter series is. Tekken 6 is less about outsmarting your opponent and more about a race to see who can launch who first. The game also places a lot of emphasis on memorizing the high/low/mid attacks of every combo. This sort of fighting game is not for me but to each their own. I’m not even going to get started on what they did to the Soul Calibur series.
I’ve had a lot of fun playing Blazblue at a low/mid level. Can’t really compare to Guilty Gear series as I haven’t played them.
Are you trolling?
How do juggles take away from mind games?
SF4 is probably the least ambitious SF iteration gameplay wise (as Daigo alludes to in his interview), so on what basis do you judge it being the best SF gameplay wise since 2?
And I can confidently say at high level, top players use every advanced technique to win the game in 3s, CvS2, and other old games. Did you even play those old games?
I’d say the best thing SF4 has going for it is balance, but balance isn’t some all encompassing trait of fighting games.
Yes I played all those old games for hours on end, I grew up with them. Are you really asking how juggles take away from mind games? It’s pretty simple… you get hit by 1 abrupt attack and then you spend about 10 seconds watching your character getting juggled in the air to lose the majority of your life. In 3d strike I used to quickly light a cigarette and have a quick puff when I was being juggled by yun/yang. The whole game stops and all mind games stop while we all wait for someone to finish their 10 hour juggle combo.
SF4 has very few and limited short juggles that rely on ultra or super meter.
And you’re wrong about high level play using every advanced technique in those 2 games. When was the last time you saw someone use P groove in CvS2? When was the last time you saw someone zone in 3d strike? At high level all I see most of the time is poke into super and parries. Yes I’ve seen some great 3d strike matches with a lot of techniques used but for the majority at the top, I see 1 or 2 things over and over again.
I agree that sf4 wasn’t that ambitious gameplay wise, but I view it as more of a perfection of all the previous iterations.
I like any game that is combo happy. But as far as old vs new, it doesn’t really matter to me.
The game with a blonde girl. Should bring Karin into SFIV and we’ll have the best of both worlds.
But really why does it matter? A good game is a good game, and staying power is what’s there to prove it.
Uhhh zoning doesn’t work at a high level in “3d strike” bro.