SF:IV>>>>>>SFIII:3S. I’ve seen people love 3S, but bitches about SF:IV’s Ultra system…which is hypocritical bs, because SFIII Super’s were just as stupid as Ultra’s and in most cases…even worse…no Ultra in SF:IV can even remotely rival Genei-Jin or SAII bar none, however not only that, SF:IV finally started to introduce back the long, mid, range zoning again, along with more notion to footsies (although not OG good, it was a step in the right direction). However OG SFII was the absolute pinnacle and the greatest SF series ever on an overall standpoint.
I prefer the older Tekken games over Tekken 6 (T3, Tag, and yes, even T4 were far more interesting)…How can you try to legitimize crushes…stupid ass hopkicks, and the revolving mentality of everyone landing juggles and bound? Tekken 6 made me like Tekken 5, and that at the time was the most newbie friendly Tekken game ever at the time.
Yep…Older Fighting Games overall are much better from a strategical standpoint then the New Generation of Fighting Games.
However, lets be very real here okay, the reason why fighting games are becoming what I like to call the “dumbass level” now, is inherently because today’s generation of players are no longer as dedicated nor do they lack the patience to wanting to get good a game that is “above average” in difficulty.
It’s not like the older days where learning a setup to punish would take literally weeks, and then even a month or longer to do it effectively in high level competition. Players just don’t do that anymore, and the fact that the companies who make the game keep putting stupid universal shit that ultimately happens to be more powerful/dominant then the actual tools given to the character, forcing you to basically play literally all around the dictation of that Option.
Too much emphasis on that, instead of actually working on the characters movelist, and making it unique in that aspect, which would make for the game to be far more entertaining and more importantly deeper in the strategy value.
Case and point, it’s a losing cause, and the generalist out number the actual people who play and dig these games to the core to find the real essence of the strategy vs strategy in a FG. All I can say is, I’m glad I got to play competitively during the 90’s Era with it’s far more strategical produced fighting games.