I kinda wanna buy the single-player game, if only because I love the story. I might hold out for Halo Wars, though.
Doing a couple searches in this thread, I didn’t come up with a whole lot on the custom maps games.
I primarily play on USWest, as ‘Shin00bi’ and am looking for people to play some more productive games of Lurker XYZ and Sunken D (clockwise). Lurker Defense XYZ requires a lot of precision team work, and it’s just frustrating playing it with random people. Same with Sunken Clockwise, but to a lesser extent. That game is a bit easier for beginners so it’s not as frustrating.
On the network I’m on, I can’t seem to host games. Anyway, if anyone here likes to play any custom maps extensively, hit me up. I mainly play the ‘Defense’ oriented ones. I can hit up USEast too, if need be.
There’s no single-player or multiplayer only version. If you buy the game you get access to both and online is free. ICCup ladder is on a different server than Battle.net which is what you will get out of the box to use and play with other people online.
For a basic list of the most common used build orders of last year or so you can check here: http://www.gosugamers.net/starcraft/thread/174619.
The best thing is to just ask someone to help teach you the game while playing with you. Easier still if you have a mic and can ask questions as you have them. I’m doing that right now with someone and it’s working slowly, the more you understand about the basics of the game the easier it is to learn stuff like how to use build orders and what you should be doing. That stuff can be shown to you if you just ask.
Also to answer the question about carriers, NR20 (no rush 20 minute) games shouldn’t even be discussed as it’s stupid. Only players that don’t really have a grasp on the game play that way because they don’t know what a build order is or how to scout. As for carriers as shown by Flash they aren’t the Protoss “I Win” unit and Terran players if they know how to counter it can do so pretty well. Carriers is really easy to counter as long as you know that it’s coming before they get out like 6-12 carriers and are flying at your unprepared base/army. That’s why you constantly want to scout and expand so you can build more comstats to keep an eye on what the Protoss player is doing. As soon as you know they are building Carriers, Terrans need to attack the Protoss player right away because at the moment before the Protoss can get 3+ carriers their army is practically shit.
They need to spend a ton of gas and minerals to get 2 Stargates, Fleat Beacon as well as upgrade their Cybernetics Core etc. If they are close enough you can basically run over the Protoss player while they’re switching techs from their Dragoon/Zealot army to Carriers. If you are far from them you have to go and attack anyways to force them to defend with something so either defend with what army they have or to lure out their tiny Carrier army so you can kill it there instead of letting them grow because at 10+ carriers with full interceptors it is really hard to beat them. Upgrades are your friend here so you can either go cloaked wraiths or mass goliaths, but mass goliaths are cheaper and you can produce more of them in an easier way.
Mass Starports vs Protoss is a waste of money imo so just do the standard thing is get 2 armories, upgrade ground weapon attack and armor and pump tons of goliaths while keeping around 4-6 tanks in your army at all times so you can actually push. Goliaths become vultures in this match-up so they are basically expendable. Whenever possible you shoot at the carriers and if you can’t you need to runaway unless you 2 weapon upgrades above the opponent’s air armor. If you’re maxed out as well you can just make your units hold position and destroy all of the player’s interceptors. As a last word of advice, no offense to Kendrick, but don’t use Valkyries. They are awful against Carriers because they do very little damage and in mass which what you want them to be in to be effective, they glitch and bug out because Carriers and interceptors will always come out, but Valkyries sometimes don’t shoot because Starcraft’s 2d engine can’t write them when there’s too many things on the screen so nothing comes out and Valkyries turn into giant flying paper weights.
Final note, if you’re interested in more english commentary, http://www.sc2gg.com/ is an english commentary site for Proleague and Starleague matches. Just click on a commentator’s name on the left side menu and it’ll link you to their youtube page where you can check out the latest commentary matches. I suggest you keep an eye on Violetak and Cholera’s youtube pages as he updates the most frequently and there are 4-5 matches posted 2-3 times a week.
I agree it’s stupid, but I brought it up, because if he’s having a lot of trouble vs mass carriers, it just begs the question, ‘How did he let his Protoss Opponent build so many carriers in the first place?’. So yeah, it shouldn’t be discussed, but just in case that’s what’s going on, realize that ‘NR’ games are very Protoss friendly, and they will almost always go for the carriers. You’re right though, in a real game, the solution is preventive-maintenance.
i am still learning, but i will try to answer that (if anyone can refute my claim, please do it with a solid explanation). i play toss though, but have been learning how to deal with terran lately.
Carriers, by no means, I think are overrated. Though they are also far from invincible. Late game, toss needs air (arbs or carriers) to deal with terran because they are supposed to be ahead of terran all through the early to mid game. if the game moves onto late game, toss can’t maintain a good unit ratio advantage because of the supply limit.
Like XIII said, goliaths are more cost effective than wraiths. besides that, the general tech tree for toss against terran is very dragoon heavy, and dragoons are pretty good against wraiths (explosive damage vs large units). terran needs vultures and tanks to have presence on the map, otherwise toss just runs terran over, and that means a lot of factories.
if i see someone massing wraiths, usually it makes it a lot easier for me than lots of tanks and mines. i have heard that 95% of the time PvT is not so much a counter game as it is an economic game. Terran should always be looking for when toss makes carriers, and a good indication of that is how many bases toss currently is occupying. From my understanding, toss needs 3 bases running to properly support a carrier build, and terran has to watch for that to know when to build goliaths. carriers can still fight goliaths, just not in massive numbers. also the player has to micro the carriers right, cant just let carriers get picked off. carriers are kinda hard to micro though.
i am also looking for people about my level, which is low, to just practice with. i still need to get my macro up to speed. i am Nives on ICCUP, and Barracks_Obama on USEast. Kendrick, if you want to play sometime, just add me as a friend on USEast.
Alright, will do. When my friends are over, I will see if they can hop on USEast too. I seem to get just as good a connection, since I’m in the middle. I’ll let you know when I’m game. I’m assuming you just play regular BGH, but let me know if you like the custom stuff like Sunken Defense, etc.
ah i actually dont like BGH. i play a lot of python, just because it is standard. whenever i open games for neo requiem, nobody joins.
the other maps i play are destination, blue storm, neo requiem, and colosseum.
i dont really like colosseum though. lately i kind of like andromeda.
I just switched back to Protoss from Zerg and I’m only a D level player right now, dropped from D+ which isn’t that high either. If you want to practice and play, I’m willing to play with you on Python/Medusa/Andromeda/Destination and shit like that. Right now I’m just trying to practice getting into the late game because my Micro/Macro suffers like crazy at that point as well as multitasking it’d be easier to have someone consistent to play with.
I’m only on MSN though, so if you want to hit me up just get me there and I’ll play anytime.
awesome, i added you to my msn list. what made u switch from P to Z?
Skyhigh vs. Jaedong in the WL is a hilariously entertaining game. And pretty genius too. I suggest everyone watch it when the VOD comes out >_<
Haven’t watched or played sc since the beginning of this thread. link to vods? or is everyone still watching on gomtv?
Gom is over.
;asdf
Spoiler
Bisu dominated it.
Bisu is too godlike, expands way too fast, no one can stop him. Although I think his weakness against Terran is going to get the best of him sooner or later.
He was tops for a while years ago, but people stepped their macro game up while he mainly worked on his micro so he started losing more games.
All old players always get a little loss in the transition, but it’s their ability to cope afterwards that is proof of how good they are. Bisu’s macro used to be insane before compared to everyone else, but now that everyone is on his level he needs something more and to be honest his aggressiveness to me is still on a level above probably any Protoss player right now.
I don’t know, maybe it’s me, but I don’t know any Protoss player that’s really all that strong vs Terran to a dominating degree anyways. It’s like Bisu-Jaedong-Flash, the triangle of death with Stork being dragged behind them as one of the new kings of this era and yet all of them really aren’t that great against T. Flash losing to upmagic in a pretty standard game, Jaedong currently is the reason most T players are transitioning to mech builds as the standard vs Z and he can’t seem to do anything about them once Science Vessels come out and Bisu actually has been having a bit of trouble with everything except PvP matches lately.
The Protoss, I think got lucky at GOM and even though the players are incredible in their own merit, it’s more of a Terran era right now imo.
lol ElderGOD do you frequent SC2GG or something, or are you really that clueless on your own
sAviOr’s slump was a period of bad decision making and lack of confidence, not any kind of inferiority in mechanics. Mechanically, sAviOr was in good shape; mentally, not so much. This is a guy who dominated AFTER oov and Reach started the macro revolution, not before. His decision making, his ability to control a game from start to finish… that’s why he was the Maestro, not because he pulled some micro tricks from time to time.
If you watch sAviOr’s recent games, he isn’t necessarily any faster than he was during his slump… yet he’s winning and winning. Mechanics were never the problem.
Xiii:
Mech TvZ is really looking more and more like a phase based on maps- cf. sAviOr MAULING Up’s mech in MSL. Hwasin beat JD with SK Terran so it’s not like Jaedong has ONLY lost to mech (and JD has snuffed out quite a few mech TvZers so it’s not like he hasn’t won that either). In fact, in the hilarious Flash/FBH/Hwasin/Jaedong MSL group, none of those guys decided mech to go mech against JD- incidentally Hwasin and Flash won convincingly, and FBH got stomped.
As for this being a Terran era… I think a few games here and there of “oh this guy lost to that guy” is hardly enough to say it’s a Terran era. A bunch of Terrans are getting their acts together for the time being (Flash leading the charge, Hwasin looked really good last week but let’s see how he recovers from consecutive losses to Flash and Lux; fOrGG, Up, Iris, etc. starting to find their bearings again; NADA saying he’s finally serious about winning an individual league again).
Bisu is 9-1 in his last 10 PvTs, and from his ClubDay MSL title run till now he’s 15-3 in PvT (83.33% win rate). 83% win rate is hardly grounds for concern.
Jaedong is only like 5-5 in his last 10 though his most recent game was a loss to a particularly cool cheese from SkyHigh; using a similar similar time frame to Bisu (ClubDay till now), he’s 18-11 (62.07%), and he’s had some bad beats along the way (lol hero mines) AND has been noticeably “slumping” in ZvT… and a slump to a 62% winrate is pretty gross.
I don’t even know how you can say that a single loss points to Flash not dominating in TvT when he’s like 8-2 in his last 10; again using ClubDay as our marking point, Flash has a TvT win rate of 82%.
As for Stork, he’s been playing like trash since his OSL run so who cares about him… right? But he still has managed to win 15-5 from ClubDay till today, a flat 75%… which isn’t entirely fair to him since it ignores part of his Incruit run, where he only had two losses to Terran (both from Fantasy during the finals). Even if we want to pick on Stork and his poor play in 2009, he only has two losses to Terran this year… one of which was on Rush Hour 3. In Proleague.
So yeah. Dunno where this “Terran era” business is coming from. 15 Terrans qualified for the “OSL Ro36/32” (ie. the old ODT) and only 5 got through. Technically, there are 7 Terrans in the MSL right now… but I kinda doubt Frozean is getting past JangBi, and UpMagic is going to need something of a miracle (or some crazy cheese) to get past sAviOr at this point… and the other matches could go either way (well, NaDa shouldn’t have trouble with Tempest but who knows)- Hwasin has already dropped a game to Lux, fOrGG is 1 game up on free… and Flash is up 1 game on Leta, but whatever.
All in all, can’t say Terrans are doing remarkably well.
that’s pretty much it, though depending on the map the P can go 2base carriers (Katrina lol). Carriers are better on certain maps where they can abuse terrain, though- upgraded goliaths tear interceptors to shreds.
Though tbh the typical answer to carriers is a timing push during their tech switch, assuming the map doesn’t have really long distances between mains. Carriers really don’t do terribly much for Protoss is they didn’t have a pretty decent lead going into the switch, imo. The time it takes for a Protoss to amass a large enough Carrier blob pretty much means if the Terran is pretty even or ahead, you’re probably going to get rolled because you don’t have all those goons you could have made instead. The upgraded goliaths wrecking carriers gets a lot of attention, but one of the more important facets to “the Flash build” was that upgraded tanks rape goons even harder, which makes it easier to defend with fewer units and then makes it harder for the Protoss to stop the incoming Terran ball.
Whoever said valks against goliaths… typically not a good choice. Too much gas for a unit that will at best kill some interceptors, their base damage per hit is pretty much pointless on carrier armor. Upgraded goliaths already rape interceptors and they are a threat to the carriers themselves; plus goliaths are actually useful outside of a limited anti-air role, as they at least add some damage against goons/zeals and can help screen against zeals a bit (though that’s the job for your vultures and mines). And you’re already getting ground upgrades.
Also goliaths SHOULD hold position and fire on interceptors when carriers start to pull back- +2/3 weps goliaths shred interceptors; killing the interceptors puts a drain on your opponents’ resources and concentration, and it’s faster to take out interceptors (which lowers the carrier’s damage output) than it is to kill the carrier. Of course, fire on the carriers as long as you can, but a halfway decent P will abuse terrain to keep his carriers alive longer.
Very interesting history of Starcraft by peanut over at sc2gg.com.
Part 1:
[media=youtube]kHzy5rxOjZg[/media]
Part 2:
[media=youtube]RC_KIgoo1M0[/media]
Whyyyyy bisuuuuuuuu
!!!1
10 million won blunder by Bisu.
Jaaaaaayyyyyyyyy Deeeeeeeeeeeeeeeeeee!
Cross position on Andromeda would have made for an epic hour long match for the 10M Won prize. Too bad Jaedong forced his lings up the gap in Bisu’s defense and owned him.