There is NOTHING wrong with playing a game of keepaway from Zangief. That’s what I WANT from a vs. match with Zangief, understand. Most people are taking what I’m saying too far. I want Zangief to be good. I don’t want him to be too good.
My point is that if you give him (NINJA EDIT: I originally said “too many tools to get in”, what I meant to say was “too effective of tools to get in”) (re: Potemkin in GGXXAC), then you have defeated the design of the Zangief Grappler. The whole game of Zangief is to try and get in. Because no one else wants to get in on you. So by nature, Zangief is a character that must defeat the keepaway tactics of his opponent. You have to go to them. When I play Zangief, the joy of using him is trying to figure a way in.
In Alpha 3, where I could splash over half the cast to get in, Zangief was boring. And he was too powerful. Not only could you NOT keep him away, but you could NOT approach him either. So again, my main point, not paying attention to comparing him to any other character, is that if Zangief is too good (again, regarding having too many ways to get in), it would not be a fun game.
So the question was asked: how is that different than a good an over powered Rush Down character? Or an overpowered Zoner? Or an overpowered Turtler?
The answer is: not much. They’d all be just as annoying. I never said they wouldn’t be. We were talking about Zangief, and I said an overpowered Zangief would not be good for the game.
Okay, so the follow-up question: “That’s dumb, James. Because then you can say that abut any character! An over-powered Balrog would be bad for the game. An overpowered Dhalsim would be bad for the game. An over powered Guile would be bad for the game.”
True. But the reason why I’ve singled out Zangief over other characters is the throw, yes. Keep in mind, again, I have nothing against Throws. I am a Zangief player by heart and will ALWAYS be a Zangief player at heart. I love Grapplers. I love Throwing people to death. But the Throw is a very unique move, especially a 0-frame Throw. If Zangief’s SPD was not 0 frame, I wouldn’t even be having this conversation. For example, if we were talking about Birdie in Alpha 3, I wouldn’t even care. But as a 0-frame move, it really decimates offenses.
Throws are the one type of defense that truly really renders an opposing character’s offense to nothing. Name me one character in ST who can rush down Zangief. No one. Not even Chun and Cammy, two of the main Rush Down characters. You cannot Scissor Kick him even though you Scissor kick the entire rest of the cast (excluding T.Hawk). If Fei Long’s Chicken Wing does now put you with less Frame Advantage, the move will be useless, now, against Gief. You’ll NEVER do it. Chun Li’s standing Strong goes from being an annoying offensive move to a zoning defensive move. She will never walk forward after making you block a Strong. No other weapon in ST does that to moves. Not DP’s, not Fireballs, nothing. Most of the characters defeat Zangief because they can turtle or zone him to death. And admittedly, he is currently insufficiently equipped to get through those and needs to be buffed up in that areas.
But if you over-do it, basically, the way an overpowered Grappler kills you is by making you completely helpless. In a match between an awesome Rush Down character and an awesome Zoner (think Balrog vs. Dhalsim), the two of them base their entire victories on who can keep up their game better. In a match up between anotehr Rush Down vs. Turtle character (think Chun Li vs. Guile), the match up is based on who can keep up their style better. But in a match up of Chun Li vs. Zangief, Chun can’t play her style. In other words, it’s the one main style that INHIBITS other styles. So in the cases where he inhibits Rush Down characters, giving him an ability to easily destroy their keep-away makes it no fun at all.
Bleah. I don’t think I can adequately explain it at all. And, to be honest, I don’t think I understand it myself anymore. So this is my last post on the topic, unless something else really warrants a response, but at this point in time, I’ll shut up on the topic and just concede that it’s a fairly weak argument at this point. I think my opinion is influenced LARGELY based on the fact that I do use Zangief, and I know that it’s more fun to struggle to get in and win (that’s what it feels like the essence of a Grappler should be). It’s like a badge of honor, I guess. I used to specialize in beating Guiles with Zangief in Hyper Fighting. And I know that when a Grappler feels too powerful (like when I used Gief in Alpha 3 and Pot in GGXXAC), it feels far more brainless and boring than when I win with other styles of over-poweredness. It might just be me. shrug
- James