I buy that that’s their reason, but I don’t for a second buy that it’s true. I can’t think of any beta, even public ones, that haven’t done anything but bump up support for the actual final game. For one thing, the people playing the beta are almost exclusively people who will buy whatever the final version is anyway because they just like Street Fighter (like us, but also including a lot of other casual fans). Remember, once the beta period ends, you won’t be able to play the game anymore unless you buy the final version. And having a good beta can drum up lots of support for the final release with good press and interesting gameplay; people who get the beta know that the game may be good in beta form, but it will be even better in final release form. I knew/know people in the gaming industry who’ve been in on some very high-profile betas and even alphas, and I can tell you that even though they played those games in their alpha and beta stages, they were still some of the first people in line to buy the games when they came out. And anyway, to the extent that there are a very small number of people willing to pay for a beta and then not willing to play the game ever again buy buying the better final version, the final version would still benefit from having a relatively stronger assurance of being a better, more bug-free, more balanced game that would get better ratings from reviewers, build a stronger scene, and get more sales in the long run.
Well somebody who’s a published dev on XBL confirmed that you can indeed pretty well disable anything you want via a variety of methods, so there goes one of my theories.
But besides that, the artwork’s not done, and they had to make a choice:
- Networking beta with only a couple new artwork characters
- Networking + balance beta with all old sprites
- Networking + balance with finished new artwork
Option 2 could have worked but I’d guess they were worried about casual consumer perception - HD backgrounds with upscaled old sprites would look ugly as sin, and confuse a lot of people (there are still people complaining that they didn’t add more animation frames).
Option 3 would have added on months to an already incredibly late schedule (month for beta cert, 2 months beta, another month final cert, assuming no problems at all).
Lesser of 3 evils and all.
But it won’t fix bad press.
Bad press from who, us? We are only a fraction of the market.
Not from us, from Youtube viewers and game bloggers after seeing that Balrog can launch with headbutt and then juggle with dash upper cancelled into super in the corner or some shit like that.
LOL I feel you, sad thing is that may actually attract more gamers.
But the new graphics and sound aren’t “nice”.
…can’t please everyone. :bluu:
Do you honestly think people who don’t post on this forum care about shit like that? No way
They’ll care about it when they are losing to it left and right online. You don’t think people would be putting a stink on Capcom if the game was a hypocrisy right off the bat? “Balance this balance that”, and then Chun Li gets a 75% combo. They would definitely receive some finger-wagging.
And SRK aren’t the only ppl that care about the game not just looking and sounding good.
Yeah online play means that balance issues are no longer the concern of the hardcore alone
By the by I agree that the new art isn’t all that great, dunno if that means more coming from me than Felineki, on the one hand I’m not a huge sprite nerd like he is but on the other hand I’m one of SRK’s biggest complainers
As long as the UNTOUCHED Super Turbo WITH new art and music is still a part of the package, I say the developers should experiment with the game and do whatever they want to. If it sucks, the original game can still be played.
They’ve essentially covered their asses by announcing the original game will be included and it’s a very smart thing to do.
That alone gives me confidence that HD Remix is in good hands. On top of that, all the proposed changes to all the characters so far are things that I completely agree with, and even feel like they should push the envelope further.
damn you guys are hurtful or maybe it;s because you guys have no (soul) black for style diversify your mind listen to nujabes you’ll play super turbo better i know i do [media=youtube]HpsvuYAb4fU&feature=related"[/media]
and ultra david what you want is not a better gief you want god:rofl:
Haha. The irony is that if Chun Li got a 75% combo then she’d be pretty toned down! In ST, her (stored!) super into upkicks (guaranteed) does 80%. If you really try, I’m pretty sure you can do a 100% combo with her in ST.
If I wasn’t going to Evo…this would be much more dissapointing. I need a reason to play my 360 again.
TBH…I don’t really want the game to feel 100 percent or even much more than 50 percent like any of the versions of SF2. I wanted this game to be different considering the general consensus is saying that it’s not supposed to be like ST in the first place. Even though the confusing name forces you to believe that the game is just “pretty looking ST”. The more I hear people talk about “oh no…it’s not going to feel like SF2” the more I just think…well it’s supposed to be a different game in the first place.
So far the game seems like it could be all kinds of crazy…but I think that’ll give the game a different feel and hopefully with some future patches the game will become more fleshed out. There’s no way the game can be perfect on the first run especially when something like this for SF hasn’t been done practically…ever. Especially something that’s being developed by a US company. The last thing I want is to feel like I’m playing ST all over again. That’s what the classic mode is for.
seriously dwarfing chun li is gotta be one hell of a chore, i think that your doing a great job, im no expert, i play ST and am learing with some great players, HD remix is amazing, (playing the Beta ALOT.) And some of my freinds here in the 808 say they are playing around with the (SPECIAL) and love it. The Double DP is gone and tons of other improvements. I know your doing the best you can with what you got and well I am just happy this is even happening at all. As i wish most people were. Thanks Sirlin.:woot:
Lol, I tried to be conservative with my estimate of damage in ST. I should have referred to an NKI combo vid first.
I actually have some trouble with one of the touch of death combos that specifically deals with Chun’s stored super into her upkicks.
It was the one written in the SF Anniversary Official Guide book.
charge super, Jump in Fierce, in-close standing fierce, 2-in-1 Super into Upkicks.
I can easily link the jumping fierce into the Super, but the close standing fierce after the initial jump in always seems to push the opponent away and they recover too quickly for the Supers execution and they block it or jump over with a free cross over attempt.
I know my problem is I am timing it all wrong, but I wish I had some specifics on when to actually time the Standing Fierce to properly link into the Super.
Well I don’t know if its happened to anyone else but after Ken’s srk combo was supposedly fixed i had it done on me by accident by some guy. All 3 of us on the channel were like “WTF! They were supposed to fix that!”
I think the one guy posted it already at the site tho.
Making your the game works right before it hits the market is good and I’m all or it, but I’m also for patching stuff that the programmers could not have foreseen that’s absolutely ridiculous.
Heck, arcade games do this all the time, what with the arious revisions of Tekken and Soul Calibur (bad examples, but whatever) where there’s Version A, Version B, Version C, etc. and the general public doesn’t even know that anything’s changed.
There should be a cut-off point mind you, but I don’t want the game to come out after being extensively tested and then someone finds that for whatever reason, Dee Jay gets an infinite off his Machine Gun Upper or Bison’s cheesy repeated Psycho Crusher works better than before or something. (Implausible, but it’s just an example.)