Official SSF2T: HD Remix General Discussion Thread

either way, that wouldnt ever get detected by a turbo detector

Test Your Might

I honestly don’t care if people use hacky shit like auto pads. No good player with a soul would use one seriously, so if scrubs are mashing out combos its whatever to me.

Just throwing this out there, but most turbo pads/sticks (all of the ones I’ve messed with) give one input every 2-3F, which is about 20-30 mashes per second. 2-frame links are occasionally dropped, and 1-frame links are extremely inconsistent. For mash throws I can see this being an advantage, but for timing things like reversals which require one frame timing, this would definitely be weaker than just timing it yourself.

magus1234, like i was saying earlier, i dont think you, and others, have truly experienced the situation. I remember playing on AE xbl, and there was a couple decent gief players that admitted to turbo usage, and they were extremely hard to beat. granted, you should be spending your time keeping gief out, but once he gets the situations where turbo can be used, its a never miss situation. i think its bs when a subpar player, that cant do it consistently on his own, uses turbo to compensate.

don’t get me wrong, I don’t think its a big deal in the grand scheme of things. But I would still rather see a detection tool implemented

Probably why you weren’t having problems, yeah. Solution was not to double tap the first c.forward, will take some getting used to but it isn’t crippling.

I’d have to agree with this. It’s not the end of the world if there’s no auto-fire detection, but it certainly would be nice.

In HF on XBL, there were quite a few decent players that used turbos. Most commonly the way this would manifest itself was:

  • Throws: You’d almost *never *be able to win a throw against one of these guys.

  • Reversals: Their ability to reversal became god like, so trying a meaty on wake-up was almost never a good idea. This one wasn’t a huge deal because a lot of people can reversal well. However, they were also able to do it in the variable lag that HF had, which was unique.

  • Weird Combos: Ryu cr.LK x 7?! WTF…am I playing the computer?

  • Mash Moves: In HF, mash moves were a lot harder. But these guys could pull out fierce hands or electricity on a dime.

  • Etc: Yeah, it helps with links. It helps for mashing quick attacks(Jabs to stop Blanka balls, cr.LK to stop Sim’s slide, etc). Essentially, there’s a bunch of subtle things that become a little easier to do.

On the upside, it’s usually pretty easy to tell when someone is using a turbo controller. So, if it starts to annoy you, you can just kick them out of your room. Still, it is pretty lame.

Yeah, I know MS would have a problem with locking out dash, but it should be about player control, something MS could stand to remember more. If a player wants to not be interrupted during a ranked match, he should have the option. Ah well, I’m going against the current there, just stating what would IMO be a good idea.

Same for lag dropping. I’ve always thought in FPS games host should be able to set a lag threshold that if exceeded frequently enough or for long enough for a certian player, they would be auto dropped. Same as the way it is now that a player can lag out (it thinks they disconnected), but allow the host to control the threshold some so that it also drops laggy players and not just those it thinks left.

But turbo most certianly be punished.

Dropping should be punished in ranked, statistically recorded and end win streaks.

Screen camping should be impossible - with an auto-launch timer that host can set (as low as 10 seconds to as much as one minute perhaps). Auto launch would of course simply use whatever charecter was highlighted at the time.

A drop should be counted as a forfeit for that one given game: you get a loss, the other guy gets a win. It’s not perfect, but it’s simple and it makes the most sense.

I definitely think the most fun way to deal with turbo usage, if a detection system were implemented, would be to just freeze up their controls for two or three seconds, like their controls just lock up and don’t respond and they can’t do anything at all for a short time.

Too much of a PR nightmare I’m sure but it would be golden-hillarious if the cited reason was an ā€œinput overload glitch that only manfests itself during button-independent rapid fire at superhuman frequencies.ā€ That’s why it didn’t show up in bugfixing/playtesting, riiiight? Maybe even a little Dreamcast style blue error window on their end, hahah. :bgrin:

plz guys, for the love of god, can somebody put these on youtube, veoh is blocked where i live

plz guys

That’s actually a feature I’ve seen in quite a few PC FPS’es, but they have an autoritative server to call the shots. With a peer-to-peer connection like the ones we have for fighting games, I’m not sure how it would be possible to say who lags with respect to who, since there is no server to report to - if X lags 250 ms to Y, then Y lags 250 ms to X.

How come I don’t see any srk peeps on the beta anymore.

YES! You can finally piano input the face buttons of a pad for mash specials now.

Forget the shoulder buttons, hold that pad like a Tekken player! Fierce and Roundhouse are for scrubs anyway. :bgrin::bgrin::bgrin:

Describes SMM on ggpo (aka solo marine on kaillera) pretty much to the tee. Good player, but good luck trying to throw him

Lol, you mean The Tekken Claw?. I could never play like that, which explains why I suck at doing 1+4 and 2+3 moves(damn Three Ring Circus).

But yeah, ever since I knew about piano inputs(2005-6) I wished a game would come along where mash specials could be done by sliding my thumb over 2 punches or kicks. But it doesn’t really matter to me now because 360 pad sucks.

That said, it is possible to get a false positive on an autofire detector.

I don’t think it’s a good use of limited resources to code.

As for the comments of being able to avoid people skewing ranked, I’d suggest keeping that for these reasons

a) I’m guessing most people will play ranked
b) Most people will value good games over fairest ranking
c) The drawback to banning people left and right will be sufficient to discourage people from trying too much funny business.

Whatever, I’m fine with everyone having access to all the moves. If someone wanted to program their keyboard keys with all the various normal and special and super moves, as long as they still had to obey things like waiting a certain period of time between sonic booms, I’d be totally fine with that. The more people who get to the actual strategy portion of the game instead of being kept hung up at the boring and stupid execution part, the better. Whether your opponent has the execution of Gunze or uses a turbo button or even uses a programmable pad to get perfect ticks, the end result is the same from your end, and the difference between players is how it already is at high levels: it becomes all about who gets the strategy, not who can do a standing 360.

A friend of mine got called out by Metal Gear Solid during the torture scene for using autofire even though he wasn’t using one. He’s an incredible masher. Like when we play SamSho II, if we ever get the weapon clash, I swear I should save myself the energy and just lose on purpose, 'cause I’m never winning that shit against him anyhow.

Theoretically, yes. But one thing expert SF players are really good at is taking advantage of human error. There are times you just know your opponent cannot perform what, on paper, he can perform. Want a perfect example? Set a 7th button to perform a Short Flame Kick with Fei Long. I guarantee you’ll NEVER block a Jump attack again. With the ability to react to a jump by hitting ONE button, and able to hit it SUPER late, you will never, ever, ever, ever, EVER be jumped at again. But if you are playing regular controller, you will end up BLocking Jump Attacks a LOT due to the fact that you are human and will get caught off guard by a Jump once in a while. ANd your brain gets scared and in a split second thinks to itself, ā€œYou know… I probably can’t get the Flame Kick out in timeā€¦ā€ and your reaction is to Block. Experts take advantage of that kind of shit all day long. That’s why I get jumped at allll day long even though I use Cammy, 'cause my reaction time ain’t worth shit. But if I had a one-button Cannon Spike, I would never Block a Jump Attack ever again.

Human error is a part of the equation. In fact, when designing Super Turbo, you can kinda guess that it was a MAJOR factor in the minds of the people who made it. That’s why they could make Chicken Wing and Hooligan Roll so damned good. They knew it wouldn’t be 100% reliable.

On a side note, now that the codes have been simplified, I’m curious to see if something like Hooligan Roll might become slightly broken. I truly believe Hooligan Roll will be the scrub killer on XBox Live. So many people won’t know what to do about it. lol! They’ll just get grabbed all day and, ironically enough, at some point, Cammy will become known as the ā€œscrubbyā€ character of ST. Hahahaha. That would be awesome.

  • James

They really need to release this game!!! Its been too long of a wait :wasted: