Official SSF2T: HD Remix General Discussion Thread

C.fp is really good meaty, can combo rekkas after and hits low.

Yeah I know. I had a brain fart when I put in Low Short as combo-able. But I would favor a Low Strong or Forward as cancellable over a Low Short, so Fei can have greater range with poking games. Preferably his Low Strong as it has greater range than Forward.

Fei can meaty Standing Close Fierce twice into Rekka or Dragon, although you’d have to do the 1st Fierce super early and walk forward just a centimetre to add the 2nd Fierce, and have to be good with timing both, but I’ve combo-ed that plenty of times and it works like a charm.

A fake step in would DEFINITELY be SO Bruce Lee-awesome, but if they didn’t give it to him in Alpha 3, where they experimented with Fei MUCH more than Remix, even giving him a new Standing Far Roundhouse that looks a lot like Bruce Lee’s famous side kick, then I don’t think he’ll be getting any more Bruce Lee-ness in Remix.

That’s the good thing about Fei though. He looks and sounds a lot like Bruce Lee, but he has his own kung fu style and identity. Which is more than some other Bruce Lee clones can say (Marshall Law). = D

Haven’t read the whole thread, but read OP…

Any news on Akuma? I heard they were “working on him,” but that’s vague.

If someone could direct me somewhere with some info on him, that’d be great.

^Basically from what we have heard/what I remember…

Super is the raging demon, takes more damage (like the normal way they usually balance Akuma), still has wacky juggles, and the air fireball has a steeper slant. Also, the red fireball is nowhere near as retarded as it was in normal ST.

i dunno if fei have a cancellable low forward or low strong is a good idea. it was really really strong for old fei. but it was countered by the fact he didnt have flying kicks. so he had to work to get in. but once he established that range, he is retardedly hard to get off, and high damage output. im afraid it might be too good, coupled with easier flying kicks and a little more juggle opportunity, and farther reach on rekkas. fei may not have been high on the tier list, but there really wasnt much to change to make him formidable.

New flying kicks was more nerf than anything, I swear fei is gonna suck with his new changes.

Im with you on this one. As much as I would have liked to see Fei get the cr.Mk xx it would have made him too strong. I do think that cr.Mp would have been a good exchange though. Gives him a good range cancel but not as strong as cr.Mk.

Im just curious how he will be in SFHD.

Fei is kind of in the same boat as Honda and T.Hawk in my books. He’s not very good against many people, so he flies under the radar. But the good stuff he does have is nuts. Giving him a cancellable move from far away would make him retarded. His verifyable combos and corner rape are already borderline retarded. The only reason nobody objects is because it’s hard for him to get in and do that damage. Balancing him out in other ways is a better call…IMHO.

That’s stupid they said you can’t bring your own sticks or controllers :mad:. Or maybe this will be the unveiling of the SFIV arcade stick duh duh duh… :wonder:

Where does O.Fei rank compared to the other O.characters??

the fact that flying kicks are easier is a major plus. people are really scared of that extra recovery. I may not be on JSJ’s level of fei long ownage, but the flying kicks still are really good on block. you just cant get a free corner trap off it. it still leaves you in an advantaged position. but i will admit, he is one of those characters that I personally have a hard time gauging if hes gonna be a really good character or not. it’s really hard to say. his only weakness, whether it was new or old fei, was getting around fireballs. that was really his only main obstacle, IMO

Aight guys, i dont really follow this thread.
So im asking an off-topic question.

Any info on Balrog? Any changes on my man?

Thks.

added recovery on strong buffalo headbutt
decreased headbutt grab range. tick throw trap still works, but not as air tight.
super is a little bit easier for the opponent to hit on those random full/half screen activations.

A.K.A rog got nerfed. but rog is still just a monster. everything still works, theres no one strategy that does not work anymore. so rog players dont really have anything to worry about,

Nice, Str.Headbutt recovery.
Thanks yo, i appreciate.

how about chun , i hear she has gotten nerfed as well. but i havent really seen any spesifics as to what those nerfs are. but im guessing medium punch throw range is shortened

Wasn’t there added recovery on the jab buffalo headbutt as well? And many specials giving less meter? That’s a lot of nerfs…

That, and his unusually large hitbox making him cross-up bait. Is this also the reason he is so susceptible to anti-air sweeps?

Bob and I talked about this a bit ago. I agree. Co-sign on the Cr.strong. It gives him a little bit more to work with. However, it can be blocked high, which reduces its utility, imho. Where the cr.forward makes him a little “Chun -Li 3rd Strike-ish” (I think Sirlin pointed this out originally) , where one low forward leads huge stupid damage.

So you feel that cr.MPxx would be helpful while not tipping Fei over the edge?

Yes, exactly, IM(VERY)HO. It gives him some sweep range “combo-ability,” but can be blocked high (confirmed by YBH). So, if you are playing footsies and walking back and forth, only walking forward into range would/could yield a combo, walking back/ standing block would not (option select block).

There maybe new pressure game he could do, (i.e. Cr. strong > rekka (blocked)> cr.strong> repeat) and I may need to think more about that. But I am not sure it will add so much to his pressure game that he become “broken.”

Making an attack guard high versus low really changes the dynamic of the move. (Hypothetically) Think how much it would change Chun’s/Ken’s game play if you could standing block there MK in 3s. They would still be good but not as powerful. Or if you could chop out of Alex’s cr.forward (IIRC You can’t cancel from his cr.forward), how much it would add? He would not be top tier but it would add little more to his game.

If going your taking away his ability to combo out of the chicken wing, giving him the ability to combo from couch move with a “reasonable” amount of horizontal range but can be blocked high gives him a little lift in game play, but nothing too overpowering.

I may be wrong, many will disagree. I certainly am not trying to second guess Sirlin and play monday morning quaterback. I am sure he has his reasons. These are just my thoughts and POV. :china: