Allowing Fei combo his low short would be a nice compromise I think. It’s stubby enough that he has to get nice and close to connect it, and it gives him a low combo that must be blocked low. This wouldn’t exactly break the bank. Low strong and low forward are hella long and could prove too much for some characters (imagine 4-hit counter poke combos from almost 1/2 screen away, too good=)-
I don’t see why Fei should be able to combo from so far away or from low attacks. Dude’s rekka distance is already getting longer, and they already do pretty crazy damage, and Fei already had a pretty good rekka-range zoning game, and his guessing games are already strong; why do his range, combo damage, and guessing games need to be made even better? The main problem with the guy was that he had a hard time getting into that zoning range, but now that’s easier for him because of the changes to his chicken wing and rekkas. And heck, even his defensive game is better now because all of his flame kick strengths knock down, so he can actually piano reversals now.
He seems more effective at zoning, getting into zoning range, and getting out of bad situations than before, and he seems less effective at bs corner trapping… basically, he seems like a better, smarter character.
Apparently there’s some concern that Fei won’t be top or high tier in this game, but even the people who think that’s the case recognize that he’s considerably better now than he was before and the distance between him and the top tier characters is even smaller than it was before.
Yeah, before, having Low Strong and Low Forward Bufferable wasn’t AS BAD as everyone thought. I used O.Fei Long alllllll the time, and if you connected at max range of those moves, Rekka would whiff, getting you nothing. But in ST Remix, if the Rekka does reach farther, max range Crouch Forward or Strong into Rekka just might combo. IMO, that’s waaaaaay too buff.
I actually agree with Wes 100%. I think Low Short should have been Bufferable. Although it does give him one REALLY good thing. Low Short has the ability to override things like Ryu’s Low Forward. It actually can go over them and hit them cleanly. So when I used O.Fei Long, I would actually do Low Short into Rekka a lot. If they didn’t stick out a move, nothing happened. if they did, free Rekka Combo for me.
So in essence, even Low Short being Bufferable might be too good. Plus, Meaty Low Fierce into Low Short into Rekka Ken was a REALLY good Combo. Giving him that is dangerous. Yes, Fierce, Fierce XX Rekka is better, but at least that’s hard to time. Meaty Low Fierce, Low Short into Rekkas is cake compared to that.
That’s what I’m talking about. Option select crouching strong xx rekkas, if crouching strong hits, boom, rekka combo, if not, nothing. That’s too strong from such a big range.
^So I assume you don’t like hawks options select? lol
Can someone tell me why sirlin decided to change fei so much rather then just keep him exactly the way he was other then make it marginally easier to get in?
Yeah short wing goes through fb’s on startup but in exchange for that and his other buffs all wings have 5 frames of recovery which some here including jumpsuit jesse have an issue with. So I why wouldn’t it be better to give short wing invincibility as his only buff so wing doesn’t get 5 frame startup.
Since rekka goes farther now does that mean the third hit isn’t punishable on block?
They already did his update a while ago. Apparently he can also do crossup forward, cr forward, tk, tk combo.
It does, and it’s good for dizzy too. Giving Fei Long this tool would be way to powerful. He doesn’t need this anyway. Once he get close he is already quite lethal, but then giving him another close combat cancelable normal wouldn’t be very clever.
I think that was the reason given, especially with the simplified motion.
I’m just going to trust his judgment until it’s proven wrong. He knows more about fighting games then 99% of fighting game devs out there, so he’ll probably do it right.
I mean, would we want Falcoon designing a game people actually cared about? (pointing the finger at him because there is a vid of him being a buttonmashing scrub)
Please elaborate if you can! Is it easier to shake out of them now? Do many attacks cause less stun? Does it require more stun total to cause a dizzy? Do the longer dizzy types happen less often?
I understand both/all of your points. I was coming from the fact that he is losing his ability to rekka combo out of the Chicken wing (IIRC). The CW>fierce> rekkas combo is a strong part of his game. Even if you did use it much, people fear it and based their game play choices around avoiding it.
The CW was a big piece in helping Fei use rekka pressure and combos. I feel the idea of the low strong we’ll give people a little something more to fear again.
BUT… I haven’t played the game. I have no idea how he will play in HUD and how “improved” he really is. So I may be WAY of base anyway. As I said, these are just thoughts in my head, and I am very sure that Sirlin has his reasons why they are not included .