Official SSF2T: HD Remix General Discussion Thread

For those who have already played it, there’s something I need to confirm. In every other SF, the Shoryuken is an easy move to pull off. In ST, the input doesn’t always come out right, as if the input window shrunk since New Challengers before it. Don’t get me wrong, I’ve pulled it off plenty on times, just not as effortless as in NC. In HDR, is the input time the same as ST, or is it slightly easier to pull off a Shoryuken?

Love you too wolf! :lovin:

It’s actually harder now, Sirlin standardized the input window to 8 frames (where is used to be 8-15 variable).

i thought he did it to 15? :confused:

uhm no. dps are insanely easier now on HD remix. he amxed it out to 15 iirc. but it definitely isnt 8. his goal was to make the motion easier and more lenient. putting it consistently to the lowest point of acceptance is not making it easier.

Maaaaaaan, I know this… I read the OP (from all three threads), and the Capcom blog, and watched and read the several interviews, unlike some people coughtaokucough.

I thought everybody would play along for a while. :arazz:

I still like the old dp timing better!!! The new window messes up my combos>super. I guess Ill have to start playing Ken because for some reason his super is easier for me to hit c.mk > xx super

too bad you made no attempt to make it seem like a joke… =/

Yeah, hopefully we get a price announcement, too. I have 900 MS points that are burning a hole in my pocket, and SamSho II looks tempting…

And on an unrelated note, every time I see the Baconator, it makes my heart hurt.

Were you testing it offline or online? Offline in the SSFIIT:HDR beta, I noticed no difference in being able to combo into super, and I really like the new consistent Shoryuken input window (A LOT!).

Online though, attempting supers (by themselves) many times resulted in a Shoryuken. My personal opinion is that it was a result of the dropped inputs, as there was no such issue offline (in my experience)…

Sven just posted on the Capcom boards that the game’s not going to be submitted for another two weeks.

He also said the (essentially finished) game would be shown on Thursday in San Fran at an event. Anybody have any idea what that is?

Actually Fei can only combo his low jab, which has terrible range. I really would like to see him have the ability to combo low short in ST:HD which would give him some nice combos like standing short, low shortxxrekkas or meaty fierce, low short xx rekkas (and would add to his throw, firekick, combo mix up games). Don’t count on this him having this in the final build.

-wes

I would of liked him to have a decent meaty, make his step in kick more useful and not so random to combo off.

Aren’t his crouch and close standing Fierce both really good meaties?

^^^^ Yes they are very good meaties!

actually I never used is crouching fierce :sweat:, because the standing one can combo, but that gets predictable. I was just pondering on what you could do with him with a 2hit meaty.

Fake step in Bruce Lee style would be sick :wgrin:

This is the only thing I can think of, though the day doesn’t fit.

they said this Thursday!!! YEEEESSSSS! ** we will soon get to see Final Chun Li, Final Sagat, Final Fei Long, Final Cammy, etc. etc ** and the rest of them!

The event is a week from now though, so maybe he made a typo.

Sweet! I’m 15 mins north of the bridge and the event fits in with my work schedule. I’m there! I’ll be taking notes/names :slight_smile: Maybe i’ll see some of you there…