I thought digital release meant worldwide.
Also, I wouldn’t call PS3’s like 1.5 million lead in Japan a “much higher user base”.
I thought digital release meant worldwide.
Also, I wouldn’t call PS3’s like 1.5 million lead in Japan a “much higher user base”.
To everybody squabbling (legitimately whining or complaining) about a $5 difference, fff… mmhhhh… well, pick your answer:
(A) I’ve met individuals and families where $5 is the difference between between eating and not eating that day, and it’s a really sad thing to see. If your budget is this tight, my heart goes out to you. Hang in there, guys. If you show up at my house I’ll get you a slice of bread and let you try SFHD. :sad:
(B) If you’re just being a stingy miser, shut up and learn to loosen your wallet a little you cheapskate bitch. :arazz:
FMJ, I don’t know if I agree with ANY of that. :lol:
ST is not a dominant game anymore, but it’s doing better than life-support. Most big cities still have modest scenes. It still seems to show up at more big tournaments than not. There are good ST players all over the place. It gets respectable numbers on GGPO. Lots of people do still enjoy the game.
Clarification: when you said the scene is fractured, were you referring specifically to ST, or the fighting game community as a whole? I kinda get where you’re coming from, yeah, but I don’t think we’re as fractured as you say. Doesn’t necessarily mean everyone from everywhere is all always actively playing, but there are always some people playing, and it’s not like major gatherings are pulling teeth, right? (Actually, kind of honestly asking this.)
I think it’s more of a matter of wanting to spread the love and not leave them behind than just straight wanting to do what Japan is doing. It’s coool when their SF2 players play against ours. It would be a shame if they don’t want to play with us anymore, is all. You’re totally right that we’re best off figuring out what works for us, but I don’t think there’s any benefit in waiting until we’re thriving to see if/how we can come together. North America should be more important than Japan to North Americans, but isn’t there something pure hype about dudes on the other side of the world practicing the same stuff as you and your friends?
Okay, I was exaggerating. I agree with a little of it! :bgrin:
It’s not a matter of being able to get it as much as the medium–console–itself. it’s that all the hardcore players go to arcades to meet each other. Many arcades in Japan still draw large enough numbers there that they’re still considered hubs for competition. If it’s not in the arcade, I don’t think any of them will take it seriously.
It doesn’t always mean worldwide, though I hope HD is worldwide when it is released.
Also, neither 360 or PS3 are doing well in Japan, but a 1.5 million lead over a system that isn’t even at a million altogether yet, is a much higher user base in my eyes.
It may be a small amount, but it’s still stupid. It’s comparable to if they were to charge $15 for the PSN version and only $10 for the XBLA version. There really is no logical reason I can think of, for a digital title to cost more on one platform than another, when it’s the same game.
Now, if there were significant differences, or if it was retail, then I can understand a price difference.
stop being a bitch and cough up the extra $5. $5 nowadays is a Combo Meal at a fast food joint.
remember back in the old SNES/Genesis cartridge days of pricing? We are just now reaching back to that price point with PS3, XBOX 360, and Wii games. $15 or even $20 is small shit to pay for an expected SF hit.
…and if you can’t afford to pay the extra $5, then you, sir, have more pressing matters to attend to than to play SFHD.
Because you’re not thinking about distribution costs. They didn’t release BC:R on Steam because they couldn’t come to licensing terms (translation: Valve wanted too much money). Likely Direct2Drive is charging a higher cost for digital distribution than Microsoft, and thus that’s reflected in the price.
i would pay $200 easily just for this game
I imagine this should still be released in Japan. The issue there isn’t availability so much as culture; no console fighting game has had a real tournament scene because generally you only visit a friend’s house for something important (i.e. not games). I’ve heard from people who live there that if you ask guys at the arcade to get some games in at your place, they look at you almost like you’re a child molester.
As anyone who’s been on GGPO knows, however, the Japanese are not averse to playing online. As such, I could see people playing this game on the side - it just won’t get tournaments.
That statement is precisely the reason game companies overcharge because they know there are idiots that will pay it.
Lol get the fuck out of here.
how is it not? 1.5 million is a lot
While your at it could you sort out our economy
They actually do online tourneys which is pretty funny and awesome. Just search for GGPO cup on nico.
Video games are an extremely elastic good, and as such, are extremely-price sensitive outside of a tiny core of players. That said, you could make the argument that fighters aren’t as elastic. Still, you lose points.
Stop being an idiot and learn to actually read. I never said I wouldn’t pay however much for the game. I only said it would be STUPID if they charged more for the hypothetical PC version than they did for the XBLA/PSN titles (like they did with BC:R).
And sorry, I don’t spend money like a fool.
While you’re probably correct, there’s so many different ways they could have distributed BC:R
Like what? The whole reason it’s a downloadable title is because it’s not viable as a boxed package, and this applies even more to the PC market.
Capcom’s not going to setup a direct download/licensing service for their games, so they’ve basically got to look at the major players, which is Steam and Direct2Drive.
I understand you’re pissed but you’re not thinking this through from a business standpoint. You seem to have it lodged in your head that Capcom’s out to screw PC users. If they were out to gouge they’d do it on Live, where there’s a much bigger playerbase to abuse.
Yes, it’s a downloadable title, meaning they make way more money on each sale made, compared to retail. A lot more. And there’s a whole bunch of other benefits to distributing it digitally.
Any way you slice it, charging more for a digital title on PC than on a console, when it’s exactly the same, is just plain stupid. Never in a million years will I believe that the cost of distributing it on PC was SO great that they had to charge extra, in order to make a reasonable profit.
Any way you try to justify it, it will always remain stupid.
What would be dope is if GGPO had it’s own distribution system and this was released on the PC to work on GGPO. I’d pay extra for that :wgrin:
The only way to prevent rampant PC piracy (look what happened with Devil May Cry 4 PC) is to use a distribution system like Steam or Direct2Drive. Using those systems are not cheap, and as crazy as it sounds, the distribution system that Sony and Microsoft have set up with their respective services cost less than Steam and Direct2Drive. Sure, Capcom could try to distribute the title themselves on PC, but unlike Steam and Direct2Drive, they don’t have a system in place to prevent PC piracy.
Capcom has an agreement with Gamersgate as a distroservice as well, and their DRM isn’t as annoying as Steam’s, BC:Rearmed is on there already.
D2D I will never use again after having it place spyware on my system. I’ll stick to Impulse or Gamersgate, and Steam only if It isn’t on one of those two.