Official SSF2T: HD Remix General Discussion Thread

Ok…the latest SF i have is SF Alpha Anthology. Checked it out and the key config is button specific…even down to LP+HP :slight_smile:

If that stays the same in SFHD then the advantage is pretty minimal. All you get is one button TAP and an extra finger is free. I still would have hated to have played APOC with a one button TAP back in the day :arazz:

hmm, idk. we dont pick up every game that japan plays - also a lot of the games that we reject (that japan does play hardcore) are, in a lot of cases, purely for aesthecical (spelling?) or superficial reasons like the games graphics, if its too otaku or not, and what their friends would think of them playing said games - its not really based on gameplay, compared to japan where they are generally more open about playing the game regardless of how it looks. get what i mean? at least, i would like to think thats the reason why some people try to follow japans lead at least.

but yeah to keep this post relevant to the thread, i hella hope japan gets to play this game in some way shape or form. if it got a arcade release, and the game actually holds up all the better =)

Listen, this HD Remix will be the ultimate fighting game on the planet,
just like Super Turbo was before this. Especially thanks to its online, which is more universal in bringing in more competition from more corners of the globe than any arcade competition circle in existence! And more convenient on console since not everyone likes playing on PC, or willing to pay moolah for a new one or upgrade or build one, as well as shell out extra so they can play on a TV. but
anyways yeah with this, there is no need for SFIV or any other fighting game.

**It will be coming in October. Seth is not allowed to confirm it but all the signs
obviously point to that month. Now we gotta check out what the next few weeks
will bring as far as HD Remix promotional stuff. **

They did a large amount of
blogs before (and after) BC Rearmed was released.
But we would expect Capcom-Unity to deliver more than one new HD Remix blog
a week. cause they only have about 5 weeks tops before they hit the end of
October, which is the latest time HD Remix would be released. HD Remix is a
special case and their influence would avoid the case of the game getting
pushed back like other games. **The announcement days earlier clarify that they are getting ready to the point of submitting it, is further proof of how fast their progress has been lately. **

some people even thought the game wouldn’t be submitted until October or November, but now they are clearly proven wrong. Like I told the people from
Reghel, the people working on this remake are pros, but I’m sure Tony Cannon also had a hand at speeding up the completion of the online portion, and the
artwork was finished last month. So yeah, the game is essentially done and they
are just spending the last few days polishing it up.

In all this arguing about whether we should care about what Japan does or not, one of the primary points has been largely overlooked. This isn’t about whether we should or shouldn’t pick up a new game that they may not play. SFHD is a replacement for ST, which we all play. It’s more about a fracturing of the global SF2 community than it is about some random new game.

Speaking of communities, currently Japan’s high-level ST community is far bigger and more active than ours is. When I visit site’s like Nohoho’s, I’m welcomed by a constant flood of high-level play from Japan. Mikado ranbats. SBO quals. Etc. It’s all really good and exciting stuff. Meanwhile, I get the feeling that many of our top players have a brush up session once a year before they head off to Evo. The Seattle crew was posting vids for a while, but besides that and random regional tourneys, that’s about all we have. It really doesn’t compare.

So sure, on the face of it, if Japan doesn’t play SFHD then I might not get a rematch against Tokido next year at Evo. Big deal, right? In theory yes, but in practice it does mean a bit more than that.

With all that being said, I’m going to play HD Remix regardless of whether it’s accepted globally or not. But it sure would be a lot cooler if people did play it everwhere!

yeah I know the thing about shoot-em-ups, god bless japan, but he was talking about FPSs and I was like WTF?!.

I didn’t want to continue with the arguing since I didn’t know much about FPSs anyway.

To be fair, japan is a lot more dense population-wise, so the chance that there are high level tournaments just a few hours away is much better than in the states, and especially for Canada where I live.

I mean, I’d love to try my hand with a new game competing in tournaments, but I’d have to move 1000 miles away to do so, and it’s not worth it

Echo on this, absolutely right man.

I’ve already said it a million times but I hope very much that Japan somehow sees what their missing, falls in love, and gets themselves an arcade release of it. At this point in time, even with this talk about “arcades are starting to die there too,” I don’t know what it would take for SF to flourish on console. I won’t say it’s impossible for a fighting game to become popular over there on console alone–Smash did it–but the odds are staaacked against it, and I don’t know if it would ever reach the same level it could in their arcades anyway.

Yeah, whatever! Guys I heard this dude played GUILTY GEAR and he SAID HE LIKED IT.

:wgrin:

There’s always classic ST mode on SFHD.

It’s in the best interest of Capcom as they will not only have greater control over their product, but it will also unite all SF fans under one roof so to speak.

And GGPO is not strictly legal either, which is why Capcom isn’t using it for HDR.

No that… has absolutely nothing to do with it. They just didn’t want to handle licensing issues and figured they could do just as well with an in-house equivalent. Then they saw they were wrong, which is why they’re licensing it for future games. Legality has nothing to do with it, as nothing about GGPO is inherently illegal. Having roms for games you don’t own is illegal, but thats not GGPO’s problem… and HDR wouldn’t have to worry about the rom part as it wouldn’t be using one.

So… yeah.

I can’t believe you said this AFTER Capcom announced that they will license GGPO in future Capcom titles.

As KayinNasaki said, Capcom for whatever reason did not want to license GGPO when SFHD was in development, but changed their mind after they saw how well GGPO runs. Unfortunately, their turnaround came late into SFHD’s development, and replacing Backbone’s netcode with GGPO would have meant a major delay.

Since you’re such a troller, tell me this:

If licensing was the only issue preventing Capcom from using GGPO’s netcode for HDR, then why wasn’t it done right from the beginning of HDR’s development?

Why wasn’t Tony Cannon consulted on the networking code in August 2007 as opposed to August 2008?

And then all of a sudden Capcom decides that licensing is not an issue, and that they will use GGPO for future titles?

Because they “changed their mind after they saw how well GGPO runs”? Gimme a break. GGPO’s been running for several years now. That’s a long time to make up their minds.

The legality or illegality of GGPO is not even my main point here. I was saying that Capcom should host their own online servers instead of having to rely on LIVE or PSN. Like Square with PlayOnline.

That way, we wouldn’t have to choose over which console system to buy.

Correct me if I’m wrong, but doesn’t EA have their own matchmaking servers? Does EA’s service let PS3/360 people play each other? I’m thinking no here. Also, Playonline exists because the game that it supports is an MMORPG. Why does Capcom even need to create their own service when they feel the PSN/XBL matchmaking services are fine already? Sure it breaks up the community a bit, but at the core of it all, you’re playing a 1 vs 1 fighter. Plus, I sure as hell don’t want Capcom pulling the plug on me on old games like they did with RE Outbreak or what EA is doing with sports games over 2 years old currently with their service. With Live/PSN, as long as Sony or MS stays in business, I can play whenever I want. Wait till Capcom makes a Monster Hunter MMO then we can talk about them making their own service.

As for that GGPO thing, I think a lot more good than bad came out of this whole ordeal. It’s awesome that future Capcom games will be using GGPO, but what makes it even better is that Backbone now has their own netcode that is all-around still very good compared to what they’ve been using in the past. Now any project that gets farmed off to Backbone will be able to utilize it regardless of publisher!

I’d rather trust Xbox Live and it’s great service for such a tiny fee,
instead of Capcom’s servers. I remember when RE Outbreak was online,
Capcom didn’t host those servers, the company that made the netcode hosted them, but that was only temporary. anyways Capcom’s servers lack the features of XBox Live.

anyways, GGPO itself isn’t needed for HD Remix, I still have great SF2:HF matches with no lag on Xbox Live. and the beta of HD Remix ran even better with no
establishing connection screens.

overall, HD Remix will be great with the netcode it’s getting.
Tony Cannon said itself that the netcode for HD Remix is potentially becoming as good or better than GGPO.

but anyways what Capcom did or didn’t do in the past doesn’t matter anymore, the
full game is coming sometime next month, so just sit tight.

If I recall, Tony DID talk to them before they began coding to help them out a bit. There was no need, in Capcom’s mind to try and talk to him again until they tested the code and saw it didn’t work as well under real life situations.

Home brewed code is preferable to licensed code – especially to non commercial code like GGPO, since it’s not regularly held to the same level of quality as professional level licensed code (Havok physics for example) or in house code. The code is more easily maintained by the parent company. So Capacom thought…

“Hey! We got professional game coders! We can do better and we won’t have to license code and worry about dealing with another developer!”

Little did they realize is… No they couldn’t, especially with the level of live testing available to them, and that Tony’s work was really that excellent. So a lot of overestimation of themselves and underestimation of GGPO. If they knew this from the get-go as surely as they know now, I think STHD would of had GGPO.

Again, not that your other point is wrong or anything (I don’t have any way to access how worthwhile it would be for Capcom in a business perspective, but consider the fact EA could barely do it and they have more money – but on the other hand EA sucks – but either way it’d be good for us, the players :smiley: ). I just wanted to correct an erroroneous claim about GGPOs legality and why it wasn’t licensed.

Dude, just stop talking, seriously. You have no fucking clue what you’re talking about. Capcom hosting their own servers? That might be, the single most retarded thing I’ve read in this thread.

Actually, maybe not, but it’s up there.

Henaki said some of what I was going to, James…Guilty Gear has become the 2nd largest overall tournament fighting game in the US. You may not see it because it’s a bit less active on the West Coast than in many other places, but it’s drawn the numbers at every major this year. Definitely not comparable to VF or even Melty Blood…

And regarding the Japanese thing, I do think that a scene becomes weaker without international competition. However, there is a case that offers hope here: Soul Calibur.

During the prime of console SC2, France had some of the world’s strongest players - remember the Nightmare who won Evo2k3? A few other countries also represented well in the world tournament.

Although many veterans quit because of SC3, it developed strong scenes in a number of countries: Canada, Puerto Rico, & the Dominican Republic. A Dominican player actually won SC3 Nationals, 3 Canadians placed in the top 8, and 3 more Canadians made top 16.

And now in SC4, still a new game, quality play is already emerging in the US, Canada, Mexico, the Dominican Republic, France, Poland, Hong Kong, and Singapore. There are probably other places too - this is just all I’ve seen on Youtube and caliburforums.

As such, I think it’s safe to say that releasing your game exclusively on console does not shut out true high-level play. People will still push you to step it up…it just won’t be the Japanese doing it now.

I don’t see why HD Remix can’t accomplish something similar. It’s a cheaper game that will offer good online play, whereas SC4’s online is so terrible that few serious players use it at all (and even they generally don’t play their main characters on it).

Basically, with this upcoming generation of fighters, I think you’ll see Japan and West Coast lose their dominant status and more countries become a part of the scene. This has already begun happening to a certain extent, actually…

Good netcode is really going to be important to people who can’t travel to tournies for whatever reason. Due to my job now, I won’t be able to hit a major tourney (I’ll hit the local one though). Yet I still want to play elite competition, to see if I can make the grade.

So GGPO is great news for me. I feel bad for being skeptical at first, I still think the GGPO client has issues, but the netcode itself is great. I just hope you can convince SNK to use it for UM, but I know that won’t happen.

Hmmm…that’s not what your mom said last night. (laughing)
And unlike me, she KNOWS what she’s talking about!! :rofl:

Really? The single most retarded thing…EVER?
Wow, you must be a serious noob to not have heard something more retarded than that by now.

Amen to that brother. I’m from Canada, and I’m just plain drooling at the chance to play some West Coast players. :wgrin:

I think that it is safe to say that there is nothing to worry about when it comes to the quality of high level play that HDR will generate online. Not only will it be as high as West Coast or Japan, but possibly even higher.

I wouldn’t go that far. That said , unless you’re one of the top 10 or so world players, and you aren’t, you’ll be able to get all the comp you want, and maybe more then you want…