Official SSF2T: HD Remix General Discussion Thread

do you have any idea how archaic and terrible the st code is and that the teams that made the console version of both those games actually programmed them and possibly planned the inclusion of system direction.

WOW! way too be an insulting ass about it. please know wtf you are talking about before bad mouthing the team. If you know anything about programming and design, and also how sloppy the original ST code is, it takes A LOT of work to implement that stuff. ON top of that, adding all that shit requires much more bug testing. Yeah GREAT IDEA, lets add a shitty system direction option and delay the game for another few months. FANTASTIC IDEA! /end sarcasm. The game is way past having new features added.

also, to be fair, cvs2 and 3s were SIMPLE ports from arcade to console. they didnt have to spend time, rebalancing, re-doing all the artwork, re-doing the music, re-doing the controls. all they had to do with 3s and cvs2 was port it and add a couple features. and the games were also worked from the ground up to incorporate this stuff. On top of that, the teams working on games like 3s and cvs2 were MUCH bigger than the team working on HD. SIrlin and co. have to go back and rework 15 year old archaic code and try to make sense out of it, with a small team.

So please stfu and stop talking shit when you know nothing…

have a nice day

Any chance of making blanka’s c.mk never negative edge into rainbow roll? Currently you need to hold down the button when trying to combo into fierce blanka ball so this doesn’t happen.

Besides what Sabre said I don’t think any the only people who want 2 button throws in HDR are 3s players, so chill it. It would be a bad decision and would totally destroy the games ecosystem. Designing a game from the ground up? Sure, go ahead and do two button throws – but you can’t do that to ST without changing a LOT of things – besides, they can’t even add whiff animations.

Creating exceptions to the rule is sloppy and harder to manage for players and developers, and it’s really not necessary in this case. Just create the habit of holding down the button; that’s what I do for almost any combo.

I agree and disagree with all sorts of shit and oh man I’ve fallen pages behind again but golly damnit you guys are awesome and this thread rocks again.

Can’t wait for the game! :lovin:

the beta was ment to end on the 5th of september

I logged into the beta last night and people were playing. I guess you just can’t download it if you don’t already have it.

^^^^ I was looking at the end of last weekend… You can see old ghosts of hosts but I do no thtink you can play. I treid but was not matched up.

Regarding the switch to “best of 5” format for ranked matches:

I ran some numbers a while back and thought I’d go ahead and post them. Admittedly I wasn’t quite sure how much the switch would affect things before doing the calculations, but having done similar models before for sports series I’m not too surprised by the modest change. As a player, I think it certainly would feel like the better player would win much more often in a best of 5, but this really isn’t the case. There are different ways to do this (e.g. using binomials, negative binomials) but I’ll just post the results without getting too specific. Here are the results for some common individual round advantages for player 1.

Street fighter odds chart (png image)

For a single game, the win percentage boost appears to be maximized for a player with a little better than a 2:1 round round win % advantage (about a 5% jump in expectation). The closer you get to either crushing your opponent in rounds or being dead even with them, the less going to 5 rounds will help mitigate the variance. You could argue that a longer game allows more time to adjust to an opponent, which is probably true, but there really isn’t a way to measure this without empirical evidence.

I also ran numbers for playing a best of 3 game set with the differing number of rounds in each game. Since the spreadsheet is rounding, take numbers like 100% and 0% with a grain of salt. It just so happens that playing 5 round games in a best of 3 set is mathematically equivalent (in expectation) to playing 3 round games in a best of 5 set (maximum of 15 rounds for both)–I didn’t check if the variances are equivalent though. The set calculations obviously do not include such variables as counter character matchups.

Wow whats up with your hard on for airblock
:looney:

Whats this 5 strait posts with it mentioned?

this game needs a release date soon or I may cry. I got my PS3 just for this game!

Same here, but a little different, because im going to cry a whole lot harder than you. :sad::sad:

The jump for 50% - 70% from best of 3 to best of 5 is quite significant.

Think of Vegas; a (5) five point swing in your favor on a (hypothetical) roulette wheel would be very significant on your winning odds in the long run. Imagine your odds going on a single ZERO roulette wheel going from 48.6% to 53.6% on each spin. In the long run you come out ahead. You’d play on it all day. Vegas only takes a 1.4% spread in their favor, and makes money in the long run. A five point swing moves spread more than 2.5x back in your favor. That is a substantial advantage. Vegas would bust on such odds.

I know it is not exactly the same, but your image does show increased odds of winning over the long run. And isn’t that what we are attempting to measure with rank. Where rank shows “How good some one is over their entire playing cycle.”

I could be wrong. I probably don’t know what I am talking about. But regardless, I thought that was a GREAT post RMX!

Yes, over a large sample it becomes very significant. My argument is rooted in what happens in small sample situations, since this is what we often have in ST. After rereading my post, I realize I didn’t make that very clear. In tournament situations or after a small number of ranked matches (like less than 100), the ‘best of 5’ doesn’t really appear to do a whole lot for players with a marginal edge. IMO, ST is a lot less like Vegas and a lot more like the regular season baseball (ranked matches) and baseball playoffs (tournaments). I say this as a semi-professional gambler.

Two players that are very evenly matched in a particular matchup (55/45) would expect to see the better player winning about 57.5 games out of 100 in a best of 3 format. Changing to best of 5, the better player expects to win only an additional 1.84 games. So that’s an extra 18.4 games out of 1,000 games of ST, which certainly doesn’t seem like a lot. By that, I mean that it won’t clearly tell us who the better player is simply by switching to best of 5.

I haven’t accounted for how the ranking system works here, so perhaps that extra 18.4 games in expectation would be huge for the better player, I simply don’t know. What I do know is that very large samples are needed where the matchups are close. This may be entirely feasible for ranked matches since ST junkies tend to play a ton, but for tournies I’m just not sure going to best of 5 does that much.

I’m not bashing the best of 5 format, as it’s actually pretty interesting. Just food for thought.

Edit: One other point. The issue here is of course time. Would we be better served playing more best of 3 matches than fewer best of 5 matches? It doesn’t seem like much of a switch, but multiply by hundreds or thousands of games and those extra rounds start to add up.

I think you guys are missing the point about the change in the number of rounds. I dont think it was so much to improve the statistical significance of the matches, but rather, to increase fraction of the time spent actually playing to that spent looking for a game.

If so, then why was it only changed for ranked and tournament?

When you play ranked, you play your super quick 2 rounds, then you’re booted out to the menu. Now you have to look for a new game. It sucks. I never played ranked because of it.

I was never a big fan of that either. On top of that, a lot of the games with that system tend to give you about 10 “match no longer available” messages before you get into another game.

In reality, it will mean that you’ll spend more time playing someone before they inevitably drop on you. I wish I had hope for ranked matches being meaningful and worth playing, but I somehow doubt they will. :sad: