Official Rack-N-Cue @SFSU Thread

so what’s the final “lineup” for the team?

We have

Brian (KyoHiryu)
Chidie
Me
Ouroborus

2p stick

The 2p stick on the cvs 2 machine needs adjusting. The 1p side is great, but this creates an unfare advantage. Please if possible switch out the 2p stick and adjust the butons.

Tuesday, around noon. Hope there are players there.

Guilty Gear XX is coming. Stay tuned.

poolboss- could you please give the mvc2 controls a look over soon. at one point both sides started freezing and we were unable to jump back/block etc.

http://www.drunkfish.com/bearcade/ub/team_sfsu.jpg

Guilty Gear XX is now on board as well as a second SC2 machine. Have fun

GGXX

I played ggxx with a few people and we all agree that the damage setting is way higher than the default settings. The chip damage of a projectile should be relatively undetectable, and on the this cabinet it’s extremely noticeable. Moreover combos that usually deal good damage end up bringing characters down to a pixel of life. If the damage setting can be fixed that would be great. There are some issues with the size of the cabinet and the stiff buttons, but I think most people would be happy to have the damge setting brought down to normal. Since the game is 50 cents and 25 to continue I think this is a fair request. I’m sure every other regular who is familiar with this game would agree.

Your comments are heard and were expressed. While I cannot do anything about the size (even I think its a little on the compact side) or the buttons (If you can get used to the CVS2 buttons, you’ll learn to cope w/GGXX) we’ll definitely do something about the damage level, and I’ll see about dropping GGXX to .25

Thanks poolboss, I’m sure we’d all really appreciate that.

Hey Poolboss, could you get someone to take a look at the lk button for CvS2? The button doesn’t always register, when pushed, thanks.

which side? lk=light kick?

The player 2 side. Sorry, forgot to mention that. :stuck_out_tongue: and yes lk = light kick

I had the GGXX set back to default specs, so that should be that. We did an input test on both MVC2 & CVS2 and both responded fine to the test. I don’t know what to say about MVC2. CVS2, you’re just going to have to remember that the buttons are not that sensitive like some of the other games. Pressing down fully is key.

Poolboss: Hello. When you or the vendor get a chance could someone take a look at the coinslots for puzzle fighter? It is doing an imitation of the coinslots for CvS back when it was new.

There’s an evil gnome that lives in puzzlefighter. He steals your quarters when you least expect it, then hides whenever we check out the problem. Either lure him out with a cookie or be nice to him.

Blanka’s cheap. :stuck_out_tongue:

Stupid evil gnome. No to sound ungrateful but what is up with Columns? Wouldn’t Alpha 3 or 3rd strike have been better? Then again I guess there are only so many fighting game players and any additional fighting games only serve to redistribute the money instead of generating any additional income. Columns is still a waste of space though. It’s all about puzzle fighter and magical drop 3(?).

NoLife: I hate Blanka as well but RCs are still my biggest problem with CvS2. Roll cancels:bluu:

please bring back tekken 4 :frowning: