Official DBZ: Budokai 3 Thread

ohh yeah mini tourney in san antonio.
Goku prevails:)
Piccolo’s poke game was an intresting obstacle…
Once a pattern was recognized a few well timed side steps closed the range gap.
Cooler/frieza and their ships were a crowd favorite:(
Kidd buu – he’s got a few ugly tricks:)

Use yakon to counter the space ships
Pick Goku off at range
What kind of tricks did Kid Buu have?
Any match vids?
I find it amusing someone found a pattern to Piccolo’s range game and closed the space gap

There was only 10 of us and no one recorded anything:) were having another sometime soon (i think) i’ll see what I can do.
Kid buu was suprising cause no one really picks em:( His range is deceptive.
Piccolo: at pretty close range he would do something like KK pause (see what opponet would do) KKK.
If he was a little further away He would do ->P or ->PP or ->PPP
pause to see whats going on or go for the grab.
If he was even further away he would do Pic’s long range attack.
not the one where he goes from back to front but the other that just stretches out and trips opponets… <-- He would try and mix this up He would charge it and cancel to see what’s going on.

  • Or - he would let it go and if you dodge it and try to attack he’d be safe:(
    Playing aginst him I was just patient. Side stepping when I could and when it was to an advantage. Kept a close eye on my Ki. Got close and mixed it up a little.

Did he ever do ->P->P or ->P->PP? Those are strickly the long range pokes. you mentioned he did ->PPP, which isn’t very good unless you actually land.

Im sorry I forgot to add the little -> ->'s inbetween the P’s
Yeah he would do those… With him it just got predictable:(

Here is Nnamz, the God player of Budokai 3 has to say about the situation you posted:

I used to think that Predictability was a weakness of Piccolo, but I dismissed that when I drew the conclusion that it was the weakness of the player. Piccolo can mix it up from long range by using his nullifying <K or his rushing <P. He can also (which no opponent will see coming) dashin in close and use his >PPP>P chain and play games with the last hit to make it hit. Even if it’s blocked it’s recovery time is too fast. for a counter attack and it actually pushes Piccolo back a little.

I’m looking. But I can’t find anything as a solid weakness. I’ll find one though…eventually.

Piccolo has a lot of options from long range. Being predictable is the fault of the player, not Piccolo’s weakness.

But even if you completly relied on the >PPP>P chain there isn’t much I could do. If I dodge/sidestep you’ll simply stop since the recovery time on the first 3 punches is nothing. If I do that on the 4th punch I’ll get hit since it tracks. It would be stupid of me to try it on the first punch since it comes out too fast to see coming and react. And even if I guess the perfect timing for it and get it right, you can simply stop after that punch and it would be too late to do anything and you’d be too far away anyway.

*End Nnamz’s comments

:slight_smile:

I really need to play a Top picollo player:( Bleh If any of you guys are ever in my neck of the woods post up:) We can have money matches
My goku -vs- anyone:)

Wow, Power Man Fox, sounds you had yourself a pretty good tourney. I’m going over to my buddie’s place tomorrow and we may break out B3 again so if we have any interesting matches I’ll post them here. Unfortunatly, I lack the hardware to make vids =(

Hmm, quick question if ya don’t mind.
I’m a Piccolo Player myself, I like to think a decent one, but i’m aiming to improve my game. So if anyone could tell me like some really good capsule setups and stuff, maybe some really nice combos I could pull? My friend is continuously talking smack to me, and I just want to be able to destroy him the next time we face off. I can already kill him, but I want to just make it hilarious.

My friend has DBZ B3 and I must say this game takes a while to learn what the hell to do. I never played the first two and I’m good in games. I always beat everybody I know in fighters but I dtill havent beat him in this game.

http://boards.gamefaqs.com/gfaqs/genmessage.php?board=920505&topic=17571110

Made by Nnamz, respected among the B3 veterans as the top player, and is the top authority of the tier list project.

Read through the whole topic. Contains plenty of good info.
If you need help with anything, I can help you myself.

Videl plays a pretty good game if I do say so myself. Her roll is a bit quicker than the side-step and for a fighter with zero projectiles, I think she’s pretty tight. She was one of my favorite characters in Budokai 2 and I like her a lot in B3. I prefer her with long hair, though. Short hair just isn’t doing it for me. Anyone ever use her?

I will never understand how people can take this game seriously. I really tried to give this game a chance, so bear with me.

Budokai 3 has too many engine problems to be considered a decent game. Teleport counters alone blow the game away.

The funniest thing about B3 is that all the “strategy” involved in it is completely nulified by the cheap AI. All this talking about chargeable moves, safe pokes, etc…it’s all useless. The controller-reading AI will simply dodge/sidestep/TC everything with perfect timing, like a robot.

Basically, if the computer never enters hyper mode, there’s not much you can do (assuming you’re not playing on easy and not using cheap capsules to help you). If you want proof, just go to practice mode, put the difficulty on ‘strong’ and see how you do against Supreme Kai. He will never use hyper mode, so forget about landing combos other than ppppe. You will barely touch him. And if you do, guess what, it’s TC time.

What’s the fucking point of learning juggle/cancel combos in this game. It’s funny how people are called scrubs for using only ppppe, when you’re lucky if you manage to complete that basic combo against Kai. By the time you press the last button, he already has enough ki to TC out. Then you will try to TC as well, but the AI may use slow/fast attacks to screw up your timing. Then you either let him pound you or you mash to TC out, but if you mash you will just hit for 100 damage and lose 3 bars. And by then he may already have enough ki to TC again…you get the picture.

The teleport system definitely ruined this game. The rule of “you can TC anything, anytime” is too stupid to be taken seriously, specially when the computer is the only one that can take full advantage of it, due to its flawless execution.

You can’t TC everything, and landing a PPPPE dosent automaticaly give you 3 bars for the TC. Plaese the AI is weak even when set on it’s strongest setting. I suggest you play the game a little more:)

If you knew anything about canceling the teleport counter attack, you’d know that you’re spewing out random crap.

And combo cancels, juggles and whatnot totally throw off the AI. They’re stupid, predictable and easy to kill. They can hardly deal damage, and once you teleport counter cancel them and keep going with the combo, you’ll deal massive damage. Save DU, the AI can never exceed the 1,000 damage mark without using DR or Ultimates. So in a fight with a skilled player, they can never deal more than 1,000 damage in a combo. With cancels and juggles, its easy to deal over 1k damage.

Budokai 2 Z2 mode AI was the best. They used combo cancels, juggles, everything a skilled player would do in B2, just on a lower level. B3 AI was the worst, since they don’t ever use a cancel making them weak off of every combo they do, TC at every give opportunity and use hyper.

And the timing of the teleport counter is hardly harsh at all. Its nothing like the low parries of T5, nothing like parries of CVs2, but its only a tad harder than TS. But, attacks are much easier to see coming. If you complain about simply about something like the AI will do different attacks to throw off your timing, you deserve to be slapped. Its easy, attacks are easy to see coming, and you can do the same thing yourself. B3 is a game that you need plenty of months to get good at.

Yes, I know I kind of sounded harsh, but when someone bashes a game and asks why people take it seriously, it would help if they knew all the mechanics and whatnot. So many people bash B3 without even knowing the combo cancel or the teleport counter cancel that seeing it to this day pisses tons of people off, so if I sounded harsh, forgive me.

Sprawlers, I can see you like this game a lot, but you need to calm down if people come here and say the game is less than perfect. And please don’t assume people criticize this game because they don’t know the basics. It’s not like B3 game has the best engine ever.

Combos throw off the AI? Well the AI manages to TC out of everything even the fastest jab from any combo/juggle whatever. As long as it has 3 meters, it’s safe. The AI is stupid in all fighting games, but this game takes controller-reading to the next level. I seriously doubt most of the B3 players can time stuff as perfectly as the AI does in this game. No human can auto-dodge or auto-TC everything, we need to SEE it coming first. Have you ever seen the AI deflect 5 fireballs in a row AT POINT BLANK RANGE? It’s quite funny. :xeye:

Here’s another side of the bullshit: the AI gets close and uses a charged attack. You try to counter with a combo/throw. Bad idea, because the AI is programmed to release the attack the moment you let go of the block button, hahaha. God bless the cheap. Charged attacks can’t be sidestepped, so all you can do is try to TC, lol. Please tell me how do you deal with this kind of bullshit, I’d love to know.

I personally don’t like the teleport system. It’s just wrong. You can TC even THROWS, what the fuck. That basically kills throw mind games which are a basic part of any good fighting game. What would you say if you could PARRY THROWS in 3rd trike? Silly, isn’t it?

You have to worry about TC all the time, so long combos are rendered useless. YES I KNOW you can TC their TC but you’re not gonna always have more ki then your opponent specially if they have high baseline. Besides they can just TC cancel and not attack at all.

Hell, if you’re going to implement an evasive/counter move that is THIS powerful, at least make it cost like 5 bars or something. The way they are, TC’s are retarded. Just put some ki saving capsule in there and you’re free to TC the whole fucking day. This may sound ‘exciting’ to some but to me TC fests get boring very very quickly.

And it’s funny how ki is never a problem for the AI. If they use it up they just back away and charge it. You can’t do shit to stop it. If you rush in they react and get meter even faster. You better let them sit there and charge.

Oh and about not taking the game seriously, I’m talking about it not being tourney worthy. To me this game is meant to be played casually, like DOA and others. Not because it’s a DBZ game, but because of the gameplay. No need to get mad about it.

A vast majority of the people who criticize the game are people who hardly know the basics. I’ve argued with them so much, that if I continue to see it, my temper flares a little.

As long as the AI abuses the TC at every given opportunity and always attacks, they’ll always be wasting their ki and easily presenting themselves a chance to get TCed.
Its easy to TC AI if they TC you, since you know for fact they will attack, with the TC counter or have it canceled and combo.

Charged attacks can be sidestepped, but the timing is precise. Most charge attacks do have sidestep tracking. As soon as the AI launches a power attack, its usually safe to throw out your own power attack. Also, try using charge attacks against the AI within combos. They always try to attack, or else the charge attack succeeds. Sometimes they TC, but thats good.

Throws can be TCed, yes, but it is kind of pointless. You waste 3 ki for nothing (unless its juggle throws you’re talking aout). Its established that if two people have equal TC chances, the first to TC is usually the loser. Thats why in higher level play, TC is used only when needed to. That’s why AI is so easy to beat, they waste their ki with predictable TCs and then force themselves to get zoned and killed.

The AI hardly rushes back and charges ki, what are you talking about? And when they charge up, its always safe for the player to charge up as well. The AI might throw a ki blast here and there, but thats easy to see. And remember that the AI is incapable of dealing over 1,000k damage with a combo. I don’t mind getting hit by a combo, because unlike B2 AI, the AI never utilizes cancels.

I don’t know of the game is tournament worthy, but to say it isn’t is an understatement. Its only been out for so long, and vets keep discovering more things on it. Maybe it won’t make it, maybe it will.

It’s just too hard to get match vids for something like this. Just next time you know someone setting up a convention or setting up some sort of event where this game might get alot of good freeplay try and get a direct feed set up or something. If you can get more people to view actual high level play you’d be able to expand it’s popularity a little more.

I only play as VEGETA jijijiji

Spralwers, I won’t be satisfied untill I get a chance to whoop up on your Bardock someday.