Discuss all your Budokai 3 crap here.
-Tiers
-Combos
-Custom Characters capsule setups
-Best way To build up fighters in Dragon Arena
-etc.
Budokai 3 really is a great fighting game. I’ve played it with some guys that weren’t even fans of the show and they’ve really enjoyed it, so to repeat what so many othe reviews have said: you really don’t have to be a fan to enjoy this game.
Also, Sprawlers, Nzamz and Kujila have put A LOT of playtime into this title and have shown us that this game can be played on an extremely competitve level. I had no clue the game could get that deep.
:tup:
Here are some of my personal fav capsule setups for some of my fighters
Kid Goku
Kamehameha (X2)
Super Dragon Fist
Vest from Grandpa Gohan
Going All-out!!
Juice!
Full Moon’s Glow
With Juice, Going All-out!!, and Full Moon’s Glow, if Goku is at max ki, he has an attack power of 185%, surpassing even SS4 Goku. I had assumed since Kid Goku was coming from the original DB series that he would be a pretty weak character but I was happy to be proven wrong. Not only is he the best short fighter but if you customize him right, he’s also one of the most powerful.
Teen Gohan
Super Saiyan
Super Saiyan 2
Kamehameha
Mixed Blood Power
Meditation
Anoter set up:
Super Saiyan
Super Saiyan 2
Kamehameha
Mixed Blood Power
Fruits of Training
Evil Training Uniform
This setup has more ki consumption without the Meditation being equipped but you’ll have more defense and some higher attack power.
Cell
Warrior Genetics
#17 Absorption
Perfect Form
Super Perfect Form
Kamehameha
Breathing Room of the Strongest
OK so this probably isn’t the best custom Cell setup. If anyone knows of a better one, please let me know.
-Tier List-
Top Tier
-
Piccolo
Max Damage: IIIIIIIIIIIIIIIIIIOIIIIIIIIIIIII
Reach: IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIOIIIIIIIIIII
Ki Building: Max
Advantages: Good Damage, Ki Building and great Reach. Light Grenade is only half a ki gauge and strong compared to other level 2 death moves. His >P, if done from a good distance away will make him immune to the <K combo starter. His >P is faster than all other >P’s. Transformations are permanent. Infinate KK<K combo while in the air.
Weaknesses: Needs 2 transformations to use Light Grenade.
Overall Rating: 98 -
Dabura
Max Damage: IIIIIIIIIIIIIIIIIIOIIIIIIIIIIIII
Reach: IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIOIIIIII
Ki Building: Max
Advantages: Great Reach with <P starter which is very fast also. High damage and high ki building. Good versatility in combo starting. <P combo starter makes him immune to defensive <K starter.
Weaknesses: A bit slow and clunky. Low combo resistance. No quick attacks with nullifying attribute.
Overall Rating: 93 -
Teen Gohan
Max Damage: IIIIIIIIIIIIIIIIIIIIIIIOIIIIIIII
Reach: IIIIIIIIIIIIIIIIIIIIIIIIIOIIIIIIIIIIIIIIIIIIIII
Ki Building: Max (for normal damage) Medium (for chain damage)
Advantages: Extremely high damage. Good ki Building. Is relatively combo resistant.
Weaknesses: Needs 2 transformations to use Soaring Dragon Strike and they are both reversible. To get damage very high he requires to chain up his death moves which cost a lot on ki.
Overall Rating: 88 -
Cooler
Max Damage: IIIIIIIIIIIIIIIIIIIOIIIIIIIIIIII
Reach: IIIIIIIIIIIIIIIIIIIIIIIIIOIIIIIIIIIIIIIIIIIIIII (Base Form)
Reach: IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIOIIIIIIIIIII (Final Form)
Ki Building: Max
Advantages: Great Reach in final form. High damage. Almost no lag on Destructive Ray.
Weaknesses: Destructive Ray is weak and any other death move eats through it, so he’s missing a good projectile move.
Overall Rating: 87 -
Frieza
Max Damage: IIIIIIIIIIIIIIIIIOIIIIIIIIIIIIII
Reach: IIIIIIIIIIIIIIIIIIIIIIIIIOIIIIIIIIIIIIIIIIIIIII (First, Final and 100% Final forms)
Reach: IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIOIIIIIIIIIIIIIIII (Second and Third forms)
Ki Building: High
Advantages: Guard break for almost every ki gauge. Good reach in second and third forms. Hish damage. Good ki building. Transformations are perminant.
Weaknesses: Needs Breakthrough to use all Transformations. Needs 2 transformations to use best death move.
Overall Rating: 86 -
Adult Gohan
Max Damage: IIIIIIIIIIIIIIIIIOIIIIIIIIIIIIII
Reach: IIIIIIIIIIIIIIIIIIIIIIIIIOIIIIIIIIIIIIIIIIIIIII
Ki Building: High
Advantages: Lot’s of guard breaking with a bearable usage of slots. Fairly high damage and good ki building.
Weaknesses: None
Overall Rating: 85 -
Goku
Max Damage: IIIIIIIIIIIIIIIIIIOIIIIIIIIIIIII
Reach: IIIIIIIIIIIIIIIIIIIIIIIIIOIIIIIIIIIIIIIIIIIIIII
Ki Building: Max
Advantages: Guard Break for almost any ki level. High Base ki line and high attack in SSJ4. Good Ki building.
Weaknesses: Has to use breakthrough to be effective with them. x10 Kamehameha, although very strong, has an insane amount of lag on it to the point where he can actually be counter attacked after landing it. His ->PKK starter is his only long range starter and easy to interrupt, so Goku lacks any way of attacking a defending character.
Overall Rating: 85 -
Kid Buu
Max Damage: IIIIIIIIIIIIIIIIIOIIIIIIIIIIIIII
Reach: IIIIIIIIIIIIIIIIIIIIIIIIOIIIIIIIIIIIIIIIIIIIIII
Ki Building: Max
Strengths: High damage, Ki Building, good combo resistance. Starts with a high base ki line.
Weaknesses: His >P is slightly slower than others. Several of his combo chains do not connect against characters with high combo resistance.
Overall Rating: 84 -
Cell
Max Damage: IIIIIIIIIIIIIIIIIIOIIIIIIIIIIIII
Reach: IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIOIIIIIIIIIIIIIIII
Ki Building: Max
Strengths: High damage, high Ki Building and good Reach. Energy Field cannot be teleport countered.
Weaknesses: Has no combo resistance at all and some moves will connect against him that shouldn’t normally connect. Energy Field is weak compared to other level 2 death moves, doesn’t project and cannot be used with teleport tornado attacks. Is a little slow and clunky.
Overall Rating: 83
From: Geou | Posted: 1/22/2005 9:00:57 AM | Message Detail -
Kid Goku
Max Damage: IIIIIIIIIIIIIIIIIOIIIIIIIIIIIIII
Reach: IIIIIIIIIIIIIIIIIIIIIIIIIOIIIIIIIIIIIIIIIIIIIII
Ki Building: Max
Advantages: Fastest small character in the game. (Dashing and punching) Has infinite PP chain. Good ki building. Very combo resistant.
Weaknesses: Low base ki line. Janken Fist is useless so he’s lacking a level 2 death move.
Overall Rating: 82 -
Vegeta*
Max Damage: IIIIIIIIIIIIIIOIIIIIIIIIIIIIIIII
Reach: IIIIIIIIIIOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
Ki Building: Medium
Advantages: High base ki and attack at SSJ4. Needs only 3 slots for all his transformations.
Weaknesses: None
Overall Rating: 81 -
Bardock*
Max Damage: IIIIIIIIIIIIIIIIIIIIIIIIIOIIIIII
Reach: IIIIIIIIIIOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
Ki Building: Medium
Advantages: Extremely High Damage.
Weaknesses: Depends on chaining up death moves for high damage and damage wouldn’t be high without doing it. Cannot use main combo starter in the air against nearly the whole cast.
Overall Rating: 77 -
Tien*
Max Damage: IIIIIIIIIIIIIIIIOIIIIIIIIIIIIIII
Reach: IIIIIIIIIIOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
Ki Building: Medium
Advantages: Dodon Wave is extremely fast and fast to come out. Ki Blast Cannon is strong compared to other level 2 death moves. Fairly high damage.
Weaknesses: Low base ki line. Depends on losing power struggle for Ultimate move for high damage with it.
Overall Rating: 76 -
Krillin
Max Damage: IIIIIIIIIIIIIIIOIIIIIIIIIIIIIIII
Reach: IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIOI
Ki Building: Medium
Advantage: Insane Reach with his [K+G] which is very fast also. Destructo Disk is strong compared to other level 2 death moves. Very fast puncher. Fairly combo resistant.
Weaknesses: Looses a few combo chains and the ability to get to his opponents back though a combo while airborne. Hence damage dropping several points while airborne.
Overall Rating: 75 -
Goten
Max Damage: IIIIIIIIIIIIIIOIIIIIIIIIIIIIIIII
Reach: IIIIIIIIIIIIIIIIIIIIIIIOIIIIIIIIIIIIIIIIIIIIIII
Ki Building: High
Advantages: Extremely combo resistant. Decent ki building. If opponent Teleport counters against “Charge” Goten is already too far away to be counter attacked.
Weaknesses: Charge is a very weak level 2 death move that cannot put his opponent into a teleport tornado unless airborne. Slow at ground dashing.
Overall Rating: 74 -
Gero*
Max Damage: IIIIIIIIIIIIIOIIIIIIIIIIIIIIIIII
Reach: IIIIIIIIIIIOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
Ki Building: Max
Advantages: Infinite [>PPPK] chain.
Weaknesses: Cannot teleport attack after ground combos containing the [>PPPK] chain.
Overall Rating: 74 -
Supreme Kai
Max Damage: IIIIIIIIIIIIIIOIIIIIIIIIIIIIIIII
Reach: IIIIIIIIIIIIIIIIIIIIIIIIIOIIIIIIIIIIIIIIIIIIIII
Ki Building: Medium
Advantages: Very Fast at dashing on the ground.
Disadvantages: Super Natural Abilities won’t always do decent damage.
Overall Rating: 73 -
Android 17*
Max Damage: IIIIIIIIIIIIIIIIOIIIIIIIIIIIIIII
Reach: IIIIIIIIIIOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
Ki Building: Max
Advantages: Energy Field cannot be teleport countered against. Good k building.
Weaknesses: His P is a little slow, meaning he’s in trouble in very close range combat if his first <K combo starter is blocked.
Overall Rating: 73 -
Android 18*
Max Damage: IIIIIIIIIIIIIIIIIOIIIIIIIIIIIIII
Reach: IIIIIIIIIIOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
Ki Building: Medium
Advantages: Has infinite <P<P chain.
Weaknesses: None
Overall Rating: 73 -
Super Buu
Max Damage: IIIIIIIIIIIIIIIOIIIIIIIIIIIIIIII
Reach: IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIOIIIIIIIIIIIIIIII
Ki Building: Max
Advantages: Good Reach and great Ki Building
Weaknesses: Combo starter is slow. Depends on infinite [PK] chain for high damage which won’t work right against opponents with a high base ki line.
Overall Rating: 72 -
Omega Shenron*
Max Damage: IIIIIIIIIIIIIIIIIIIIIIOIIIIIIIII
Reach: IIIIIIIIIIIIIIIIOIIIIIIIIIIIIIIIIIIIIIIIIIIIII
Ki Building: Low
Advantages: Very High Damage. Starts with a base ki line of 7. Impressive reach for a defensive character.
Weaknesses: Low Ki Building. Attack does not increase while at full ki since base line ki is 7. Defense drops up to 14% while ki is lower than 7. Depends on chaining up death moves for high damage. Very low combo resistance. A little slow and clunky.
Overall Rating: 72 -
Recoome
Max Damage: IIIIIIIIIIIIIIIIOIIIIIIIIIIIIIII
Reach: IIIIIIIIIIIIIIIIIIIIIIIIOIIIIIIIIIIIIIIIIIIIII
Ki Building: Medium
Strengths: Reasonably high damage.
Weaknesses: Slow and clunky. No combo resistance. Low Base ki line.
Overall Rating: 72 -
Captain Ginyu
Max Damage: IIIIIIIIIIIIIIOIIIIIIIIIIIIIIIII
Reach: IIIIIIIIIIIIIIIIIIIIIIIIIOIIIIIIIIIIIIIIIIIIIII (While playing offensive)
Reach: IIIIIIIIIIOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII (While playing defensive)
Ki building: Medium
Advantages: Can play both offensive and defensive.
Weaknesses: Low base ki line.
Overall Rating: 71 -
Kid Trunks
Max Damage: IIIIIIIIIIIIIOIIIIIIIIIIIIIIIIII
Reach: IIIIIIIIIIOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII (While playing defensive)
Reach: IIIIIIIIIIIIIIIIIIIIIIIIOIIIIIIIIIIIIIIIIIIIIII (While playing offensive)
Ki Building: Low
Advantages: Very High combo resistance. Can play both offensive and defensive. Offensive combo starter is fast. Best versatility in combo starting.
Weaknesses: Low Ki Building. Level 2 death move is weak (but stronger than Goten’s) Slow at ground dashing. (but a bit faster than Goten)
Overall Rating: 71 -
Majin Buu
Max Damage: IIIIIIIIIIIIIOIIIIIIIIIIIIIIIIII
Reach: IIIIIIIIIIIIIIIIIIIIIIIIIOIIIIIIIIIIIIIIIIIIIII
Ki Building: High
Advantages: Several combos that lead into guardbreaks. Is fairly combo resistant despite large appearance.
Disadvantages: Several combo chains do not work on small characters or characters with high combo resistance.
Overall Rating: 70 -
Android 16
Max Damage: IIIIIIIIIIIIIIOIIIIIIIIIIIIIIIII
Reach: IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIOIIIIIIIIIIIIIII (While Playing Offensively)
Reach: IIIIIIIIIIIIIIIOIIIIIIIIIIIIIIIIIIIIIIIIIIIIII (While Playing Defensively)
Ki Building: Medium
Advantages: Can play offensively and defensively at will. Has impressive reach with defensive combo starter.
Weaknesses: Rocket Punch has lots of lag on it.
Overall Rating: 70 -
Trunks*
Max Damage: IIIIIIIIIIIIIIOIIIIIIIIIIIIIIIII
Reach: IIIIIIIIIIOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
Ki Building: Low
Advantages: None
Weaknesses: Low ki building.
Overall Rating: 69 -
Videl
Max Damage: IIIIIIIIIIIOIIIIIIIIIIIIIIIIIIII
Reach: IIIIIIIIIIIIIIIOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII (While playing offensive)
Reach: IIIIIIIIIIOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII (While playing defensive)
Ki Building: Low
Advantages: Can play both offensive and defensive at will. (Though she’s stronger as a defensive character) Very fast offensive combo starter.
Weaknesses: Cannot fire any projectiles whatsoever. Cannot teleport. Low damage. Low ki building.
Overall Rating: 69 -
Uub
Max Damage: IIIIIIIIIIIIOIIIIIIIIIIIIIIIIIII
Reach: IIIIIIIIIIIIIIIIIIIIIOIIIIIIIIIIIIIIIIIIIIIIIII
Ki Building: Max
Advantages: Starts with a base ki line of 5. Long combo chains which are good against players who dodge a lot. Can combo off his level 2 death move, which also is unblockable.
Weaknesses: Can’t fire off quick ki blasts. Low damage. Can’t teleport attack.
Overall Rating: 68
Bottom Tier
-
Brolli
Max Damage: IIIIIIIIIIIIIIIIOIIIIIIIIIIIIIII
Reach: IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIOIIIIII
Ki Building: Low
Advantages: Decent damage and great Reach. Gigantic Press is a strong level 2 death move.
Weaknesses: Cannot fight properly against any small character. Very low ki building. Very low combo resistance. (To the point where several combos are Brolli only) Very slow and clunky.
Overall Rating: 67 -
Great Saiyaman
Max Damage: IIIIIIIIIIIIOIIIIIIIIIIIIIIIIIII
Reach: IIIIIIIIIIIIIIIIOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
Ki Building: Medium
Advantages: Justice Kick is hard to see coming and breaks guard. Although both his moves are level 1 they both deal good damage themselves. Very fast combo starter.
Weaknesses: Low overall damage and short reach with no nullifier.
Overall Rating: 67 -
Raditz*
Max Damage: IIIIIIIIIIIIIIOIIIIIIIIIIIIIIIII
Reach: IIIIIIIIIIOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
Ki Building: Low
Advantages: None
Weaknesses: Low ki building and low base ki line
Overall Rating: 64 -
Kid Gohan:
Max Damage: IIIIIIIIIIIOIIIIIIIIIIIIIIIIIIII
Reach: IIIIIIIIIIIIIIIIIIIIIIOIIIIIIIIIIIIIIIIIIIIIIII
Ki Building: Max
Advantages: Annoyingly combo resistant. Good Ki building.
Weaknesses: Low Damage.
Overall Rating: 64 -
Yamcha
Max Damage: IIIIIIIIIIIIIIOIIIIIIIIIIIIIIIII
Reach: IIIIIIIIIIOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
Ki Building: Max
Advantages: Can combo off a Wolf Fang Fist. Can use semi-infinite [P>PP]
Weaknesses. Horrible combo starter. Low Base ki line. Combos are too long and bad against a character with a base ki line of 6 or more.
Overall Rating: 59 -
Hercule*
Max Damage: IIIIIIIIIIOIIIIIIIIIIIIIIIIIIIII
Reach: IIIIIIIIIIOIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
Ki Building: Low
Advantages: Attack reaches 112% while at full ki with no stat increases.
Weaknesses: Very low damage and Ki building. Cannot fire projectiles. Cannot perform teleport tornado. Starts with a base ki of 2.
Overall Rating: 53 -
Nappa
Max Damage: IIIIIIIIOIIIIIIIIIIIIIIIIIIIIIII
Reach: IIIIIIIIIIIIIIIIIOIIIIIIIIIIIIIIIIIIIIIIIIIIII
Ki Building: Low
Advantages: Break Cannon is strong on it’s own.
Weaknesses: Very low damage. Very low ki building. Low base ki line. Slow and clunky. Low combo resistance.
Overall Rating: 31
Oh yes, and remember that there is still much high level discussion going on about the tier list on GameFAQs. Many discoveries have been made, and there will be a version 4 (this is a version 3).