Official(?) Bleach DS 2nd Thread

initial impressions:

they toned down a LOT of the broken crap from bleach DS. it looks like most of the characters who originally had moves that gave them hyper armor (can’t interrupt them during the move) now give them super armor (interrupted after two hits), so chad, ishida, and kenpachi lose out a bit here.

the ninjas got downgraded pretty badly too. soi fon’s call ninjas super calls like six ninjas instead of six billion, and i believe if you hit her while it’s active you can interrupt it. yoruichi no longer floats in the air while calling out the knives, so it’s easier to punish her if she’s anywhere near you. her custom combo super also doesn’t last for quite so long, and it feels harder, imo, to time the hits in CC mode for air combos. i also don’t think you can get any ground chains working with the CC - in bleach DS, you could link a CC activated crouch weak, medium, heavy chain into itself, but i don’t think it works in this.

ichigo is pretty much the same, except he no longer has infinite flash steps when he’s in bankai, and the properties of his bankai have changed a bit. his big blue column super covers more screen now but can’t combo into itself, as far as i can tell.

i don’t think you can link genryuusai’s normal fireball into his fireball super any more. sad.

i haven’t been impressed by the new characters i’ve messed around with. hisagi has some dope animation (kinda reminds me of 3s) but i don’t really see a whole lot of potential for interesting fun stuff. ikkaku looks kind of boring too, but we’ll see. urahara (hat guy) seems like he might have potential, because he can call out the three shop assistants for random shit.

also, it seems really hard to connect with throws unless you set them up meticulously. as far as i can tell. almost all throws/command throws need to be at about point blank to hit, and the game seems to give you a lot of time after hitstun/blockstun where you can’t be thrown.

Thanks for the heads up, plz tell more when you find out.

I don’t even know how to get passed the first mission. >_>

This game is hard without a proper guide :frowning:

edit: nevermind.

Argh… Grimmjow and Hirako… please.

I just played the first game recently… Wow, I can’t believe I overlooked this game.

a few more notes.

-for those of you with supercards, you’ll need to find an updated ndsrominfo.dat file for the supercard app and re-patch the rom for it to work.

-byakuya notes. his senbonzakura super seems a little slower, and does a lot less damage (17 on ichigo), plus it’s much harder to link the air combo afterwards. his other super (the sword one, senkei senbonzakura) now only shoots swords out when you hit an attack button, rather than automatically like before. his normal senbonzakura (hcf attack) is now only an RF attack, so it uses an EX stock no matter which button you use.

-gin seems to be mostly the same, except it’s harder to link anything after his RF down, down attack (akan na). it’s still possible but it’s not a braindead easy link like it was before.

-renji’s qcf and his super A take a little bit longer to recover, so it’s not as easy to get long ass corner combos. it’s still possible, though.

-yachiru now periodically trips and falls when she’s running around which leaves her vulnerable. she’s also got a bunch of new moves, but her super no longer combos into itself.

Pat you are great, can you tell me about the infinites in the game, are they all taken out? like kenpachi hcf slash infinite?

i think so. all of kenpachi’s move animations are slightly different, they made his sword hella big but his moves are much more laggy, particularly the hcf slash. i haven’t unlocked aizen yet, but odds are treasure probably caught that too, and the soi fon dive kick infinite doesn’t seem to work any more either.

can you test the genryuusai ones? corner qcf+l direct upward dash in attack cancel into qcf+l direct upward repeat. or is his IAD j.m j. h d,d+l repeat still in?

i’m not going to test them now but genryuusai’s qcf + l has a LOT more lag on it now than it did before.

This game is awesome. They changed a lot from the location test at Nintendo world. Onto the characters i use:

Orihime- She got toned down a bit because her j.B, which used to have a HUGE hitbox now misses most of the time unless you’re super close, toning down her ability to whore that move out over and over. Aside from that, she feels pretty much the same, but thats a big hit. It looks like they still gave her the guard that will block both overheads and lows, so she’s safe in that regard. :tup:

Yachiru - Wow, hella toned down. No longer can do kick kick infinite, and the main thing is that she trips and falls which makes any serious play with her null because your opponent can now win just from waiting for her to fall and then combo her. And yeah, you cant get free hits after her super anymore. She got a few new moves, but at this point, i havent found them to be super good yet, but theyre good. I’ll try to mess around with her more cause she’s the cutest, but hopefully it’s not as bad as im thinking it is.

Hinamori - Wow, she’s awesome in this. She’s got a special move that’s like her fireball super, but she charges up for it. She can still do her normal combos from the last game and things like A2B2C 2626C. Her 2nd super still sucks cause it doesnt all combo, but its not a big deal. She also has an explosion move, dun remember it from bleach 1, but it seems pretty useful to keep the opponent at bay, and seems like it may have some guard cancel uses…but im still not 100% yet, as ive only played it for a bit. It can be used in the air too, and hits on both sides, so thats really neat.

Nemu - Wow, she got HELLA beefed up, takes damage like normal instead of how much she used to take, she has actual moves, her air C hits the opponent down and she has a lot of decent specials, many of which hit the opp in the air for the launch combo. You can do things like 2A2B2C 26A_C XX 2626C j.A j.B j.A j.B j.C. Pretty sweet, she’s pretty fun and im gonna mess around with her a lot. Her j.B has good range and so does her 2B.

Yoruichi - Still has 2C into super. Tho it doesnt do as many hits as last time, you can still jump up and combo after it. 2C still has crazy good range. Knives dont track as well, and as pat the great said, she falls different with them. Still seems good tho. Her old throw is now a command throw, and her new throw hits them in the air for free hits.

Soi Fon - Not as many ninja’s, and if she’s hit at ALL during that super, Ninja’s stop coming. Thank god.

Thats it for now. I’ll post more later if i find out more. :smiley:

Random notes:

  • Hisagi plays like an unarmed Soifon : melee style-ninjitsu-Kicker, for those that don’t know (man, i wonder where his Zanpaktou went). For some reason, i thought they would have make him play more like Chipp from the Guilty Gear series (since they both kinda have similar outfits) and fight with a short sword but oh wells. hahaha.

  • Kira has lots of running grab specials (anti-air, ground) and even a Super Grab. Looks fun to play with, but i’m thinking that Treasure should’ve implemented his Wabiske Zanpaktou in the form of a counter-special or super (like SAIII Remy in 3rd Strike) instead of just the Level 3. I’ll give him a try though.

  • And yes, finally, Rangiku Matsumoto…she looks fun to play with (pun intended) :lovin: Anyways, the Ash Cat Zanpaktou specials look great for controlling space as she can manipulate the directions the mist/fog can come out from. Definitely another interesting addition to the roster once you unlock her.

to be honest, i think kira is going to suck balls. his normals have really nice range, but he’s slow, and ALL of his grab specials right now seem really hard to connect since throws in general seem really hard to connect compared to any other fighting game out there.

rangiku looks like she has promise, but i’m too lazy to figure out exactly how her shit works at the moment.

my current favorite is urahara kisuke. easy air combo into super, pretty fast summons and deceptively long range on his stand launcher.

  • About Urahara, i think his level 3 Super is crap. To me, it only looks like he can summon Ururu, Jinta and Tessai on screen at the same time and for a slightly longer period. Their attacks also hit more and deal more damage. Is that all it’s used for? Because to me it doesn’t seem worth the 3 levels just to have extra Assist character screen time. I could be wrong though, maybe those characters can be used for cross up Marvel combos? Just a thought. ::lol:

  • Also, right now there’s this story mode mission with Hanataro and the 3 Goteisenshi (generic Shinigami) that I haven’t completed yet and i have no clue what to do. You can’t hit them, because if you do, you get a Mission Failure screen. Did anyone get passed that part yet? I tried healing them but they keep running away. I’m totally stumped.

Urahara is a fucking beast. Post up your FCs after you do some shit like, “This character is hella toned down. Sucks.” I’ll show you how it’s fuckin’ done. I’m already the shit at this game .

Marn
4338-8438-6682

urahara is dope

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Still waiting for mine to come in =(

damn, is this a buy or not?

let me know and ill go get it asap.

yes shinto u should get this right now…:lovin:

Well thats all the convincing you need do, Im getting it in the mourning…I hope there is a guide for it on gamefaqs all ready:wonder:

i have been impressed with most of the anime games to come out recently.especially Jump Superstars,if u don’t have that u should get that too.