Do you think that Treasure will keep mechanics such as: free super after wallbounce; and damage canceling a super between activation and hit so that you can safely escape?
As I don’t believe those two things to be intentional in the first game.
I preordered, if anything about the first game I learn to do so earlier if I want to recieve a copy of it quickly.
And those things were intentional imo, it means you had to be smart about using your supers in combos. Made the combo system more interesting to me. Don’t see how it was a problem.
I believe her and that red haired boy Jinta only come out as assist characters for Urahara’s specials or supers. At least Urahara is playable this time around…so i’m happy.
AFAIK, Uruu was playable in that weird first person fighting game for the GBA, Bleach Advance, which I didn’t really like, btw.
I would appreciate it if Treasure would stop feeding us with joke characters for the next Bleach DS. (Yachiru is a legit character–so i wouldn’t mind, but Bonnie the pig, Kon and Tatsuki have got to go…)
If Nemu, Bonnie and Tatsuki are any indication from the first game there is a small, small chance that Urahara’s friends such as Ururu and Jinta will be made into their own characters although highly limited compared to a real character. I wouldn’t hold my breath but you never know. The previous “joke” characters were thrown in simply because their templates were already in the game so it didn’t take any real effort to make them as standalone characters.
Tatsuki is actually very good and fun to play as compared to the other extras, it’s just that her defense is ass. If they give her normal defense she will be a great character. She was the most “legit” of the extra characters. It’s obvious Yachiru gameplay elements for vs. play were an afterthought, she is more of a joke character than Tatsuki since she was broken/top tier for lame reasons.
I wonder what kind of changes, if any they’re making to stupid things like Yachiru’s infinite…
When i played this at Nintendo world a couple months ago, i didnt notice too many character changes. No real like, “new moves” or anything, at least for when i played Orihime (my main). Hopefully they’re doing more mechanic changes i didn’t notice yet, but we’ll see.
Well what I heard they werent changing nothing much about the game just adding new Graphs and characters, but really the infinites in the game were fun IMO.
Well, i like Yachiru and i have fun doing kick kick into kick kick, but it kinda pissed off everyone i played against.
But i guess everyone will have to accept that the kick kick will live on.:badboy:
Though its good cause anytime anyone complains that Orihime is too good (cause when they lose, its automatically the character to them, lolz) then ill say “aight” and bust out Yachiru. Shuts them up pretty fast.
lol you know I never did the yachiru infinite what kick is it? Shit I know about pissing people off Kenpachi hcf slash inf and he cant be hit when he does it, lovely, damn now I wanna play it.
all you do is A (X button i think) twice, then run forward, do AA then run forward do AA. You can push them all the way to the corner, then do AA into her super. After the super hits, you can walk forward and do AA into run up AA into run up AA etc. Its hilariously easy to do. Plus its low and like, super super super fast.