Number Notation?

i love how some people react to the number notation as if was some sort of arcane alphabet that only a few chosen can read

If you get into a community that uses numbers learn it. If you play a game with a community that uses letter notation, learn it. Its not that fucking difficult to comprehend.

who the hell does a 360 as an actual 360 motion nowadays, no FG has required more than 7 inputs since forever

as for the qcf “comparison”, that’s cute

also, WE started number notation, as well as arrow and letter notations

236P
| \ -O Punch
O O
qcf+P

2 of these require minimal explanation to a beginner, guess which ones

The only number notation I can’t understand is Tekken and Soul Caliber notation. Shit’s fucking arcane. Everything else, I can understand, but I admit that arrows and such make it easier.

Counting from 1 to 9 is only one step below metaphysics.

I understood this and I’ve only played Tekken at most 10 times in my entire life.

I really like number notation myself. It makes saying specific directions combined with an attack much easier. You can say down, back + HK or db+HK, but I’d rather just say 1HK. It’s also a lot better for the “anime” fighters that are more focused on long chains as opposed to short hit confirms into specials.

Compare:
qcf+P vs. 236P
dp+P vs. 623P
hcbx2+P vs. 6321463214P
db_,df,db,uf+K vs. 1_319K
cr.HK vs. 2HK
df+B vs. 3B
d,d+P vs. 22P
db,hcb,df+P vs. 1632143P
j.db,qcf,uf,u,d+P vs j.1236982P

If you told me either side looked 100% better than the other, I’d think you’re probably lying. It’s not like either system is really superior to the other.

On another note, one thing that really annoys me is when people use acronyms of move names to refer to moves. I see this a lot on Dustloop and Test Your Might, and it’s confusing as hell. If you won’t write out full move names, just use the commands instead to make it easier for everyone.

its annoying as hell to me but i gotten use to it but if im playing blazblue and i wanna know a combo i copy the combo down and replace it with arrows to make me understand better. its not hard to learn just remember that 5 is in the neutral and 1 is in the bottom left and you’re fine

Learning combos off of text is impossible for me though. I gotta see it, or its never getting done by me no matter how hard i try.

Agreed, show me a video of the combo in action and I wouldn’t give a whit about notation.

SoulCalibur uses standard number notation. US Tekken on the other hand…

Numeric notation is the “universal language” regarding inputs of most FGs out there: AH3, SC, GG, BB, Tekken (not TZ), and etc are just a few examples (not counting that in the East, every FG uses the numeric notation).

Thing is, Capcom kids are just lazy overall. We can see here that people that hate numeric notations are just SF/MvC players.

lol, Alisa’s staple df+2 combo.

Yet another butthurt Anime fanboy, LOL. A single game among CE, HF, ST, A2, CvS2, FFS, SS2 and KoF96 had more players when they are on the spotlight than any of the games you have mentioned, besides maybe a few versions of Tekken. Anime games and Tekken are standard, while Capcom and SNK (specially before Playmore) are not? LMFAO.

srk…

the idiots continue to gather

No wonder why brazilians are shunned in the internet gaming - take it easy, kid. If the shoes fit, wear it - since you’re pretty much butthurt about the fact that Capcom players are mostly lazy (since they can’t even broaden their minds with another FGs). Your rant pretty much proves it right.

Capcom is only “standard” in the West (primarly USA), while the East thrives about more gaming diversity than USA and Brazil (aka the country who dickrides everything that americans do and play).

Either way, if you lack reasonable arguments to discuss, you can continue to cry me a river. Either way, it doesn’t matter. Since, after all, we can’t expect much from some “BR”.

In japan they use numpad notations for everything IIRC. Even the games you mentioned.
So yeah numpad is the original standard actually.

let’s compare games from an era where every game was in the formerly common arcades as well as any other business establishment to games from an era where most games don’t even leave japan without a 6-12 month wait

I never found transitioning between “Capcom notation” and “Numerical notation” a big deal. Both are straightforward for the most part and they both look clean to me, and this is coming from somebody who plays “weeaboo animu” fighters more than “actual” fighting games made by Capcom. Seems like people like arguing for the sake of arguing.

/2pennies

there is no “original” standard because when SF first dropped, the game didn’t tell you how to explain shit to your friends or other players. The whole SF notation was basically invented by the group of players you were around @ the time and there was no universal standard. The way 1 city described something could be totally different than the way another city did. Especially for joystick motions. Very early on, people started treating the joystick like a circle and breaking it up became popular but still had people telling you a hadoken was crouch, offensive crouch, forward+p

number notation prevents the barrier of understanding the terminology and its probably easier to teach it to newer players but if you’ve used capcom notation your whole life, like me, number notation is an eye sore. Its all preference though.

Numpad notation can suck it…IMO.