I just remembered that in some circles, KI used numbers for the attack buttons as well. So if we use numerical for the directions, we get:
(4),6+6,(4),1,(4),6+6,4,1,6+6,(4),1,6+6,(6),1,(6)5,1,6+2, 236+1 for Orchid’s Ultra Combo.
I use whichever is shorter depending on the move/combo I’m trying to describe
for example, instead of saying backward DP or looking thru SRK’s smilies , I’ll just say 421
or for a tiger knee’d move , instead of saying 2147 or 21478-button , I’ll say TK-button
I can read both pretty well anyway so none of them bother me
You are again spreading false information. US and Brazil have sort of different gaming tendencies, just like Japan and US do. KoF, for instance, is way less popular in the US, while they don’t give a shit about soccer games. As for Japan, the idea that a large number of players dedicate themselves to lots of games is also false: most good players from a game dedicate themselves to that game, or quit when a new one is released and they like it. Being good at a fighting game takes practice, and you can not simply pick 10 fighting games with from 15 to 30 match-ups each for a single character and play decently. For instance, the majority of ST tops do not play 4 and the majority of 4 tops either haven’t played seriously or don’t play ST anymore.
Gaming diversity in Japan is explained by how the country is populated. Japan has a population density of 337.1/km2. USA has a population density of 33.7/km2, and Brazil, 22/km2. That and more arcades still alive explain it, not your made up facts that come with no citation whatsoever.
BTW, I don’t give much a shit about being a Brazilian or whatever - nationalism is dumb - and my opinions have nothing to do with the whole country. I am quite sure I contribute more to the community than anyone like you - if you contribute at all, ever. Again, proving correct information is key. As for trying to imply I am some of those dumb trolls, fuck you.
This is not true. For an example, go here, here or here. Also, the marquees of all games among S2, ST, A1, A2, FFS and SS have arrow notation (many from Capcom can be downloaded from the CPS-2 Shock Website). It is much more an internet thing, I will agree with that. There are SF websites with number notation, but then again, SF websites are sort of new, when you consider WW was released 21 years ago. Right now, there is hardly a reason not to use Unicode arrows, or images such as those SRK uses. No magazine I have seen came with numbers instead of arrows or motion images.
Fair. They can come up with factual data, though. The main discussion is someone throwing out that this or that is “the standard” just based on the number of games. It is stupid to just say “these 2 smaller softhouses released these 3 games here relatively few people play, most their players on the internet are using numbers for directions. Now the masses who play Jab Fighter 4 use arrows or motion abbreviations, but that’s just one game, they are not the standard”.
Tiger knee is ↓→↗, or 269 if you favor numbers.
ok I think you just solved a huge problem I had with that kind of move, I was convinced it was 2369, not 269 directly
I guess this is a case of numbers helping someone , instead of saying TK
The only thing I really hate is when people use “V” for “land.”
I believe that, for SFIV at least, most motions are combinations of 3 directions with some leniency on certain inputs.
oh man that’s gross :lol:
hey check out my sweet tekken 6 jin combo (2)5+[2] 46[2][1] [1][3]~[3] b! 1[2]~[2][3] BLEAUAUGHH
Just saying not every medium has access to ARROWS.JPG for their notations, I mean I’m sure those old Gamefaqs txt files can totally embed diagonal upward arrow.jpg just fine.
Really there’s no problem with arrows if they look like arrows.
But funny special arrow character is not ASCII-compatible, and neither is downarrow.jpg.
Also, if you think vectors still use arrows in scientific notation you never took Linear Algebra.
Numpad notation makes baby jesus cry.
269 isn’t a TK, 2369 is. If you’re trying to TK a special, you need the dwnfwd in it. If you skip over it, you’ll never TK anything. I played mvc2 for 10 years, pretty hard to argue against that when almost every character could TK something.
http://strategywiki.org/wiki/Street_Fighter_II/Characters/Sagat#Moves
number notation and tekken just look fucking ugly lol. I play tekken every now and then with tournament players in my area and I can understand every combo they throw @ in tekken notation. Trying to break down that Jin combo is fucking my eyes up so bad though lol
to get around all of this bullshit though, someone could very easily write a crafty little program and it’ll transfer SF notation to # notation and vice versa. That way everyone could just type out the combo the way they wanted to and the program would spit out 2 versions for you. Would be cool to see something like that implemented into shoryuken.
This is why I am recommending Unicode arrows, which is already the standard in a few SRK Wiki sections.
I would be impressed if someone who has posted on this thread knows more Linear Algebra than I do. It is the basis of linear system theory, and I am a control engineer. I believe no-one is willing to represent 2D directions as a sum of unit vectors in fighting games. Edit: BTW, in Linear Algebra one is usually not interested in directions, magnitudes and sense, positioned at any point in a 3D space: they are merely a point in a n-dimension space.
That website you listed has wrong information. The correct motion is as I have posted, as listed in the SRK ST section, as verified by the HUD pasky created and as the original arcade cab stickers released by Capcom, among other sources. You can download them at the CPS-2 Shock website. While you are at that, you may want to check the correct motion for the Spinning Backfist: most people do not know. The motions for the Rekka Kicks and Hooligan Combination are longer than necessary, though, in the stickers.
Seems that the BR kid is mad. Take it to another place or whatever, do you? I’m not really interested at your crybaby rant.
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Thing is, Brazil just don’t know how to deal with something called “Globalization” - instead of applying stuff from other cultures and such using critical thinking, people just absorb tendencies and habits blindly without even realizing their causes and consequences (like with the local Capcom kids, who are not just close-minded fanboys, but in some cases, even surpasses their US’s counterparts).
And yet, the BR still failed to present any valid argument to the real subject being discussed (regarding numeric notations). Hardly surprising.
All you ever did was just rant (and being quite brash on top of it). Though, I’m sure you did contribute to something: to continue giving a horrible image of Brazil not only as internet users, but also as fighting game players.
Can’t expect much from a BR, I guess. All you guys do is resort to name calling if things aren’t like the way you want.
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On subject: numeric is not only easier to read, regardless of the language a media uses (like in japanese or korean websites), but also even a simple .txt file can make use of it to explain more about the game in question being exposed.
SF’s lingo is kinda stupid on its own right, by the way - ie, addressing Hard Kicks as “roundhouse” when you can just make thing easier typing “HK”. Plus, it is something that is used on US (and english speakers, because of US in the first place) - when in the East (Japan/Korea) and other regions do address the moves by their real inputs names.
In the end of the day, it’s up to the player do adapt. You don’t see GG players bitching about QCF on a SF-site - the Capcom kids are the ones who don’t even broaden their minds with other games and notations, but also shit on everything that is not SF simply due to mass ignorance.
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The guys are just messing with the TZ’s notation (mixing the numeric one with it), which indeed makes the whole thing a huge mass. Though, once you get used to it, this isn’t even a issue in the long run.
Alisa’s staple combo, on TZ’s notation, by the way:
df+2 - b+1 - ws 1.2 - f+1 - b+2.1 B! - ff+2.3
On the numeric notation:
3RP - 4LP - ws LP.RP - 6LP - 4RP.LP B! - 66RP.LK
<3
at this point the people complaining about how the number notation hurts their challenged minds should know that this discussion is mute, the communities outside srk use it and woulndt change it despite how much they cry
so learn it and deal with it if you plan to learn the games that use it
It looks like butthurt anime fanboys are attacking again… If deities exist, please save us!
[media=youtube]5hfYJsQAhl0[/media]
And again spreading false information. Just RTFM from SF2, damn it. And to think people complained about 09’ers…
You and Brennan chill that shit with the name calling.
As for your “false information” accusation, I find it sad but I might have to dig up some posters from the a.g.sf2/newsgroups era just to prove that even if there were marquees and manuals, WE as PLAYERS chose to propagate information in other ways. Some of them were simpler(number, letter), some were not(ascii “art” joysticks, clock directions(hold the stick at 6 o’clock), full explanations), but they all existed.
Most of our fucked up conventions(I’m looking at Tekken in particular) comes from standards started in the earliest games from that series. Even SF2 FAQs had gone through all of these steps, and that’s why even now we still have a split between SF2 “English Marquee” labels for buttons(strong, forward, roundhouse), and the “Original” labeling that was in the home ports on the SNES/Genesis. Some people swore up and down that the marquee was correct…
You’re still whining, while not bringing up any relevant point to the discussion. And you still wanna “not-false information”? Puh-lease.
Feel free to keep crying via PM or whatever if you want. I said my points already. If you still fail to discuss any subject without acting like an imatture boy, refrain to do so, for your own good.
It looks like someone here does not know when to stop.
Are you threatening me?
If a “dumb stupid 09er” like me is able to transition between both notations, then the middle aged SRK veterans should be able to. I really don’t understand their adamant stance against numerical notation. Is it like some sort of phobia? And it’s only fair that you do learn to read and write in the respective notation that a community uses for the fighting game that they use.