Solid team; although jill has a bit of a hard time converting off Jam session, it’s still a neat anti air that allows for a whole myriad of extensions.
This team garauntees at least frank being 4 and frank/dante is solid.
Solid team; although jill has a bit of a hard time converting off Jam session, it’s still a neat anti air that allows for a whole myriad of extensions.
This team garauntees at least frank being 4 and frank/dante is solid.
Cool thanks for the quick replies. Do you guys have any examples of how to incorporate those assists into Jills combo’s because I am finding it pretty difficult, also any 1 meter building combos because the max I can do atm is about 90% (Sorry I am new to Jill)
Please read The revamped Combo thread for actual combos and how to preform them.
After you get a general understanding on them, Dante’s assist allows for the Tri-Wallbounce, just set it up as you would Paulo’s BNB and go for the jump loop afterward–> Call dante–>s.H–>Arrow Kick–> DKD H for the basic extension.
I think you can get a quad wallbounce with Jam Session w/ 2 roundhouses and 2 Arrow kicks, but that requires more testing and I haven’t really hit the lab or played marvel as much as I used too.
ok so i’m desperately trying to make the best team for jill out of the characters that i know how to play really well or at all lol… i really am having trouble …
right now my favorite teams are
jill/tony/sent … jill/mag/sent … mostly sent becauese i can do the amazing set ups ika found out for us and making people take grounded mix ups is really all she needs to get a hit … so yea just really wanna touch up on missles vs. drones … also tony’s DHC dmg and practicality over magnus being a better character … and disruptor vs unibeam … its really bugging me
Jill point
Mid character
I have the best iron man in the biz :3
Average magneto
Average dante
Anchor
average sentinel
a bit above average doom now lol
really good wesker
I want so much for you to have Jill/Iron Man. It seems lately, though, that one of your biggest frustrations is flyers, which is completely understandable. This is why Jill needs an anti-air.
Dante does okay on anchor, I think, maybe run with the best there is, Jam Session.
You could pick up and learn Strider for Vajra, which causes a hard knockdown as an anti-air, setting up Mix-Up City, and allows for cute combo extensions. It also keeps them from using the damage they just took to start flying again.
As annoying as Missiles are, they can work, and can give Jill pretty good damage if used right.
Unibeam > Disruptor for Jill, I think. Repulsor is also an excellent choice, so don’t single that out.
I think it’s a great team. Especially because of shopping cart. That crap is too good. My current team uses jam session as an assist and it helps, but you’ll be using it solely for anti-airing. On my team it doubles as a an anti-air AND to cover jill’s approaches, although it doesn’t succeed too well at the latter. When it comes to confirming off of jam session here’s a suggestion: don’t try and convert into a full combo. The damage is too worthless and it isn’t worth the effort. Do j.m j.m j.H l.DKD and then read the tech. There’s no downside and you’ll get real damage if you guess right.
Jill/Mag/Dante is a great team imo. Jill gets an anti-air and basically a free approach with disruptor. And it doesn’t matter that you don’t get mixup from it ifconnects or not. You’re jill is now up close and applying pressure, which is where she needs to be anyway. And when jam session connects you get to read a tech. read my post above
What makes this team even better is that once jill dies you still have a team. Dante/Mag is very strong. Heck even Mag/Dante is strong. Disrupter gives Dante free teleport approaches AND it allows for teleport mixups off of block strings and stinger. I would use this team myself, but I love Viper too much lol.
Jam Session allows for the tri-bounce, so it’s pretty decent as a combo extender.
Unibeam is ideal for Jill, disrupter is too fast for her to capitalize off it.
As a whole, Dante/IM or IM/Dante is a bit stronger then Dante/Mags because of the utility and support IM gets from Dante.
Does Jill not benefit from lockdown assists? O.o I’m going to try to run Jill (Cart Wheel)/Frank (Cart with Wheels)/ Dormammu (Big black wheel that could suck in a cart). I feel like Jill pressure with lockdown at all times would be obnoxious. And if someone gets tagged, then you can just outtalucktargetsighted.
You’re absolutely right: a lockdown is part of what makes Jill so mean and scary. Jill loves lockdown, and Frank’s cart is one of her best; Dormammu’s black hole not so much. Cart is kind of fast and can be called on reaction to blocked attacks, allowing you to dash back in, keep up the pressure, and get in a couple mix-ups. I honestly wouldn’t know what to do with Dormammu, so I won’t say anything there.
You’re absolutely right again, too. While Jill kind of struggles to protect her assists, machine guns are great at rescuing them and hitting the other guy’s.
I think I could find a way to use Black Hole as a combo extender. And just throwing it out during blockstrings should at least make Feral Crouch transitioning easier. I’ve actually been footsied out of an FC dash before. They also blocked somersault off of her overhead. I was like uh oh… But yeah, that Frank/Dorm THC is to good to overlook. Does Jill battery well?
If in all, Dorm doesn’t work out with Jill, I’ll concede and make Hawkeye my anchor. I just don’t like his THC/DHC options and his weakness when the opponent gets up close.
Jill builds decent meter, but unless you go for a reset, you’re probably going to use all the meter you just built to finish your combo.
These ideas are starting to have a lot of hole in them. I need to rebuild this all from the ground up.
Frank and Dormammu on their own lack synergy as a whole. Ditch one of them or both of them. Dorm’s combo extensions with Jill are negligible and not worth loosing a valuable assist (you could get the tri-bounce, but it’s negligible)_
Pick up someone with an anti-air assist and a lockdown assist, both characters most have synergy not only between the two, but with Jill as well.
Cold-Star’s pretty godlike,
Missles
Jam Session
Vajra
etc.
I’m starting to think that I like Cold Star a bit more then Shopping cart because of Ammy’s utility. Ammy’s a much better overall characterm and cold stars blockstun, range, combo extendability, and reset value is a bit higher then shopping cart.
To add, your simply *NOT blocking Slow–> Mad Beast. *
Slow–> Mad Beast should have crazy stupid combo potential, when I get another controller I’ll lab it out.
I like Frank too much to want to drop him. I did just swap Strider for Dante, though. Strider wasn’t fun enough and Vajra kept missing or getting hit out of stuff. I think Dante is fun as hell, and Jam Session is amazing and serves a lot of functions at once.
Jam Session’s a neat anti-air and a good combo extender, but my main qualm with it is that Jill can’t do much to benefit Dante. Dante needs his ground bounce and his Wall bounce, so that leaves Jill to use somersault, which is only mediocre as an assist; but I guess it’s fine since your playing anchor anyway.
Okay so I tried to pick up Jill when I first got her as DLC… but then I gave up after a little because her neutral game was really hard to master (execution wise I’m okay).
But after watching some NSR youtube vids, I’m inspired again so what about this team:
Jill (arrow) / Taskmaster (L arrows) / Strider (Vajra)
Seems like Frank assist is amazing for Jill, but I’m not really that good with him. Could Taskmaster suffice?
Certainly. You have a good ranged assist that forces them to bock or take it for a fair amount of time to cover you for getting in and starting mix-ups. If that doesn’t work out, Parabolic Arrows are also an okay anti-air, and you can switch your other assist to a lockdown or something.
The problem I have with J/T/S is that Taskmaster doesn’t get much from Strider’s assist.
It’s a “solid” Jill team. not Really “Optimal” but “solid”.
If you want to really make it “optimal” with Taskmaster, take out stider for Cold Star or Dante.
Dante/Ammy w/ Task is stupid good of course with Ammy you lose the optimal Anti-Air coverage, but Parabolic arrows may suffice.
Hmm yea. I really love Taskmaster but I can see how he’s just solid and not godlike for Jill.
I feel like that’s how it is with Taskmaster in general though. He’s a solid character on his own and his assist is pretty good but nothing super cheap or amazing like hidden missiles or drones. Ah well, I know I want to play him for sure because that alt of his looks too cool.
And I’ve had experience with both Dante and Ammy. Suffice it to say, I’m complete ass with Dante, but my Ammy’s alright. I’ll try it out and see how it goes thanks you guys. Btw NSR I thought you got married or something and sold UMVC3?