This post lists most effective teammates assists and DHC’s for Jill, for current, early team suggestions see post #2. If you have something to add on an already suggested team, please do so.
Most effective teams
Teams
Spoiler
Here is the list of teams with Jill used by pro players. For the rest of team suggestions see post #2.
Ultimate Marvel vs Capcom 3:
Team used by Clockwork:
Jill-B / Strider-V / Ammy-B
Marvel vs. Capcom 3:
Teams used by FlashMetroid:
Jill-B / Trish-B / Iron Man-A
Jill-B / Viewtiful Joe-A / Iron Man-A
Team used by Clockwork:
Jill-B / Amaterasu-B / Doom-A
Most effective teammates
Teammates
Spoiler
Useful assist characters
Assists
Spoiler
Projectile assists:
Iron Man - A
Chris - B
Ammy - B
Doom - A, B and V
Sentinel - A
Storm - A
Generally any projectile assist works great with Jill, but beam assists that lock down opponent for a longer time work the best.
Low assists:
Wesker - B
She-Hulk - A
X-23 - B
Deadpool - B
Wesker’s Low Shot is widely regarderd as the best low hitting assist, as it also doulbes as an OTG/Relaunch asisst, and it is faster than She-Hulk’s and X-23’s assists. However, both She Hulk and Deadpool have range advantage over Low Shot, and are slightly better for unblockable setups with Jill’s :f:+:h: and upward High Speed Dash from her Feral Crouch.
OTG/Relaunch Assists:
Wesker - B
She-Hulk - A
Chris - A
Viewtiful Joe - V
Deadpool - B
X-23 - B
Wesker’s assist is generally the best because of its speed, so you don’t need to delay j.:s: at the end of an air combo too much, however She-Hulk’s assist is preferred over Wesker’s assist as a follow up to a forward air grab as the opponent will be too far to connect Wesker’s assist (Wesker’s assist works after air back throw, though). Chris’s and Viewtiful Joe’s assist’s are unique because these are not OTG assists at all, however, they allow a relaunch after Jill’s Fallen Prey [:dp:+:l:] move and Jill’s air grab into Fallen Prey. This generally allows the longest combos before doing the relaunch, because speed doesn’t matter that much for these assists. X-23 assist isn’t fast enough and has less range than She-Hulk’s assist, so it is not the best choice. Deadpool’s assist is very fast, however it lacks range and it wastes ground bounce for Jill. So if you are using it after an air throw (works near the corner), make necessary changes to the combo follow up. Dante’s Crystal is hard to use because of it’s slow startup so it is not recommended.
Best characters for DHCs
DHC
Spoiler
Jill is one of 8 lucky characters to possess a cinematic level 1 hyper combo. Raven Spike allows to perform devastating DHC damage/hitstun reset trick.
DHC Jill’s Raven Spike into one of the following hyper combos to perform the trick:
Amaterasu: Veil of Mist [:qcb:+:atk::atk:]
Arthur: Golden Armor [:qcb:+:atk::atk:]
Dante: Devil Trigger [:qcb:+:atk::atk:]
Deadpool: WHIFFED Cuttin’ Time [:qcb:+:atk::atk:]
Felicia: Kitty Helper [:dp:+:atk::atk:]
Hsien-Ko: Rimoukon [:dp:+:atk::atk:) and Chireitou [:qcf:+:atk::atk:]
Morrigan: Astral Vision [:d::d:+:atk::atk:]
Phoenix: Healing Field [:qcb:+:atk::atk:]
Sentinel: Hyper Sentinel Force [:qcb:+:atk::atk:]
She-Hulk: Road Rage [:hcb:+:atk::atk: - Level 3]
Taskmaster: Aegis Counter [:qcb:+:atk::atk:]
Thor: Mighty Punish [:hcb:+:atk::atk:]
Trish: Round Harvest [:qcb:+:atk::atk:]
Tron: Servebot Surprise [:dp:+:atk::atk:] (DHC after 6th hit, DHC-ing after 7th requires tricky timing)
V.Joe: Viewtiful God Hand [:qcb:+:atk::atk:]
Wesker: Rhino Charge [:qcb:+:atk::atk:] (can either cr.M… after immediately DHC-ing the last Raven Spike hit, or in case of failing the timing, self OTG with df+H, c.M… )
Wolverine: Berserker Charge [:d::d:+:atk::atk:]
X-23: Silent Kill [:qcb:+:atk::atk: - Level 3]
Zero: Sougenmu [:qcb:+:atk::atk:]
For more info about the DHC trick see: http://shoryuken.com/content/dhc-trick-01-full-damage-hit-stun-scaling-reset-3813/
and this thread: http://shoryuken.com/f340/dhc-trick-damage-hit-stun-scaling-reset-267849/
Machine Gun Spray is also a good hyper to DHC. It doesn’t allow the DHC reset trick, however, it works with most hypers as it causes soft knockdown state. Use it if you don’t have a character who has a hyper allowing the DHC reset trick on your team. Can DHC out of it well, after connecting it as an OTG follow-up to a forward/back/air throw at midscreen against normal-sized characters (still testing this).