Now you can become one of us. The Jill Valentine Team Building Thread

Copy-pasting this from the Doom thread. I need all the help I can get.

When I purchase Jill later today I’m going to try something like Jill(?)/Tron(Fire)/Doom(Missiles/Rocks). I figured that both of my assists could help Jill get in and start doing her crazy mixups. Plus I’ve gotten so used to Tron/Doom that it’s hard to play anything else. :rofl: I’m not sure which Doom assist to use. Rocks helps a lot with Tron’s corner combos but missiles is better (in my opinion) for getting in.

Does anyone have any tips for this team?

The team im using as of now is Jill/wesker/ dorm. I have set dorms to his dark hole assist & wesker to his gun unless i should switch it around or something.

Personally, I prefer rocks to missiles since they are relatively slow moving thus you can move behind them. Missiles are really good too, but Doom stays out too long and it’s a risk calling him. Plus the missiles can sometimes screw you up midcombo.

Hello all first post here on the forums thought I could contribute to the ongoing discussion of one of my favorite charcters in MVC3 with my two cents.

The team I’m currently using is affectionetly nicknamed Beasts & Demons:

Jill (Arrow Kick)
Amaterasu (Cold Star)
Dante (Crystal)

Strengths: Versatliy, this team allows for what I believe is an amazing amount of flexablity. Ama’s Cold Star can be used as a way for Jill or Dante to approach and in Jill’s case can cause nasty mix ups when used with ferral dashes. Dante’s Crystal can be used to extend Ama’s and Jill’s combos because of it’s OTG propertiys and provide corner support. Although a bit slow for my taste Jill’s arrow kick can be used as a spacing tool for ama a wall bounce combo opener for Dante and in certain situations as a GTFO move.

If I swap the order and place Dante on point and Jill on clutch that of course opens up lvl 3 X-Factor and paired with Mad Beast…G.G XD

I’ve used this team with the charcter’s in various spots but I haven’t found one yet that they tend to work poorly from, all three seem to have quite a bit of synergy and utlity. It seems fairly strong against most of the match ups I’ve faced losing only to a Zero, Magneto, Dark Phoenix team (Mainly Dark Phoenix) and a Trish, Doom, Dormamu team.

And lastly everyone’s favorite robot seems to fall exceptionally hard against this team.

Weaknesses: The low stamina of the team can be a deciding factor and obviously this team is not meant for prolonged fights. Your goal should be to take advantage of your versatlity and rush out your opponent however if your opponent can shut you out or get Dark Phoenix, you can expect to fall fairly quickly (although that could be more due to my lack of skill than a weakness with the team).

A team dedicated to keep out might also be a potential weakness for these guys as noted above being one of two teams I lost to.

Lastly** depending** on the order of the team DHCing may not be as potent as some other combonations.

Closing: I hope you all will give this team a try, imo it’s a winner. I look foreward to any feedback any of you are willing to provide.:tup:

I figured something out with Chris Redfield’s mine assist last night.

After Jill does anything that can be followed up with her Fallen Prey OTG (air combo, throw, whatever), if you call Chris’ mine just before doing Fallen Prey, the explosion won’t go off until Jill is finished that move.

So you can do whatever -> call mine assist -> Fallen Prey OTG -> mine explodes and pops them back off the ground again -> re-launch / hyper / whatevs.

The assist needs to be called slightly before you do Fallen Prey, otherwise it will explode too late after fallen prey

I’ve been running Jill and zero as well. Specifically Jill(flip Kick)/Zero(shippuga)/Doom(plasma beam). You may already know this, but you don’t need a corner to DHC into zero and kill a character; if you DHC the last hit of Jill’s srk hyper it will put your opponent in an unrecoverable floaty spinny state (sorry don’t know what exactly it’s called) and they will be in the air FOREVER. So long in fact that you have plenty of time to run up with zero in sougenmu and just do a j.h, j.s loop. I am still experimenting with max damage combos, but you can easily break 900k.

You can cancel the last hit into king Servbot as well and get that extra 45k first. The timing is tighter, but I can’t figure out anything you can do off of the 6th hit that you can’t if you wait for the 7th. Then again, my Tron is really sloppy since even though I’ve played her since the game came out I still autopilot a lot of stupid things I picked up when I didn’t understand the game at all, so there’s probably something I don’t know.

Jill(Arrow Kick)
Arthur(Dagger Toss)
Sentinel(Sentinel Force Charge)

any comments on this team?
it’s my current setup

Jill As The Leader And Speed
Arthur As The keep away master/Support
And Sentinel As The Tank/Support

No matter what character is where you can do pretty stupid combos with that team utilizing the dhc trick.

A couple teams I’m using. Zero (Hadengeki M) Jill (Flip Kick), Taskmaster (aim master H).

Zero on point for meter building. Jill comes in with meter to play around with machine gun punishes and DHC, and finally task who is a great anchor character and partner for Jill.

I also have Jill (arrow kick) Storm (whirlwind) Sentinel (sentinel force L)

I loved this team to death, but not nearly as appealing anymore with the health nerf on Sentinel. Jill is used for building meter in this group, and she has 2 great assists to work with. Storm and Sentinel clean up any leftovers with the meter Jill built up.

With Sentinel health nerf, Doom is now an even better assist character to have for Jill just because he doesn’t bleed as badly if he gets hit while he’s called in.

i tried doom but his hidden missiles assist doesn’t seem as reliable as drones once were

My Team for Jill is Jill/x-23/C.Viper both viper and X-23 use otg assists and i still cant figure out what assist to use for jill >.<
any suggestions

I don’t like this team, low health, two OTG assists (why?), no DHC glitch. And worst of all, both Jill and X-23 need to use their meter a lot (combo enders and punishing), while Viper is a meter hog. Besides, all three would really benefit from a lockdown/projectile assist. I could see Jill and X-23 working together, but I don’t think Viper is a viable teammate for Jill.

Ive been running Jill(Sommersault)/Wesker(OTG)/Akuma(Tatsu)

Jill and Wesker for ToD. Akuma is just plain good lol. I like Jill’s sommersault for Crossover Counters, but ive been meaning to use Arrow kick cause it’s probably better.

My team is Jill - b Dante - Y or b Tron - b

Jill can get in w/ Tron assist. Dante weasel shot is great for crushing people who try to roll and like Tron helps put on lots of pressure. It also helps Jill get in w/o putting Dante in too much danger. The reason I dont use jam session is bc it does exactly what Tron does minus iframes, thus his other two assists give the team more versatility. Both Tron and Dante benefit from Jill’s wall bounce.

Dante & Tron both can come in & do big damage off of dhc trick. W/ Tron & Jill 1st & 2nd interchangeably the team can dhc down to dante coming in 3rd w/ reset trick, which can kill every character in the game in 1 shot w/o xfactor. Jill also gets full gun super off of gun shot w/ Dante (dhc after last hit - corner only) and king servbot.

On a side note dhc into king servbot does work after the last hit of rs, but u have to cancel as soon as it connects. I’ve done this in match so I’m 100% sure it works. Also Jill can punish Phoenix chip attempts w/ gun super dhc to kill for free and sentinel gets looped to death, thus I feel by her having favorable to even (at worst) matchups against those two, her popularity will sky rocket w/ time

after the patch is team resident evil good ?

It was good before the patch. Besides, the only real change in the patch is the Sentinerf. And Sentinel wasn’t really that much of a problem before, team S.T.A.R.S. is pretty much an anti-Sentinel team. With Jill looping him to death, Wesker abusing teleports, and Chris chipping him and punishing any attampts at keepaway.

well seeing as how i only play the characters i like not of what they can do and i pretty much dont like and cannot play any character that has a lockdown/projectile assist thats good so iam screwed if u could help me with a better team to pair jill with the other people i use is dante zero akuma skrull trish wolverine

Dante - jam session & Weasel Shot
Akuma - tatsu
Skrull - tenderizer

All lockdown assists. Weasel shot and tatsu can help u get in from about midscreen. All of em lock down very well. My suggestion would be skrull if you’re worried about health. He has a million and would beef ur team up a bit, plus he gets a free super off Jill’s arrow kick. However skrull doesnt get dhc reset.

Dante, Wolverine, & Zero all get dhc reset from Jill, but zero & wolverine don’t have the best assists. I don’t know really anything about trash, sorry can’t help u there.

Akuma gives u a spammable assist, a good way in, and lockdown.
Dante gives u lockdown and dhc reset.
Skrull gives u lockdown and durability.
Zero gives u projectile coverage (glitch) and dhc reset. (if he goes second use dhc reset to combo & immediately rage out to keep the shadow)
Wolverine gives u dhc reset. His assists arent that great.
Trish ?

Hope this helps your decision. IMO Dante has the most synergy with Jill.

----//////------------

IMO Dante, Taskmaster, Tron and Wesker have the most synergy w/ Jill as individuals. They all benefit from dhc reset, they all make good use of her assists, she gets mixups from there assists and full machine gun dhc. The only reason Chris isn’t on the list is bc he doesn’t get dhc reset. Wolverine gets dhc but he doesn’t really help Jill. Ammy opens up some interesting possibilities, too bad I suck with her, but I’m pretty sure she & Jill have great synergy