First I tried story and survival with Ken, and then, in front of the lack of content, went for online play. I had to wait about a couple minutes for a match, so it was boring time in front of the screen. So I passed to play Training against the CPU while searching for oponents.
The online game, even with the wait, was good. No lag, at all.
The worst part was not being able to conect my stick (Mayflash PC043), so I had to play with the Dualshock4 and got bodied 90% of the time.
The worse was people who was disconecting after the match, so they didn’t get the points and keep being rookie (even after a 10 win streak), so, as a rookie, I was playing against people who was on a much higher level.
people acting like the servers are the only problem
the whole game is a mess
dropping frames in offline modes when attack data or fight request is turned on. the garbage sound and graphics (excluding character models and stages). its also the first game since I have my ps4 that actually managed to crash and boot me back to the ps4 menu
The frame drop thing happened in USFIV as well. In fact, at the PC launch of USFIV, there was a glitch that made the game try to look for fight requests when you were already in the game. It was completely unplayable. They fixed it of course, just like PS4 USFIV, and eventually SFV.
Graphics/Sound aren’t that bad IMO. Not good either, but not bad.
The only Battle Lounge match I ever played was a room that I created yesterday. Me and the other person got through one match successfully then it booted me back out to the main menu. Since then (up to this morning) it wouldn’t let me create a room.
Day 1 didn’t go well. I had the game searching for a ranked match for hours with no hits. I just gave my daughter the controller so she could fly through story modes while it was searching.
This morning went better before work. It took like 10 minutes to find a match, but then it was like the floodgates opened and I promptly got three in a row with under a minute wait between each. Hopefully things are settling in.
Modes not working at launch isn’t the same thing as modes flat out not being part of the game. No arcade? No store yet? No challenge mode? Story mode is 3 fights per character?
Four things that make it feel like a demo without even addressing the broken stuff. super demo training mode simulator 5.
This game isn’t done. Don’t pretend something that isn’t even done is a full game. Actually, the beta was better.
I’m ignoring the online issues for now. My main beef is with the highly simplified feel the game has to it. For Ken, I literally have one single normal that allows me to confirm into combos (cr. mp). That’s it. The combo system feels extremely simple. I am not seeing the depth I was hoping for.
In some ways the core gameplay feels on par or even simpler than SFII to me. The only extra flavor added is vtrigger, but that’s just a flavor and not the core gameplay.
Maybe another topic, but this appeals to me. Why do fighting games have to be about memorizing lots of combos? It may sound cliche, but I like the idea of “fundamentals” being something other than that.
Plus with stuff like Laura having moves with throw extensions (a’la SNK’s Blue Mary), it has various cool extra things to play with that SF2 doesn’t have.