Awesome job, man! Couldn’t find any of your matches in the stream archive but it’s cool to see an SRK Corps member do well. Keep it up!
Yeah I lost before I got to go on stream
I go by UCLA Jin at tournaments
Could’ve played against ChrisG next but I lost in winners and then lost in losers semis to a zero and all of those were off stream
@Marvelo
How do I do the super jump air dash down j.H mixup?
I try crossing up but they end up standing when i hit them
I want to dash under them for more crossups
To be honest, that’s a “once in a while mix up”. That’s not really a mixup you want to use every time. What assists you have? I’m actually thinking about doing a Nova incoming mixup video
pls do. your videos are awesome.
like only the best for mixups
cold star and pb
The trick is to pay attention to the P1 or P2 icon as the other character is coming in. So it’s kinda obvious where they’ll be, making it a pretty mediocre solo mixup. With Cold Star though, knowing where they are is great cause it allows you to plan the rest of your mixup accordingly.
Here’s how I do it: kill a character, jump up back, air dash up, fly and call Cold Star, move forward slightly or don’t, unfly H or ADD unfly H. If you time this right they’ll be on the ground. The simpler, call Cold Star super jump ADD H is good too but gives you a little less assist blockstun time.
By the way, I accidentally did a pseudo-meaty level 2 shield setup on Vergil incoming. He wasn’t in blockstun to start but it knocked him out of like 3 mashed Helm Breakers :0 haven’t had time to lab this out but I will after work today. I think you have to be just a step backed out of the corner.
Incoming setups are something I feel I’ve mastered as a player. I have other things I need to work on like nerves and plinks, but my incoming is legit as fuck.
That being said, the sj j.H incoming is pretty good since it can be setup as a meaty.
When you’re fighting someone during incoming you need to take note on their habits as a player and who’s the character that’s coming in.
For example, Vergil’s will more likely than not, come in and hit either helm breaker or super. By going for what I like to call dual layered mixups, ( like energy javelin, call beam, sj up, airdash over them (first guess of the incoming) then on block you can high/low) so it’s two incomings, you end up being vulnerable to people hitting buttons on incoming. For characters like that you want to meaty them and force them to guess at least once. so sj j.H is pretty good for that. Take note on what they do after you hit them with it. Do they pushblock early? Do they do nothing? Do they pushblock late? Do they mash? Once you’ve conditioned them to respect it, you can delay it/airdash diagonally to cross them up with the j.H. They can get out of it, but if they’re respecting you it’ll work.
Besides that you need to figure out incoming setups that utilize your assists. With Vajra for example I can just, call Vajra, crouch, delay, cross up st.L or not delay st.L on the front. You can’t airdash/hitabutton since Vajra will hit you. So it’s a legit 50/50. You gotta wait till they’re slightly out while coming in then time it so you’ll hit them with high/low/grab while they land. Devastating mixup with Nova once you get the ball rolling.
Learn dual layered mixups and meaty mixups!
Before I ask my question, congrats to Nemo for winning the CafeID global tournament and representing the human rocket!
Now, on to my question. What are some things Hawkeye can do after the Heavy Nova Strike? The only thing I could come up with was cr.h>s>mmhs> poison arrow (felt like it worked on certain characters though)> gimlet. Does anybody have any ideas?
Also, thanks to the guys who answered my MODOK questions, the snap backs were nice and now he’s on my sub team of Nova/MODOK/Spencer
Probably not much more than that. I’m surprised you can even get a full MMH relaunch. It’s also gonna screw up your order and give you Hawkeye 2nd after a DHC to Spencer (which you will need most of the time).
Darryn, probably the best player running that team, either plays the DHC out normally or does a very delayed tag into Spencer.
Just do no groundbounce Rocket Punch into Energy Javelin > Spencer tag > stuff.
Works better with an assist that allows another 80k after the tag, but it should still be more optimal than tagging to Hawkeye.
I would try this:
s.LMHS > j.H > fly > j.H > unfly > j.H > s.H+Slant Shot > qcb.H > Energy Javelin > Spencer tag > s.S > j.MMH zipzipzip j.S > [TK Bionic Bomber > Arm] > air qcf.H grapple > double zip > 80k > Bionic Maneuvers > DHC to Nova
Bracketed will prob not work but give it a shot.
Recently found a video that gives a WAYYY MORE DAMAGING Spencer hardtag (Allows me to do like 1.28M with my Nova Task Spencer team with 2 meters). Off an instant overhead j.L s.MHS j.H fly j.H unfly j.H land HS xx TK H Nova Strike delay Energy Javelin ~ Spencer Tag ~ s.M xx 80k (depending on the character hitbox you have to do M grapple instead of H) normal jump Air H Grapple delay diagonal forward zip xx down zip land S xx TK 80k xx Bionic Maneuvers xx Super Nova
I don’t understand how that would do more damage than what I said (I did forget the s.S part twice with both characters bc I’m a dummy at notation) except for the extra 80k, and that’s apparently situational. But useful to know about that extra 80k for heavies, assuming they all get hit by it.
Ima make a video and explore the options
Yo I just wanna give a big shout-out to the whole nova boards, been lurking on SRK since the XvsSF days (yeah Im old) but I feel like ive stolen so much godlike tech from yall that I feel like its finally time to give back.
I feel like Novas strongest point is his ability to harass the incoming character and put them into practically unreactable/unblockable scenarios, like Marvelo was talking about the meaty and dual-layered setups. My question Marv, is there such a thing as a meaty + dual layered setup?
Ima record all the best setups i know with my team (nova/spencer/doom), ive got one from a midscreen snap thats particularly nasty; but what im really looking for is something that is absolutely invulnerable to all incoming options (dash, supers, double jumps, helm-breaker, footdive, and especially PUSHBLOCK).
Will try my best upload some setups by the weekend, would love to see what u guys got for anti pushblock tech. Big shoutouts to dougiie and disco man yall are godly with the information and u too Marv i get so fucking hype when i see u on major streams bro.
I been playing that team lately too and all I been doing is c.M + Plasma Beam xx Energy Javelin. I time it so that the javelin is always meaty but I call Doom at different times depending on how I want to mixup. Either with Plasma ~ c.M, c.M + Plasma, or c.M ~ Plasma. All make Doom come out at slightly different times. I also typically try to dash back and call Doom before incoming to make sure he comes out farther away incase they’re mashing.
Essentially, you want your opponent to pushblock since you can guard break them.
Nova has many different powerful incoming setups. As far as a meaty dual layered, I don’t think so. But that’s why you gotta judge what the best option is and what you feel your opponent will likely do in response to what you’re doing.
The cr.M, Plasma Beam, EJ incoming (The Insaynne), is pretty good since it meatys them into a setup and it very easily sets up a variety of other setups once they’re scared of hitting buttons for fear of getting hit by the javelin. IE: Cent Rush L crossups.
The problem with that incoming is that, with proper pushblocking, you can evade being mixed up. But it’s all about mixing up your options…
First, thanks and you’re welcome, and welcome to the Corps proper. This board kicks ass.
You’ve got Plasma Beam, and the ol’ Infrit special (call Doom from about 2 dashes away from the corner, super jump air dash forward) is safe against most things save for invincible moves. If they are mashing push block, don’t press any normal and then throw them after Plasma Beam, which is a true guard break. Assuming you come down with j.H though a good player will know to push block late which more or less keeps Nova from applying too much pressure. You can Nova Strike or Cent Rush L to get closer but that requires a read on your part.
Also I’m not positive but I think smaller characters are not meatied by Plasma Beam alone, in which case you’ll want to put up a meaty pulse H at jump height just outside the corner (should be barely visible).
Against characters/players who like to mash buttons, especially Vergil, there’s a similar pulse setup that can keep them very honest. Get yourself deep in the corner, walk back a step and put up a pulse, preferably with red health but if not it can still work. If a Vergil mashes Helm Breaker, they will get hit. Once they realize that they will frequently block first, then land and try something like s.H or Stinger. Call your assist to bait this and push block them into the shield, which you can convert off of. Once they realize that, you’ve got them right where you want them, tap dance on the noggin, toss them, etc. I’m not sure how well this works against Devil Trigger Vergil if at all, and I’ve seen it beat Dimension Slash sometimes but other times not.
Something else fun: if they are really the type to mash push block all the time, put up the meaty pulse, tag to Doom, wait for the push block and guard break throw them. I bet Spencer anti-air command grab works too.
But yeah there’s always a way out of most setups aside from guaranteed unblockables and whatnot. You gotta be able to read people’s tendencies and capitalize on them.
Yup I was right. My combo does more damage by FAR. The standard combo off a crumple, should be javelin hard tag S j.MMH diagonal zip j.S, normal jump H air grapple, diagonal zip downforward zip, S xx TK 80k xx Bionic Maneuvers xx Super Nova. This does 1.095M off a jump H starter I believe.
rayray put the meaty javelin setup on blast last week http://www.youtube.com/watch?v=BDarbpb1d5w&list=UUrMwZ0wfymtV6jbX_ETLIZw
he would either pushblock the javelin on the way up (avoids blocking plasma beam) or not pushblock the meaty and would pushblock the javelin coming down which really kinda exposed the setup. I do believe if they use advancing guard on the javelin going up you can get a guarbreak guaranteed and even if they were to tech the throw the javelin would make contact on the way down in the next few frames. Most of the time ray would pushblock the second javelin hit on his landing frames instead of pushblocking the meaty part but i think this would also net you a guarbreak if you just plink forward dash 3 times after you throw EJ. However plinkdashing forward would be countered by them not pushblocking at all and just mashing grab on landing.
People i play will either not pusblock and mash grab or pushblock the meaty part only how do people tend to react to your setups guys?