Figured it couldn’t hurt to have a Q&A thread, we’ll need one eventually. Ask questions you have about nova, something about his move set, his play style, his mission mode, or whatever, members of the community will work together to answer them.
I’ll start with this question: What moves and tactics are you using to get in with Nova? What assists are helping you? I have some pretty cool combos I’ve learned, but I sometimes have trouble getting in.
In terms of using moves for getting in with Nova:
-Tri-dash j.L or j.M
-Centurion Rush H(mostly for getting in on projectile spamming, etc.)
-general ground dashing(covers good amount of distance)
In terms of assist- Generally speaking, some sort of projectile assist, and a low hitting assist. The current assist that I’m using are Wesker Gun Shot, and Mags beam assist.
With slide (d + M) I wanna know:
What slide goes under
What slide trades with/beats esp, other char’s slides (deadpool, hawkeye, shulk, mags, frank west)
[*]How good is slide xx flight j.L? If the slide hits does the j.L combo? I think I did but I might be remembering wrong. If the slide is blocked can Nova be hit before he gets the j.L out?
I suspect slide doesn’t have amazing priority and doesn’t go under a lot of things since it goes like 3/4 screen so there has to be a downside.
With Centurion Rush M I wanna know if it’s good to throw out in anticipation of a tridash, box jump or jump in overhead since it causes a ground bounce when it hits airborne opponents. So does it:
Beat air normals that are just attacks like Magneto’s j.H
Beat air normals that look like they might be projectiles like Iron Man’s j.S or j.H
Beat sword air normals like Dante’s, Taskmasters, or Zero’s?
and how unsafe is it on block?
I’d like to get an idea for what pokes/projectiles Centurion Rush H beats.
I tested the Nova Strike moves a little against Zero’s s.H. Zero’s s.H beats them all clean. I’m guessing the Nova Strike moves will beat non-sword and non-projectile normals but I just don’t see any reason to ever use them. They have slow startup, they look unsafe and look like they have low priority. Nova Strike H’s crumple is nice but outside of comboing into it I have no clue when you’d use it. Anyone find a use for Nova Strike moves?
Anyone know of followups to Human Rocket outside of the xfactor j.S move from mission 10?
Yea I have run through some pretty absurd shit… I completely plowed through Gamma wave and Striders Legion Super today… Yes the Legion super… I think Im going to just test this thing vs everything tonight when my cousin gets here.
I didn’t mention it in the post but I tested Centurion Rush H against Zero’s s.H and Centurion Rush H loses. It absorbs a hit but Zero’s s.H has mutliple hits and the later hits go through Cent Rush H. I’d assume a similar effect against something like Sent’s c.M or Hulk’s s.H unless you see one of those moves come out and do Cent Rush H late so that it only absorbs one hit.
I was thinking a bit about Nova Strike and it might be a decent air to air attack.
I dont think the last hit of the Centurion H has armor, just all the time before it hits. If you manage to come into contact with Zero before the launcher comes out it should absorb it. I shall test later and get back to you
d+M xx fly (move down forward) j.L j.H works but you can’t follow up with j.S. Call a low hitting assist as you enter fly to set up an unblockable and allow the j.S to connect. Don’t hit j.L j.L j.H j.S. For some reason the j.S won’t come out after the two j.L’s.
I’m not sure if you can get hit after a blocked slide but a well timed assist call should make it safe.
Oh and about the slide: it doesn’t go under disruptor or frank’s pie. It can go under the top two arrows of triple arrow but not the bottom one. In short, if there’s a projectile it probably won’t go under it.