You can’t happy birthday the setups. The best incoming setups are setups that take that into account. Cent Rush L cross up during incoming is so good because Nova’s hurtbox while the Cent Rush is active is VERY low to the ground. Meaning you’ll likely get him by him instead of your hitting him or the assist.
Hello all! I have 3 quick questions, the first 2 of which should be quick n easy. The 3rd may too, but could also require an explanation:
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Disruptor… good for Nova? I expounded on why I ask a bit in the team building thread, but for context, the team in question, depending on the answer(s), would be nova dorm mag.
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Jam session… with dante in the picture for nova, I always assume weasel shot. But a few people have told me no no Jam is where its at. How does a Nova abuse a Jam, either as a neutral weapon or as a combo extender? Is there an ideal confirm off of it? Etc For either purpose, how and why does Nova want a Jam Session?
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Anyone ever see Darryn’s incoming mixup w/ Nova? It appears he just super jumps into the corner then just does an add jH (sometimes looks like he doesn’t add). Was wondering if anyone knew the specifics of what he’s doing? Unless its just exactly what I just said, no more no less. Anyone know the breakdown?
Thanks in advance to anyone who tackles one of more of these. Peace!!
- Scroll up, a few of us responded to that one
- I have been told the same…Jam session is the better lockdown, but I prefer weasel just because it has more horizontal coverage.
- Super jump up forward, ADDF j.H…the mixup is it could cross up, or it could not lol.
That’s not quite Darryn’s mixup, it’s even more simple than that, just ADD. You can’t see how fast you’re moving forward while he’s at super jump height, so you kind of have to just know where you are based on timing. It’s honestly not that hard to block, but it also puts him in a good position to apply pressure with s.L and or ADF j.H. One of the stronger solo Nova incoming mixups, which when you only have Greyhound backing you up is about as good as it’s gonna get
I just mentioned it about the notion of having to mixup your incoming mixup. All the options shouldn’t put at more risk than the opponent.
By that i mean, don’t do mixups that are too smarts…
Oh crap, I meant those 2 posts to be in seperate threads and didn’t realize the mistake till now. Many apologies for the redundancy! And thanks for the answers.
What’s the best way to hard tag into doom for an unscaled combo after an airgrab? Just holding doom’s assist button and OTGing ASAP works fine in the corner. Midscreen however it seems like you have to ADDF and hit an attack to speed up Nova’s slow dash. I feel like I must be missing something.
Nope, that’s pretty much it. I do (hold Assist 1) ADDF whiff M, when you land Doom comes out, walk forward a pixel in to s.M, S.
In the situation where i catch a hit, BNB, and realize a double DHC isn’t gonna quite kill, very often I’m just doing the old fwd+H, bounce, jab, dash up n grab reset attempt. I feel like that’s getting a bit stale, and should mention sadly I don’t quite “got those” as far as doom tac infinites. Anyone know approx where within the Nova forums some alternate reset ideas might be? I figure it exists somewhere, so rather than asking people to retype shit, just see if anyone is able to point to it.
I know I saw discussion of a TAC based reset complex that I never really explored. I imagine its about baiting a TAC counter thus leaving themselves not blocked. Something like that? Guess that depends on the opp mashing for dear life to counter TAC.
Team, for context, is nova doom ammy. Tried to make dante in the back work, but cold star and ammy herself are just so much better, or at least user friendly.
Do the Moons… c.M + Ammy for the reset and then mix up with the hi-lo
depending on the assist and screen position i like doing S, SJC javelin, call assist, dp.M.
its not great but its there haha!
!! He’s on to something…try S+ delayed Ammy xx TK Javelin. When I say delay, I mean don’t press S and the assist button EXACTLY at the same time…just a little later so that they can fall in it
Sorry if this is noobish, but I’ve never heard of tk javelin. Jav isn’t even a qcf, even if one wanted to jump and do it (which I didn’t know was possible), what’s the point of the tk? Or is it just S xx jump and hit S+button during liftoff frames? And however it works, are you saying after f+H:
Launch w/o following, somehow get a javelin out (“tk’d”), hits them on the way up, forcing them to fall into ammy’s crooked iceman assist?
Ha, the “moons” one is what I was doing trying to think of something new on the spot lol guess ill keep it in the arsenel.
Edit: just tries, “tk” jav not so hard, tho as I figured u don’t need a tk motion, just jump. Vn to know, though, thx! yeah this should be called a jc javelin or something, tk has nothing at all to do with it. /terminology stickler
Just went in the lab for a sec but yeah…a good set up is actually otg, S+ Javelin (hold up to “jump cancel”). They will pop out so while that happens, call Ammy. The mixup is really good because they have to block/not move or else javelin will hit and you get a combo…if they decide not to move and they block, they will fall into cold star and you get to run the shenanigans
yeah its super jump cancelling…was in a rush at work and got my terminology mixed up!
earlier post edited but good thing i got dougiies quote keeping that fuck up immortalized!!!
LOL I’m pretty sure Ive seen it called ‘TK’ elsewhere, so you’re all good. I just have a little neurosis w/ terminology sometimes, in everything. It’s not a Horse, it’s a Knight. It’s not Low Kick, it’s Light Kick (unless you’re playing MK of course). Your poker hand isn’t 9Jo, it’s J9o. Ad infinitum, lol Can seem blow-hardy sometimes, but it’s really for everyone’s mutual benefit and clarity.
As far as Nova’s zoning patterns, there a lot of mention of “setting up shot,” but not a lot about where to go from there. A lot of it seems pretty intuitive, but I’m wondering if you guys feel Nova (let’s say, for sake of argument, w/ a Plasma Beam) can actually sustain a true keepaway?
The matchup thread talks a lot of attempting to keep Wolverine, for example, away long enough to “set up shop,” but does anyone really expect to consistently kill a good Wolverine with Pulses, Javelines, and a Beam? Seems like it’s more of a way to force them to hesitate for a sec to mentally calculate a way to solve the puzzle being presented to them, and use that hesitation to pounce.
And if anyone believes in Nova’s zoning to the point where they believe a full screen away Wolvie, with shop set up, should therefore die without incident, anyone know of any match footage where this occurs? I love zoning w/ Nova, but it ultimately just feels like a softening-up maneuver rather than a full-on match strategy. Pulses can only do so much. Thoughts?
In my opinion, zoning with Nova should be you looking for a chance to Human Rocket (speed tackle) after a projectile hits in order to confirm a combo. When I zone, I try to look for a chance to do an L pulse xx Human Rocket ~ s.LMHS etc. depending on your assists, it will be an easy 700-800k plus you might be able to build back the meter. I know I can because I have Spencer assist but idk about all assists
I’m meter neutral with Ammy assist
Not a bad idea at all. Does starting the combo from a qcb super limit the combo any, though? I usually just do the ol sj MMH fly LMHS or MHS, but didn’t know if the super and stand jab help to make that sjS whiff.