Alright, let’s use that situation then theoretically. What the guy was doing was walk backwards, jump back throw Round Trip.
I realize now that jumping to take the block and avoid getting mixed up was a poor idea. What would have been better? Going forward to try and grab him? Cent Rush H through the thing to snipe him?
Against Vergil, you should know that if you hit him or force him to block while Round Trip is out then Round Trip is negated. At the start of the round vs Vergil, you can challenge him with mashing b+H while holding forward. If he doesn’t tech the throw, you’ll get a combo. If he techs it, learn to option-select cr.L as soon as the throw it teched. Pay attention to what he normally does at the start. If he tries to helmet breaker constantly, try to whiffpunish/chickenguard to punish it. Also, backdash + cent rush L+Assist is really good since it has great priority. You can get lots of happy birthday’s with that. The start of the round is all about noticing his habits. If he jumped in the air and threw a round trip, dashing up and st.Ling him would have either anti-air’d him or at least forced him to block a mixup from you.
Whiff punishing Vergil is the key. Also, empty teleports while calling Strider gets stuffed by doing a raw launch.
Note that Nova’s standing H has some weird properties to it. He can’t be thrown while he st.H’s. He kinda backs up when he does it. If you’ve ever mashed back+H vs Wesker and if he ever tried to x-factor command grab you and it whiffed. That’s why. st.H is pretty weird.
Wait, what do you mean OS cr.L? What I do is usually just time the cr.L to come out as soon as possible after a tech war.
Nova starting off against Hulk. How do those first few seconds usually go? Or rather, how should they go so I don’t get smacked by green death?
I usually just challenge his first st.H with my own (causing a tech) then just call frank and block. If I get lucky Frank bops his st.H due to the amount of hits but if I don’t, Frank gets hit but Hulk can’t really do much else because I’m blocking so he can’t go for unsafe stuff. And Frank has a fair amount of life anyway, he can take a beating. Don’t take things to the air, makes you more likely to eat a st.H to the face or worse, an air grab since good Hulk teams will convert into ToDs out of those, even midscreen. If you’re not feeling ballsy just walk back and let yourself get thrown since Hulk can’t covert out of those without very specific THCs (which he can’t use because he only has one meter). Gotta make sure you block/avoid his mixup though.
lol at Wolverine/Doom/Vergil giving you trouble again. That team is your demon.
I figured out that it’s Dante that’s the problem for that matchup. Weasel Shot is useless vs Wolvie + Beam. Not to mention Dante gets bopped by Wolvie. I just play Nova/Doom/Strider vs it now. Much better!

Nova starting off against Hulk. How do those first few seconds usually go? Or rather, how should they go so I don’t get smacked by green death?
Take his forward grab. Try to backdash away. Don’t challenge him at the start. He’ll win.
Okay, just wondering if there was a way to break his armor. I face a good hulk often, and am going to start using my newbish Nova against him, and he can definitely convert tods off most hits, as well as make good use of drones for sick mixups.
With Nemesis I always did the same, got thrown and try to block the mixup, though Nem’s got the slight advantage over Nova there (if both players do st.H at the same time Nem’s wins because it hits second).
Hoped there would be something, but yeah, makes sense.
Although, if I felt like trying the opening snapback gambit, what are the frames on block?

Okay, just wondering if there was a way to break his armor. I face a good hulk often, and am going to start using my newbish Nova against him, and he can definitely convert tods off most hits, as well as make good use of drones for sick mixups.
With Nemesis I always did the same, got thrown and try to block the mixup, though Nem’s got the slight advantage over Nova there (if both players do st.H at the same time Nem’s wins because it hits second).
Hoped there would be something, but yeah, makes sense.
Although, if I felt like trying the opening snapback gambit, what are the frames on block?
I wouldn’t recommend challenging him. You can probably snapback Gamma Charges, but just try to airgrab him and punish his whiffed normals. Just watch out for Super. Play patient.
Leveled-up Grav Pulses help against him too since they’re unpredictable and will break all of his armor, including Gamma Charges. You just want to be a safe distance away and cancel into Speed Tackle for the conversion.

Nova starting off against Hulk. How do those first few seconds usually go? Or rather, how should they go so I don’t get smacked by green death?
If you can create enough space that you’re out of grab range before Fight, mashing s.L will beat his H, or if he’s jumping same deal. Otherwise block, or take the throw and neutral tech. Also you can always snap gamma charge + assist and deal with him later. Or an even better option, try and punish every assistless Gamma Charge with cr.M, if he does nothing you get the punish, if he does Gamma Crush you whiff underneath him and get the punish on the other side. Nova destroys Hulk IMO.

I can hardly do the unfly glitch at all
No idea how Insaynne does it consistently in both the infinite and BNBs.
I’m definitely not dropping Ammy, but I want Strider as a counterpick pretty badly right now.
My execution is booty, I can’t do the advanced glitch H loops outside of training, but the infinite is free as fuck. Just remember that the H before the unfly glitch H is a raw unscaled max hitstun H, you literally have enough time to stop, evaluate your life and the difficulties of pressing two buttons at the same, instruct your fingers to work in unison and then do the glitch.
It’s not the timing of the combos, I just get Air Cent Rush H instead of unfly H 50% of the time. I must not be hitting S and H at exactly the same time. I think my execution is pretty decent, but something about that just doesn’t click for me.
That’s what i’m getting at, there’s enough time to really take a moment and force yourself to press at the same time. If you just stand there in training mode and just do QCB HS do you get it stacked?
the timing for this glitch is quite decent IMO
after your h, you wait a bit until his legs pass the opponent
then you use the unfly glitch. pressing h and s at the same time is important though
plinking it will result in rocket punches
so I played around with sphere flame dhc into speed tackle
it’s not what I was expecting but it does reset the neutral game
has anyone played around this?
I was hoping this would be some cheap free mixup
Yeah I think plinking it was my problem. I could try and fix it but I’m still holding on to the hope that TACs will be patched eventually.
Stalking Flare -> Speed Tackle sounds like a nice safe-ish way to get Dorm out and also go for a mixup. I wonder if he can combo off of Stalking Flare if it hits.
probably j.S
I’m new to the game and have been practicing Nova’s BnB combo:http://www.youtube.com/watch?v=lSEbZXSEZcE
confused on what else I should be doing.
The best balanced version of that combo you’re trying to do (in terms of ease of exection vs damage and meter gain) is LMHS (you’re missing out the H), j.MMH, fly, j.LMHS, f+H, S, j.H xx Super. You’re missing out a couple of H’s and doing too many L’s which is ruining your damage.
That combo is fine to stick with for a while until you’re comfortable with the execution for better stuff, many good Nova’s still use variations of that same combo anyway.
yeah in the beginning of the video you were inputting the fly command before the j.H actually hit, so basically they fell out of the combo.