Nova Question And Answer Thread

i know we all have different teams and incoming mixups but i was curious what everyone was doing after a snapback and you get the mixup.

just to be clear…any non throw incoming mixup (most optimal preferred!)

mostly wanted to know about meter gain and damage without TACing or hard tag.

Hi guys, relatively new player here and I was really struggling against a team of Deadpool / Doom (Beam) / Taskmaster. I really struggled to get in - even using speed tackle etc I’d often get hit out of the startup. Once in Deadpools normals are still pretty solid and has the pesky overhead…

Any advice for a new? I use Nova (C Rush), Task (Arrows), Ammy (Cold Star)

The easiest assist-less one that I get hit by all the time is:

neutral jump straight up in the corner
(delay) ADD H

You can’t see when you’re going to be crossed up, so if your opponent hasn’t practiced specifically against this kind of mixup they will get hit. The best Nova player in our region gets good mileage off this. But I have Cold Star, he only really has Greyhound to work with.

Deadpool is really annoying to get in on and unfortunately I have no experience against point Deadpool, only anchor. He’s probably more annoying with assists, especially if he’s using the anti-air Task arrows. Basically, he can cut off the horizontal, diagonal up, and diagonal down vector really well. The only place he can’t cover without Jam Session or Vajra is the area right above him. So your goal is to try and be above him at sj height. His air normals are not as strong as his normals on the ground and Nova has the advantage here. This is also a safe® place to use Speed Tackle since he won’t have any option to beat it out aside from Cuttin’ Time. Outside of that the only tactic I know of is to bait teleports and punish him when they malfunction. The ground just straight up sucks for fighting him and I don’t know what kind of assist helps.

He’s a really annoying character and I can finally see why Falcomist hates fighting him.

Damn, some awesome stuff above. Gonna post my question then go back and absorrrb :slight_smile:

What sequence(es) do you guys recommend in the situation where they block a normal jump air to air connection and/or chicken block something like drones. Block stun prevents a grab; not sure if attempting a dash under gets us anywhere. Assume solo since generally an assist will help lead to this situation and thus be unavailable during or immed after.

I realized tonight is my only serious repertoire character for which I have no real good answer to this question. Lol thanks!

If you’re talking about them blocking an Air Dash H, you need to react to pushblock or not, if they pushblock you can go for a dash up guardbreak airthrow, or just dash forward and take control with st.j. If they don’t pushblock, you can certainly do a dash under, and since if they don’t pushblock they’re going to fall quicker, they’re ready to be set up for instant overhead.

If they’re chicken blocking an assist, you need to create strings that force them down to the ground again in blockstun, so you can apply the mixup game. Or, make the last thing they block in the air after the assist an airdash H so they’re put back in the situation above.

Thanks. Its good that either pushed or not, dash is the next step. Works as a nice OS.

Any tips for using Jam Session in the neutral game? Does anyone have any tech (not combos, however your confirms might be interesting) they wanna share with the assist?

I’ve been on a hiatus. Tell me more about this…glitch, that you speak of. Are you guys referring to the TAC glitch/infinite?

Never mind, I figured it out. So this glitch is basically how Inifrit did that combo that had like a millions H.s in it in the most recent Wesker must die vid. I can already see the potential for more damaging combos because of the extra H. you can get in.

Apologies that this may be more of a “combo thread” question, but that thread hasn’t been touched in 14 days, while this one is blowing up daily, but here goes:

Do any of you guys run Nova Vergil xxx? I had shocking success with nova vergil hawkeye tonight, so I’m labbing a bit. Here’s the pickle I’ve run into…

After sjS knockdown, ending nova air combo, the rapid slash extension I know is ground pound, call vergil just before it connects, cH xx M cent rush, H cent rush, sjcH xx PotNF. Off that I want to dhc to swords (early for knockdown). The normal corner swords dhc juggle then goes helm break xx 2, lunar phase, off ground bounce cH fwd H, switches sides, throw round trip, etc etc. BUT… the problem is that ground pound used the ground bounce! (Say that 3 times fast) so that means we would need either:

A. A different extension that doesn’t use ground pound. For the life of me I can’t get one to work that uses L cent rush instead!

B. A different post-swords continuation that doesn’t need lunar phase, but does enough dmg to justify use of the 2nd meter

So… any Nova Vergils in the house with an antidote? Hopefully its not to eschew an extension altogether, but I’m ready for that possibility. With all the fun I’ve have with nova doom ammy lately, this is the last question I expected to be posting. But I crushed it like never before running nova with arrows tonight. And vergil is just the best partner in crime with arrows, for better or worse. (Note: I refuse to use spencer) even if you disagree with my last statement, any ideas? I labbed hard for this, so definitely did my due diligence before posting this. Thanks all!!

Instead of going for the ground pound, you could just use cent rush l xx Grav Blaster DHC Spiral Swords. Or you could do the combo you posted above and call Nova assist right before you use Lunar Phase to reset the ground bounce.

Ohhh, now that’s interesting I didn’t think to call nova assist during! Have you done this? Like, do you know the sequence and timing? Or just speculating? Either way I will def mess with that, good thinkin!

As for the first suggestion, you just saying to not do a rapid slash extension at all? That’s fine if it makes the combo work, just wanna be sure. Lastly, why grav blaster as opposed to PotNF? I guess because it does more dmg than a PotNF ended early for the knockdown?

Ill have to try both ways and see what kinda dmg it yields. Thanks!

Don’t use Rapid Slash assist at all in your combo, you can do a ground bounce extension with your other assist (Plasma Beam, I assume), then use Centurion Rush assist when you DHC into Spiral Swords to reset the ground bounce. Alternately you can do (call Rapid Slash) Cent Rush L, j.S, Cent Rush L xx Grav Blaster.

Blaster just makes it easier to get them at the right angle for Spiral Swords.

I mentioned in that post I had hawkeye triple arrow, tho plasma was def a safe guess lol half the time either assist will help start the combo so wouldn’t be available for extention. I tried rapid slash, L rush, jS and couldn’t get it, but if ure sure that work ill take ur word for it and try again! Worst case I can just eschew any extension.

And yeah using nova assist during sword combo is a great idea, and I’m mad I didn’t think of it. I mean, its the one damn assist that CAN reset the bounce! Lol so now I just need to find the best post-sword summon sequence to time the nova assist to get a cH, fwd+H off it. Will take some lab time, but I imagine it should exist.

Def not abandoning nova doom ammy, just found crazy success with nova vergil hawk last night. The long story short was my controller didn’t allow me to instant overhead jL, so my nova has always been a “busterless zero” kinda deal. But I figured out a button config about a week ago that let’s me do it!! Believe me, “a whole new world” from the little mermaid started playing when it happened :slight_smile: so now I’m experimenting w/ diff nova setups to prove what I’ve always claimed: if I had the jL ioh, id be unstoppable :slight_smile: :slight_smile:

I’m finally finishing up my Nova vid. I keep wanting to add more shit, but I’ll release what I have. Should be up in a few days at most!

I’m not one to just throw this word around, but… splendid :slight_smile:

looking forward to it. it’ll be sick Marv

Can anyone repeat that glitch maybe?

The glitch is done while Nova is in flight mode. You do H.>qcb.S+H. Make sure that the input for the H+S is stacked on top of one another in your input displays to do it correctly, and make sure you do it really really slow.

Go to training mode and push the dummy all the way to the corner, then go into flight try to do H>un-fly>H and get two Hs in before you hit the ground; just try to do it the same way you normally would do your fly un-fly stuff. Needless to say, you wont be able to do it. Now do the same thing but this time do H>qcb.S+H at the same time and you’ll see how it works.

Fast forward to 4:02 in this video and watch how Infirit starts the Nova Combo with j.H>s.H>fly>H>qsb.S+H

I don’t know how it’s useful yet other than something about making infinites easier, but I did just start playing the game again after a long break. Hope this helps though.

I have a question about calling in cold star after you do F+H. I think I may be timing it wrong but every time I try it they fall out after the first hit of the assist. Any tips on doing this and the version of this when you do centurian rush l. into cold star as well.

The most consistent and damaging extension with Cold Star (to my knowledge and excluding fancy stuff) is:

F+H, call Cold Star, c.M, s.H xx Centurion Rush M, Centurion Rush H xx Super Nova. Just practice your timing when calling Cold Star, it’s just a second after the F+H hits.

If you’ve already used the ground bounce, you have to go for:
call Cold Star as soon as you land, Cent Rush L, Cent Rush M, Cent Rush H. The problem is that in the corner, this will push smaller characters out for some ridiculous reason (which can lead to good resets if you change the timing) so you might have to adjust the direction for Cent Rush M and H.