About to right a bit of a book about old KOF- feel free to ignore if not a fan.
I don’t think KOF has been outright defensive since 97. 94-96 were.
Yeah, I played a super-defensive style in 98, but that was largely because of matchups and the fact I really, really didn’t want to lose at that game, not because the game rewarded it.
As for Arturo, he only played me when he first started the game. If he had played a couple more days, he would have exposed me as the fraud most of you know me as. The only reason I had so much success in 98 was because I literally breathed that game 3-4 hours a day for a couple of years in kaillera, and learned the property of just about every single damn thing in that game from having it beaten into my skull by actual good players. If I don’t learn a game to that degree, I’m a pot monster who relies on garbage to try and steal wins from better players. That said, all that online KOF taught me that wasn’t enough, so I learned at least to be decent at traditional KOF.
That said, Matt is wrong about those characters not being seen much. I’ve seen plenty of 98 vids, and while the top tier chars are quite common, often folks will put someone else on their team, and do well, and it’s not just because of the surprise factor. (this is vanilla 98 BTW). There were only a handful of not-viable characters in vanilla 98. Team games allow for characters outside the top tier to shine a little more then they normally would, and many mid-tier characters were good as counterpicks.
Example: One reason I used Mai and Andy so much was due to facing a guy on Kaillera who beasted on me with Chris way too many times, and also had a good Daimon (Andy doesn’t do well at all vs Daimon, but Mai counterpicks Daimon hard, and Andy and Mai both beat Chris)
Jon, ST/HDR are zoning oriented games, and very high damage. There’s a counterexample. Also, Samurai Shodown 2.
XIII, I’ve had to switch to more of an offensive style, but I don’t think the game is one-dimensional fully. The removal of HD mode would probably help balance and diversity though. That said, I’ve been lamed out quite well in KOF, so it’s definitely doable. That said, if I know someone can 100% HD me, and can’t mask it well, I will take that away from them and make them beat me with something else.
Demo, why you using EX Fire Wheel outside of combos? (I don’t think it’s worth using in combos outside of 4-5 bar Neomaxes)
As for point, if I win with my point character, I’d use HD in round 2 if I got the chance. Even with life regen you’ll get half life gone + and you can rebuild meter with that life lead.
One last point: Shiki, I don’t think old-style KOF will come back. Japan likes lolis and combos too much- you have to pander to that crowd- it’s the same reason modern anime sucks balls. Even VF has had to pander a little bit. If you feel really bad about it, you might as well stick to the old stuff. You either adapt or join the David Sirlin home for Disgrunted Fighting Game Grognards.
EX Fire Wheel (the super) is invicible on start-up and is an anti-air. It also does a solid 400. It stops people from jumping in and the fear of it on wake-up keeps people from going into auto-pilot when applying pressure.
thats why I use it outside of combos
if youre talking about his mash P move…its totally useless.
Salutations and whatnot…again…again…again…just seeing what’s big in the NC scene right now. . .finally got some time again to try and start going to sessions…mainly wanting to get better at kof13…maybe SC5…
Alright, for the Marvel players I would like to ask assistance in finding character(s) that can help me find a solid team or have some options. I’ve been playing since Vanilla and understand the gist of most of the characters. This is what I’m looking for. This is kinda long so I appreciate you reading/skimming it
I’m a pad player so I understand this is somewhat of a handicap. I’m also not the sharpest execution wise. I can do DP reversals consistantly, but as far as really tight stright combos (required by Felicia, Spider-Man, etc) not so much. So I naturally like to pick characters that have a varied moveset that have their use and use those tools to win.
I know for a fact I want Trish. Combos are simple, not demanding, a wide set of tools for both rushdown and keepaway and has been my most solid character since the game began. Traditionally I play her on Anchor for the fact that if I have to fight for my life, I’d rather do it with a character I am most comfortable with. XF3 doesn’t award her much that it can others (lockdown, infinites, super-like chip damage) but I feel like I use her well. Assist-wise I like Hopscotch best. I know a lot of Trish players chose Peekaboo and while I use it sometimes, I feel I get more use out of Hopscotch.
I have also decided on Captain America. Limited moveset but they have uses (a reversal super, high-damaging non-strict combos) and decent health so I MAY live through one mistake. Shield Slash assist is pretty much the only one to use.
So my third character aludes me. For now I have Nemesis on point, Cap 2nd and Trish third because Nemesis (yet again) is high-damage non-tight combos with super armor moves to use as reversal/bait and high health. Good DHC capability and doesn’t need meter to do 1/2 life to the entire cast (or more). Launcher Slam assist for Cap/Trish corner combos and decent blockstun when blocked.
However, these three characters do little to help each other. DHC synergy is present but team synergy is not, and that I feel is a big component in this game. What character can I experiment with that adds synergy and boosts the capabilities of my main two (Cap/Trish). I’m not resistant to losing Cap, but I am to Trish.
Please, however, do not recommend Wesker to me. I’m aware of him and have played around with him, but really don’t want to use him if I can help it.
Cap (Stars & Stripes) / Trish (Air Trap) / Thor (Beam) sounds pretty good all-around for what you want.
The Cap assist grants a 0-frame THC, plus an invincible crossover counter to get out of trouble if you really need it.
Thor has by far the easiest combos of any beam assist character (and the beam startup eats other projectiles). He’s generally pretty underrated.
Thanks for posting this man! I’ve been swamped lately and hadn’t had a chance to post yet.
ECU formed a gaming club not too long ago, and I’m trying to get a sizable fighting game group going. In addition to these monthly LANs, there should be hopefully weekly meetings for some casuals. At the moment, I’ve got these 2 tournaments running as an interest check more than anything. If things start rolling I might get an entry fee going to put some money behind the tournaments.
I was playing Takuma and someone said “why does that character look like he’s from ICP”.
That pretty much confirmed I should drop him. Switched him out for Beni in grand finals against Javier and did a lot better. No point in playing a character if you can’t execute with them.
Both those games are really high damage. Even the zoning hurts. That’s why it’s viable. You can’t have high damage and then zoning does piddly bitch damage.
Too lazy to read all shit that was posted in this thread before tomorrow so I’ll catch up then.
But before I go to sleep:
Gathering THURSDAY AT JON’S PLACE 6:30 START TIME.
EXPECT:
KOF.
MARVEL.
SOUL CALIBUR.
BRING:
MONITORS
SYSTEMS
GAMES
HDMI
Sorry for the short notice. Already got a good bit confirmed though just through word of mouth.
Damnit, if you guys are gonna put me out of the tournament, stop losing to Jon! GGs otherwise. We should try and get up this weekend for some practice time.
Reminder: Boone gathering this Friday at 5:00PM. Contact me for more. “Featured” Games:
[INDENT=1]UMvC3
Current Code (High Level Play™, streamed to my twitch channel)[/INDENT]
[INDENT=1]AE2012[/INDENT]
Good shit, Jon. I wanted to make it out there & Spoil KOF for you but I had My Daughter last night. Hate to See anyone drop Takama but if Beni works better for ya, so be it. Takama is so BEAST though, I cant imagine him not on My Team.
YEAAAAAAAAAAAAH BUDDY! After being sick for the longest time I feel like a full blooded saiyan that just survived a near death experience. RETS GO!
So was talking about this before with some guys, but here’s the link on SRK that talks about the same subject:
DLC on disc you have to pay to unlock always seemed cheap to me, but then I had to think from the developer side of things. Yeah I hate paying sixty bucks for a game then have to pay an additional twenty bucks for DLC, but with places like Gamestop around that’s how developers get to keep some of their money.
Lets say Tommy buys “Ultimate Video Game” day 1 and after a couple of weeks takes it to Gamestop. He gets a very little percentage back from what he actually spent. Now Billy comes to Gamestop and buys Tommy’s old copy of “Ultimate Video Game” and pays no less than five dollars off the original store price brand new. Now after 3 weeks Billy gets bored of the game, takes it to Gamestop and the circle starts all over again. Gamestop makes all this money off of one game whereas the developer ONLY gets a cut from the first initial sale of that copy. If developers want to get money from any of those Gamestop sales its gonna have to be through DLC since its system dependent.
That’s why it wouldn’t surprise me if soon games will be distributed electronically only instead of an actual hard copy. Anyways, just wanted to hear other people thoughts about the matter.
I knew if I was able to enter it would have been an easy win.
But seriously, what’s up with all the “Why is Jon winning?!” hate going on? Usually when someone is winning tournaments I thought it was due to their skills, not some imbalance of the cosmos.
If you’ll be playing about as long as you have before I might come over, but it’ll be close to midnight. Won’t stay long just try out a few things, ask some questions, then I’m out.
This makes me want to watch the movie now. But anyone with “Badguy” as a last name has to be good.
Past week or so has been iffy for me and the upcoming week looks like a big jumble of a few things I didn’t account for, but in a good way. Will hit you up when I’m able to stop by the dojo and get my karate kid theme music going.
I’d rather see a higher sticker price and no DLC- be honest about it. That said, casuals would balk, even though we’d appreciate it.
I mean, you gotta factor DLC into the decision for any game- SFvsTK is likely going to be over $100 with all the DLC factored in, so I’d have to be super-hype for the game to get it, and well, I’m not. I will play it at FR if it’s there to judge for myself, but it doesn’t look fun at all. Rather wait a month and spend the cash on Skullgirls.
(which will also have DLC costs)
Some DLC I just don’t give a crap about and don’t factor in- I don’t care which weaboo voice is the announcer in Blazblue, it’s not that big a deal. Characters you have to factor in.
As for DD, that would fuck over this state hard- since the megacorps like Time Warner got their anticorporate shit passed last year, so we’re going to get fucked in the ass by broadband caps hard pretty soon. They’re trying to do it in Georgia now if any GA folks are reading this.
Yeah. Personally I like the idea of having the option of meeting certain requirements to unlock stuff or pay via points to unlock it. One thing that brought that to mind was how BB had it where you could unlock the ultimate versions yourself or buy them. That way you can gain access to it like the good ol days or skip all that and just pay to unlock it, especially if its already there.
I disliked, and would probably still say I do, paying for extra stuff that I felt should have already been on the game day 1. Its like why sell complete games when you can just sell a half done version and make extra through DLC.
But like you said extra stuff that perhaps a hardcore fan of the game may want, sure put that stuff up for DLC. But I think people are getting ripped off when you have to pay to unlock a character/stuff that’s already complete and on the disc. With fighting games there’s not much more playtime, if any, you’ll get having to pay to unlock a certain character, so it sucks if the character you want you have to pay to unlock.
Other games such as FPS map packs or 1p games extra levels or content I can understand. DLC such as that can greatly increase you’re playtime in the game, so paying for content such as that can seem reasonable. I just think fighting game developers are taking advantage of the situation, but with places such as Gamestop in existence what other choice do they have?