North Carolina Thread LXV "Farewell NC"

Stop there. You’re choosing to call it random, but as Armando said, IBing is something players do consciously in response to your offense. It’s something in the game that you have to deal with, and choosing not to deal with it or think about it doesn’t make it random. Otherwise, as I said, anything your opponent does on defense that you were not expecting or prepared for is “random”, like a DP.

Regarding your example for BB, I already mentioned that BB had to adjust IBing two games in a row to get it to a level of acceptability, so you’re already ignoring the examples I’ve been providing of where I think it’s well designed (GG) and using examples from where I think it was poorly designed (BB).

But specifically, if ABC is normally a “tight” string and Hazama can IB in the middle and reverse with Jayoku, then if you’re smart, you’ll either 1. stop doing string ABC and try to find a safer alternative, or 2. find a way to bait Hazama into reversing where you can punish him for it. This is playing the game, it doesn’t randomly change how moves work. The moves work that way within the context of the game. Move A is safe in Situation B and unsafe in Situation C. Throwing fireballs against certain characters may be safe from range X and unsafe from range Y, which will all depend on the characters’ given options.

To go even deeper into it, since I used to play the Ragna/Hazama matchup in CS against one of the best Hazama players in the country and watch the matches online a lot, most Ragna players will quickly learn that if they are fighting a competent Hazama, then using 2B in strings is basically off-limits, because if Hazama IBs that move, not only will Jayoku interrupt any chained followup, but it can also punish 2B even if the Ragna player chooses to do nothing after it. So there’s an example of situation 1, you simply don’t do 2B in strings normally because it’s unsafe. It’s a fighting game, shit happens sometimes.

On the OTHER hand, if I have 50% meter, I can choose to RC the 2B late when Hazama IBs it, and now if he reverses with Jayoku, I can block it and then get a free punish with 2C, which will be a Fatal Counter, leading to one of CS Ragna’s standard bullshit combos that does a billion life for no reason. So this is an example of situation 2. An even better example is I could do a move that is normally punishable by Jayoku but is also late cancellable, then when I see the Jayoku flash, I can cancel to Blood Kain, which is invincible. I then, once again, get a 2C Fatal Counter, except now I’m in Blood Kain so Hazama is probably gonna die.

But again, IB in BlazBlue has been stupid from the get go and had to be toned down twice, plus Jayoku has been nerfed as a combo starter since CS2, which just goes to show that was a bad example. IB in BB being overpowered is more a function of the offense in that game being so shitty, which is another reason why I think JG in SCV will eventually really kill some people’s enjoyment of that game.

Isn’t that move technically a “special low”, which means you can jump it? Does it track? Pretty much everything has a counter. Plus Yoshi still has iMCF in SCV, yet all I’ve heard is that he sucks in that game.

I’ll be at EZM again on Saturday. I hope to see plenty of marvel heads make it out.

Oh god I used a BB example with BB players around. There’s no winning.

I dunno about Yoshi sucking. It’s a little early to tell but he seems alright. He did lose his ability to fight from range that he had in 4 though. Definitely more limited to in close combat, but his oki and mixups are still top notch.

GGs to Darrell and Javier. All I have to say…

http://sphotos.xx.fbcdn.net/hphotos-snc7/422324_376612032351315_100000075644935_1560114_1545193821_n.jpg

Lmao ggs man I had alot of fun. You need to come out more often. Final Round!

WNB EPISODE 7 IS TOMORROW!!!
REMEMBER KOFXIII PLAYERS DONT BE LATE!!!
REGISTRATION OPENS AT 6:00PM AND TOURNEY STARTS AT 7:30PM IF WE DONT HAVE ENOUGH PEOPLE BY 7:20 (8 AT THE VERY LEAST) WE WILL NOT RUN KOFXIII AND MOVE ON TO OUR MAIN EVENT UMVC3
CALL OR TEXT 919-219-3774 OR 919-397-4032 TO CONFIRM THAT YOU ARE COMING OR THAT YOU WILL BE DELAYED…WE WILL NOT WAIT AN HOUR THOUGH SO BE ON TIME!!!

Lol at yoshi sucking. I’m assuming you guys just completely missed winterbrawl or aris winning WNF with yoshi godlike back cancel.

Yeah, good shit Bro. Thx for making it by. Training is never measured by Wins & Loses, as long as You feel like You learned something…its considered a Victory. Wins & Loses ONLY matter when theres Money on the line. Thats why I like playing You Jon, no matter what the Count is @ the end of the session, I feel like I learned something. We gotta get up and Play @ least 2 or 3 more times be4 Final Round.

Homogenization? This is my first KoF game so I don’t really have any precedents to compare to, so I’ll ask, what’s so samey about the characters? Well, other than the very obvious strength of 2B, jumping roundhouse, and HD -> kill. I should probably check the rest of this thread, though, because this seems like a topic that’s already been covered.

Also, TitaniumBeast, couldn’t Ragna also just cancel into DP against IB Hotenjin? This is just assumption, but that DP is pretty darn stupid.

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If anybody has questions about the following games i will always be happy to politely discuss and go into to great detail about the workings of game engine and character properties and what i have learned to make you a more informed player and a better and strong learning exsperience to produce better play and tournament performance.

SSF IV:AE 2012
KOF XIII
3RD STRIKE
Tekken 6:BR

My house will be open for games this wednesday so if you want to get some questions answer with no hassle, care, concern and cooperation come to the dojo of wisdom aka: MT.FUJI. PM for addy.

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I was on DPs podcast today if you guys are bored and wanna hear us talk about fightan games:

http://www.twitch.tv/automattock/b/309317123

lol I didn’t say he sucked. You got a video? I’m curious. Can’t find one looking around though.

Definitely man, I actually learned a lot about the game last night. I knew I wasn’t gonna be doing HD combos on that setup so I just opted to experiment. Losing’s all good as long as your game got something out of it. I’d rather lose and learn than win and not.

Basically, you’ve got it.

That plus a few other things:

a) Overall weakening of zoning/defense play in general
b) Overall weakening of non-meter combos
c) Many characters losing moves that defined them uniquely (Clark not having Frankensteiner, Maxima not having Bunker Buster, Chin not having his gourd attack, Ralf not having SAB, Vice not having Ravenous, several characters only having one DM)

Very disappointed and irritated to announce that tonight’s MINDGAMES TNT event has been cancelled according to the TO, Torrence (BFP RagTag).

Venue basically booked another event on top of ours and didn’t let anyone in our camp know. He had to find out by walking in, ready to setup, and someone on staff let him know just a few moments ago.

#irritated

Alright guys I have some info to share on the ReSe RanBats.

Location is in Greensboro at Lucky’s Card Shop.
Time will be at 7:30pm till 1am or 2am depending on how it’s going.
It will be every Wednesday night.

Season 2 will be from March 14th to some time in Sept.
Tournament will be for one in Sept or Oct. Still working on the event.

Season 3 will be for Final Round XVI and will start in Sept right after Season 2.

I need to know how many are going to come out. I have to cart all the equipment up there and back every time so if there is not going to be a big showing then I won’t worry about trying to organize it.

Please post below if you are interested in coming out and leveling up in a tournament inviornment where your skill pays off in rankings and a nice payout at the end.

*I will have all of the final details up this week. It will have the point system and Hotel details.

Stay tuned and please post up. I need to know it’s going to be worth my drive.

A- I agree with you on, it needs some buffs
B- Many chars can get 30% non meter, that’s not bad and in line with most KOFs, barring glitch combos like 777 Kim garbage.
C- It’s a new game, KOF fans should know by now to expect heavy character changes from time to time. I’d rather have XIII Chin then 98UM Chin.

Posting this again: Is there any interest in a gathering primarily for Guilty Gear (+side games), I’m willing to host this weekend!

Yeah, but most KOFs don’t have HD mode allowing characters easy hitconfirms off low Bs into 90% custom combos.

98UM Chin was WAAAY better. Safer moves and unbeatable anti-airs. Then again, XIII Chin was designed to fit a juggle-heavy game.

But it’s not just special moves I’m talking about. A lot of characters lost some important command normals. Was there any reason for Maxima, Chin, and Vice to all lose their f+A overheads? Or for Andy not to have his trademark df+A? What was wrong with Clark having f+B?

Vice has an overhead.

Things change. If things didn’t change and you just get added on, movesets for KOF would be so bloated or the chars would stay static forever. Change is good.

It is what it is really. If you wanna play KoF then play 13, because it’s the only one that’s going to have people play it in this day and age competitively. Worrying about who’s missing what is kinda pointless. Just gotta make due with what you got in the game.

I think most peoples problem with XIII is that it favors Offensive play. Sitting on the other side of the Screen & Zoning someone is WAY less effective in this Game then it has been in past KOFs. Alot of the other KOF Games were either balanced as far as offense & defense goes or was just out right defensive. I play more of a Rushdown/Aggressive style, which is why I tend to think this Game is one of the best of the series. I can easily see how someone who plays more defensive would disagree though. But like Jon said, the Games out now & you just have to make due with what ya got.

Just based on what I’ve seen, which is a lot of top level KOF98/2002 vids, the games have always been very rushdown heavy. I mean, you don’t see people getting away with purely defensive play in Japan/China/Korea then. While I don’t play those games, it would stand to reason that if zoning were really good back then, you might see it at least a little bit.