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Just guard / instant block takes absolutes in the game and turns them into variables that the attacking player has no control over other than his opponents ability to do it. With DP, they can be baited, and they don’t change the core function of certain moves. There’s a huge whiff animation, and it requires a significant commitment from the player. DPs don’t make my move that I’ve based my offense around turn into a punishable move that got me killed. I just don’t like it, for the same reason I didn’t like parry in third strike.
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If you think of fighting games at the highest level when balancing, difficulty should not be a factor. At the highest level every player is going to be doing those techniques so it doesn’t matter if it’s difficult. It always comes back to bite developers in the ass. Look at Viper in SF4. Look at Eddie. Look at Alpha Patrolkos. Making something hard only gets in the way of lower level players entry into the game, which is bad design IMO. I wouldn’t attribute the lack of FRCs to the lack of success of BB as a popular game. There’s quite a lot of other factors at play there.
lol I’m not quitting yet. I’m still planning on taking the game serious and seeing if I can work around some stuff. Just saying, if I see it played a certain way at final round then it might end up being not the game I was actually looking for. We’ll see.
Till then, heads will be busted! Except Blakes because apparently I can’t beat the scrub that gets like last place at every KoF tournament :lol:
lol but did you see how much less work it was when I won with Mitsu and Natsu?
I’ll go back to Viola after the patch they’re supposedly releasing that’s supposed to adjust some stuff. She reaaaaally needs more damage on her pokes. Most of my matches with her, I hit them like 5x the amount they hit me and still lose. It’s stupid.
Because Marvel is an enjoyable game with creativity, offense, and characters I actually like. SFxT looks like more of the rehashing SF4 stuff, and honestly I HATE the way SF4 plays at it’s core. I don’t find the game enjoyable, even when i was good at it. I know some people like it for what it brings to the table and if you have a matchup analysis, play it like a robot and do the “right thing” all the time mindset, I’m sure it’s awesome.
SF has always been a “play your character this way and this way only game”. It also seems to me like the only difference between high level and low level SF4 is reads. Like I can watch a match of Daigo and then some mid level Ryu action and it’s not that much of a difference. If I watch a match of a mid level player vs a high level one, it’s a completely different world. I just personally don’t like that about SF4.
Marvel is actually a pretty solid game once you’ve invested time into it. A lot of people just see the face level of bullshit and give up on it though.
But with that said, I do think SFxT has more potential to be an enjoyable game then SF4. I’ll try it out atleast and give it a shot. I just think it looks retarded.