North Carolina Thread LXV "Farewell NC"

  1. Just guard / instant block takes absolutes in the game and turns them into variables that the attacking player has no control over other than his opponents ability to do it. With DP, they can be baited, and they don’t change the core function of certain moves. There’s a huge whiff animation, and it requires a significant commitment from the player. DPs don’t make my move that I’ve based my offense around turn into a punishable move that got me killed. I just don’t like it, for the same reason I didn’t like parry in third strike.

  2. If you think of fighting games at the highest level when balancing, difficulty should not be a factor. At the highest level every player is going to be doing those techniques so it doesn’t matter if it’s difficult. It always comes back to bite developers in the ass. Look at Viper in SF4. Look at Eddie. Look at Alpha Patrolkos. Making something hard only gets in the way of lower level players entry into the game, which is bad design IMO. I wouldn’t attribute the lack of FRCs to the lack of success of BB as a popular game. There’s quite a lot of other factors at play there.

lol I’m not quitting yet. I’m still planning on taking the game serious and seeing if I can work around some stuff. Just saying, if I see it played a certain way at final round then it might end up being not the game I was actually looking for. We’ll see.

Till then, heads will be busted! Except Blakes because apparently I can’t beat the scrub that gets like last place at every KoF tournament :lol:

lol but did you see how much less work it was when I won with Mitsu and Natsu?

I’ll go back to Viola after the patch they’re supposedly releasing that’s supposed to adjust some stuff. She reaaaaally needs more damage on her pokes. Most of my matches with her, I hit them like 5x the amount they hit me and still lose. It’s stupid.

Because Marvel is an enjoyable game with creativity, offense, and characters I actually like. SFxT looks like more of the rehashing SF4 stuff, and honestly I HATE the way SF4 plays at it’s core. I don’t find the game enjoyable, even when i was good at it. I know some people like it for what it brings to the table and if you have a matchup analysis, play it like a robot and do the “right thing” all the time mindset, I’m sure it’s awesome.

SF has always been a “play your character this way and this way only game”. It also seems to me like the only difference between high level and low level SF4 is reads. Like I can watch a match of Daigo and then some mid level Ryu action and it’s not that much of a difference. If I watch a match of a mid level player vs a high level one, it’s a completely different world. I just personally don’t like that about SF4.

Marvel is actually a pretty solid game once you’ve invested time into it. A lot of people just see the face level of bullshit and give up on it though.

But with that said, I do think SFxT has more potential to be an enjoyable game then SF4. I’ll try it out atleast and give it a shot. I just think it looks retarded.

Well SF has always been like that. It is the closest thing to a chess game you can get. The one reason I still play it and like it is cause it is the only SF out right now. You can be creative but at the same time it all comes down to fundamentals and not if you can distract me with flashy shit to get a hit in you didn’t really earn. Marvel is marvel and that is a fun game but if you want to break someone down then you have to play something like KOF SF or Tekken. Those games offer a difference in player skill that separates the weak from the strong. It is the core of fighting games and where they come from. If you win you win cause of skill and not some random happy birthday or mixup that is impossible to block.

Not knocking what you play or what you like but when you knock a game that is not out yet it makes me wonder why. You have to give it a chance. Hell you play KOF and are good at it. It’s a solid game where you can dominate your opponent with straight skill. Being able to read your opponent is what it’s about!! That’s fighters :wink:

I am actually excited about Street Fighter X Tekken. I am more of a fan of easy to get into, hard to master games. Street Fighter long since eluded me. Marvel was much more inviting and I’ve loved it every since. I feel SFxT is going to be, in a sense, SF for Marvel players.

I really don’t like how people are judging the game before they get their hands on a demo (online or offline). The gems are not pay to win. They went more in-depth about SFxT during level-uplive WNF. Skill will still win out. Gems just add another level of depth to the game.

I think the game will still be a chess match but one that will appeal to alot more people.

DEMO is my copy of SFxT in yet???

lol, god hurry up man. I thought you made those in your factory!! haha!!

For internet purposes this was all intended in fun and to show how impatient I am for this

In SF, spacing and matchup knowledge are at the forefront. Daigo and a mid level Ryu player might have all the same combos and safe jump setups, but Daigo is vastly superior in his sense of spacing and his knowledge of options at every different range, in addition to making better reads. If you can’t tell the difference between the two, maybe you don’t understand the game as well as you think. And there’s still room for some creativity and unique playstyles. Valle and Daigo play Ryu differently, Ricky and Justin play different styles of Rufus, etc…

Thanks, that is exactly what I was trying to say. Well said!!

There’s nothing wrong with reads, every game has them, it’s a big part of how you survive those “impossible to block” situations. Marvel is more about space control, screen awareness, and strategy in terms of team creation and execution. I used to play card games a lot and I liked the idea of taking various tools and putting them together to form an overall gameplan. SF was never really that flexible. If I pick Fei, I’m going to be fighting people the same as the next guy over, generally there’s always a “best” answer to most situations, it’s just a matter of recognizing and doing it. I think that’s kind of stifling because then it’s just a matter of practice and experience. I guess in short, it feels like SF is a science, Marvel is an Art.

But don’t get it wrong, Marvel is straight skill too. The same people consistently win at it. Do you think it’s a coincidence I do well in a lot of other games and also win Marvel? There’s just more to the game than SF is all, and unless you’ve sat down and broke the game down and researched options, it’s going to be a jumbled mess of randomness to people. Once you understand the game though, it’s a real fighting game with legit options like any other. Plus your defense has to be 100x better in Marvel if you wanna survive. I like it, really pushes your limits.

SF is a good exchange. I don’t think it’s a bad game fundamentally. I just don’t enjoy it because of the lack of offense, and the simplicity personally. Completely a personal thing.

Those style differences are very subtle though. Obviously there’s some difference, but most of that is in player decision making. They’re still doing the same shit. Daigo is just doing it at a better time.

So what happened in the last few months, I’m not trying to pull a ‘gotcha’ here but when you were beating Matt in SSF4 and had randomly quit BB after bang got nerfed, you expressed the opinion that SSF4 was a great game because it was all about mental skills and not long fancy combos that only anime gamers who sit around in training mode never learning footsies/fundamentals play.

It’s obvious you’re a skilled player, I’d call austin a dummy for choosing me (a friend of nearly 10+ years) over you in a teams tourney, etc, etc-- but your opinion of any given game seems very much influenced by how well you’re doing/ how strong your particular character is.

This is off topic but if anyone plays AE or Marvel online, I play both games on both systems. Add me on XBL:Ho11ywood2010 and PSN: Hollywood2DF. I tried giving some of you guys from the ReSe group an add but haven’t seen a lot of you playing AE or UMVC3.

no in fact this is quite on topic. actual meaningful discussion oriented towards the playing of games. Where do you stay in NC so I can get sense of how ass the connection might be? I need to get in some AE practise, it’s so popular in greensboro and these WNB events that I want to at least have a playable ‘someone’ in my pocket.

It makes me bilious to read SF4 and SFxT in the same sentence as chess.

Marvel has a game “outside” of the actual game so to speak, which is about team synergy and using your resources in a manner that will best allow you to win the match. Street Fighter does not have this, or has very little of it, so that the entire emphasis of the game boils down to the “inner” game of spacing. Because Marvel places some emphasis on the “outer” game of strategy, axiomatically it takes some emphasis away from the spacing game. Both games have their place, let’s just leave it at that.

My gamertag on XBL is d2m shotty d2m, I play AE and live in Chapel Hill/the RDU area if anyone wants to add me.

For sure I guess it all depends on what you like and grew up playing. I am an old ST, Alpha, and CvS2 player so I like the slower paced methodical approach but let’s not get off topic here. SFxT will be a faster SF that is more appealing to Marvel players. When it comes out I think it will be a success cause it has a lot of the things that SF4 doesn’t to make it a good game. I personally love the rush down game personally so I look forward to it.

Bottom like like d2m said both games do have their place. It’s all preference but I was more commenting on the fact that you are knocking a game before it’s come out. You should give it a try before making some accusations :wink:

I live in Jacksonville. I’ll be sure to add anyone and everyone I see reply to this. I am not afraid to take losses to advance my game. Looking forward to playing whoever I meet on here. I’ve only had the privilege of playing Jon, OJ, and Roski so far.

[Feb 25, 2012] Elite Zone Monthly (Fayetteville, NC)
[Feb 25, 2012] Elite Zone Monthly (Fayetteville, NC)
[Feb 25, 2012] Elite Zone Monthly (Fayetteville, NC)
[Feb 25, 2012] Elite Zone Monthly (Fayetteville, NC)
[Feb 25, 2012] Elite Zone Monthly (Fayetteville, NC)
DONT FORGET!!!

Enjoy this top level KOF play live http://www.twitch.tv/iplaywinner

False. I explained how the offensive player could take advantage of someone overusing IB in GG in my previous post. This is why I said the system works if it’s implemented properly.

Again, false. DP in any game with a cancellation feature turns it into a fairly low risk/high reward option much of the time. See GG, BB, SF4, etc. Someone with good reading skills will interrupt that core move you’ve based your offense around and punish you heavily. Even in games like ST, DPs do heavy damage, so it’s something you have to legitimately worry about in how you construct your offense. IE it’s something your opponent can do that you have “no control” over, which turns your absolutes (for example, meaty normals in SF) into variables (oops did that too many times now I got DPed for 25 or 30% life and got knocked down).

It sounds like you just don’t like it because you don’t know how to deal with it. That’s ok though. Everyone has their reasons for not liking certain aspects of games. I personally hated it when the Guard Libra got replaced by Guard Primers in the transition from BBCT to CS, even though I think most players liked it.

My point was more that your particular solution (just make moves FRCable without timing) wouldn’t work. You’re right in a sense, but your solution sucked. It doesn’t take into account things like projectiles, which have a specific point where they are cancellable for a certain reason. The Wii version of AC+ had adjustable FRC timing to make the game easier, and it results in all sorts of wacky things. Moves that are meant to whiff when FRCed could be FRCed on hit, which gave people silly things they could do with those moves that was not originally possible or intended by the designers.

As far as Viper in SF4, she fluctuates up and down the tiers across different versions, so that’s not really what I would consider a convincing example. Eddie is the only one I would agree with, but that’s mainly because I absolutely hate that character design and find it obnoxious; even with all his advantages, he only really dominates the lower half of the cast, with mostly slight advantages against the good characters. Funny how Japanese national tournaments for GG are regularly won by characters other than Eddie. Alpha Patroklos, again, not the best example, as he has discernable weaknesses (sucks at catching step and guard burst, not very good at midrange). These characters more or less appeal to those players who don’t mind putting in the extra work in execution in order to enjoy a different style of play. Viper, for example, is not a SF character really, and Eddie is another extremely unique design (that I hate, but nonetheless).

That’s alright, I’ll see you Wednesday at WNB.

Jon…I got to call u out on this one. For most of the reason’s you just stated about why you hate SF4, apply just as much to Marvel. Marvel is just as much, if not more training mode than SF4. I say this b/c the minute people actually get a hit, they turn their brain off and go into a mental training mode…even after the combo has ended. All that space control honestly doesn’t mean anything much. It’s present in SF as well, it only means more in Marvel b/c of what happens if you get hit. It’s as I’ve discussed with Blake…the game is silly imo. Not to criticize you, but I see you do this even at neutral in the game with Zero. You move forward with Zero, do that dive move and call dante…that’s like the first move you do in every match. I’m sure you’ll do something else if it proves not to work b/c if not you’d lose. I honestly feel that you like Marvel b/c it’s flashy and you’re good at it, not b/c it’s actually a good game. It’s easy for people to make excuses about how good a game is if they’re good at it. Not saying that you were ever bad at 4, but I feel if you were better at 4, you’d play it just as much if not more than Marvel. Again, not criticizing you but it’s just a little thing I notice.

On the flip-side, I’m not defending SF4. I honestly cannot put my finger on why, but something about that game just makes it unappealing to me in like every way possible. It makes me not ever want to play/watch that game. I’d rather watch CvS2 with people just sitting there or watch HnK with Toki doing the same thing over and over than watch people play SF4. Hell, out of all the a-cho vids I could watch, I chose to watch people play SFEX2 PLUS. The damage is ridiculous and it actually looks aggressive. Outside of AE Yun and Yang, even offense looks boring in SF4. I honestly can’t think of one thing that the game has that other games don’t have that makes me not like it. I don’t like the concept of FADC but it’s basically the same as RCs in GG and BB. Actually, I really don’t like the community for that game. Not the old school, the new school. Mainly b/c I have to hear all the time about why SF4 is “SOOOOOO DEEP” when it’s really not any deeper than any other game out there. Yes, I understand it’s the first game a lot of new players picked up seriously and I’m not saying that it isn’t deep… but still, it’s annoying when I have to hear somebody say that it’s deep game b/c it has “links”(true story).

As a testament to how boring SF4 actually is…think of every Guile vs. Bison fight is in SF4…now look how it is in SFEX2 PLUS. Doesn’t it look so much more exciting to look at as far as gameplay goes. Yes I know it’s a different game with different tools and Excel with has to be broken as fuck but at least everybody can do it.

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Is anyone trying to Play some KOF be4 WNB? If so, Holla @cha Boy. I havent Played in Weeks & could use a “knock the Rust off” Session be4 Weds.

I’m off on Tue. so I may be down. Also, Darrell could you tell me some of those really high damage EX Kyo combos? Which gets me to another KoF related question. At point do you decide whether it’s a good idea to use your drive bar/super for combos? I only ask, b/c I’ve been practicing some lately and I’ve found some good stuff but I need to know if it’s practical or not. Like the situation is practical but how much damage do you think is necessary to warrant using a drive cancel? Besides killing a character b/c that always seems worth it.