@ Darklight: lol (Son!) You’ve got your set of thighs in the game already D:
They should throw some of the Alpha/SF3 characters that didn’t make it in SSF4:AE in SFxT too. I wouldn’t mind seeing Karin/Sakura vs Asuka/Lili…If you know what I mean (aka that REAL school girl throwdown!)
Sigh. My point was missed, or overlooked. Again. There is a difference between “Doom doesn’t beat advancing guard” and “Doom loses to advancing guard.” The absence of one does not provide the other automatically. I was told by several people that Doom BEAT advancing guard and I tried to debate it. The other part of my point being missed is me losing. Regardless of my capability to overcome or fall victim to one of Doom’s flaws does not make it go away. But that’s a bigger topic I won’t get into.
I’m not going to go into a big post cause at this point it’s just not worth it. Too many factors and variables to get into what I said originally and what I’m now trying to say now. I have a tendency to overword everything, and it makes it impossible for people to see the forest for the trees. But I guess that’s my fault for planting so many.
I like Storm ahead of Trish pretty easily, honestly. Trish has better ground normals, but Storm is the clear winner in terms of air normals (and this is marvel, so that’s fucking important), and when Storm hits you with j.H at like any height she gets a free full combo into hail or DHC trick. Her offense is vastly superior as well (Instant float), and she can combo off of her airthrow without an OTG assist, which is a big factor. Trish might be more difficult to kill, but Storm will fucking kill you.
For the record, the tier list doesn’t judge characters with an assist behind them (not with L3 XF available, just as a standalone character). Every character is good with the right assist. If you were to put Dandruff Beeyowd in the game, he could prolly rush down with cold star.
Make sure to post the link here if your able to set up stream, i’m interested in watching although as I said I won’t be able to show up till May 6th with some friends (assuming people are still going then).
Anyone in Raleigh/Durham/Cary thinking of making it to this tournament?
I need a 3rd on my team. . . I use Magneto and Storm. I’ve been using Sentinel, but his assist isn’t doing me too good, or I’m doing something extremely wrong. 90% it’s the latter, but what’s another assist I could use?
yeah wesker sounds like he would be great for your team since your team lacks relaunch combos(except magneto of course). tron assist is very good for adding and getting pressure of you but she is not a very good char if she boils down to your last char. if your opponent knows how to air throw then your pretty much screwed.
So we need tournaments here if this scene is going to do anything at all in terms of getting better. Charlotte has them, but that’s too far for a lot of us to drive in all honesty, and we have a large player base in the east. Someone has gotta step up and run something at some point.
This is a call to arms. Let’s get something fucking done here.
Kevin wants to run tournaments at Elite Zone, we just want most of the players to make it out to the sessions first so we can know that everyone approves of the venue. Also if Miguel can’t run Lucky’s then why doesn’t someone else from the triad area pick up the mantle?
EDIT:
I know a big problem with Gamefrog is the laggy setups which is why we’re running CRT’s, that isn’t my concern. I just want to make sure if there is absolutely anything someone would complain about that we could fix, we also may have to iron out some details with the owner still (date, time, etc.).
I heard talks about if people become ok with elite zone that they might host some there… People dislike the gamefrog tournament because of the tvs but that hasn’t even been going on either, and Lucky’s is really sporadic. I pretty much agree to this post =/ pretty pitiful when your only tournaments are 3-4 hours away.
I trust Kevin when it comes to these types of things, so if he does get a tourney going down there I’ll do my best to get to it. Hopefully with some luck I’d be able to make a gathering or 2 down there as well. May just need a ride.
Without using a super, Wesker does more damage. With a super, using their BnB combos, Wesker still does more damage. The problem is that Wesker can only combo into his supers situationally, so he needs an assist or X-Factor, unless you only have one bar stocked, in which case you can just hit Team Hyper Combo command to get a Phantom Dance off of his OTG Samurai Edge, which does about 600k off of his BnB, and that’s in the corner where Phantom Dance tends to do the least damage.
One of the reasons this doesn’t really become a problem with Wesker is that even without meter, you get a dirty mixup opportunity off of any combo by popping the opponent up with OTG Samurai Edge. There are several viable mixups you get from this situation even without an assist to back Wesker up (with an assist it just gets ugly). What this means is that usually, when you get hit by Wesker and eat a combo, you get put in a mixup that is almost guaranteed to kill you if you screw up and don’t defend properly. In effect, it’s probably not worth comboing into supers with Wesker unless you have level 3 available and you absolutely have to kill the character you’re hitting. His mixup is so good and his damage is high enough that going for the reset off the ground is entirely worth it.
Compare this to Zero, who does good enough damage, but really doesn’t have the same options after a successful combo. Again, he needs assists to keep his offense going. Without an assist, what are you going to do on a guy you just reset about a thousand feet in the air with a combo ending in Rekkoha? Fly up and air throw him? If you have an assist, you can do some confusion as the opponent falls down, but this is somewhat negated by the character indicator. It’s just not as scary.
When I say zoning, I’m talking about a dedicated zoning team. Zero cannot fuck with a real zoning team. Level 3 Buster has 9 points of low priority durability. This is extremely good for what it is, but good beams and projectiles will eat it up. Doom’s H Plasma Beam beats it, Iron Man’s H Uni Beam beats it, Magneto’s H Disruptor beats it, Dormammu can do Dark Hole or Purification and they both out-muscle Level 3 Buster, etc etc etc. These are just solo characters, a dedicated zoning team with have at least one good projectile assist on it, so it’s not really a big deal for them to out do Buster’s durability. This is all ignoring the inherent limitations of Buster as a zoning tool (having to charge it, not having access to one of your buttons while charging it, losing it if you get hit, having to charge it AGAIN if you mess up and fire it off at the wrong time, which gives the other guy a full two and a half seconds to pelt you with whatever). Shit looks really good on paper and it works well in practice on teams that aren’t built to zone or cover the screen with projectiles, but you’re overrating it.
Zero’s airdash is so slow, it hardly constitutes any kind of mixup. It’s good for getting in sometimes, but it would be doodoo for that purpose as well if it weren’t for j.H. If it moved a little faster, I would believe you could use altered timing on j.H to cross up or not for a mixup, but it’s just too slow for that.
The reason you think Wesker’s mixups are linear is because, like a lot of people who play these games, your view on what constitutes a mixup is really narrow. Everyone automatically jumps on high/low/throw mixups, and because of how this game was designed, everyone understands the teleport crossup mixups. But mixup options can get so much more complex than that. Granted, a lot of Wesker’s mixup potential stems from what appear to be limited options (at core, his mixups are basically throw/attack), but the options are strong enough that they allow you to be creative and do some interesting things, combined with his ability to basically reset the opponent at the end of every combo and the fact that often, even if you guess right on one of his mixups, you immediately get put into another.
How does Zero mix someone up without an assist to pin them? You can maybe, MAYBE run up and do TK L Sentsuizan to get your instant overhead (big risk of getting hit, plus Zero is slow). But you lose any reliable crossup options without an assist, plus you can’t combo off of throws. You can end combos with OTG Sentsuizan to create a ghetto Wesker-style mixup, but because the movement options are so wack in comparison, you simply don’t get the same effect. You can activate Sogenmu to create mixups, but I get the feeling you’ll just get pushblocked a lot and won’t be able to get much started, plus you don’t build meter during Sogenmu. Zero’s offense needs assists so badly.
I know the owner of a card store the same size of luckies here in Greenville. I can look into it if you think people from Raleigh, Wilmington and Fayetteville (or further) would be willing to drive.
I think both Fayetteville and Greenville are about an hour drive, Wilmington about 1.5(?). I’d try to make it to any of those…hm…maybe there’s a location in Raleigh?