No Online Play in Tekken 6 = The Mistake that will sink Namco

But the same game is at an arcade that Player 3 goes to regularly. Then after a year of putting up billions quarters and trash-talking some kid in Zanzibar, all three players go to the tournament. Player 1 is eliminated first with Player 2 and 3 in the semi-finals. It looks dead even from here, but Player 3 is considerably poorer than Player 2 because or the months of stealing cash from his mom (who is a well respected prostitute) and getting loans from the girl that gives change for dollars at the arcade… yeah Player 2 could win this one! Sadly in the finals, the winner of the previous match gets perfected by the pro who lives 500 miles away!:rofl:

pics or video or it doesnt exist. we all have friends that say “things”

are you dense? no one is bitching about how offline players dont want to play online. everyone perfectly understands a lot of people hate online, and its definitely justified. the point is, those same people act like if online play makes it into the game, that for some reason it ruins the offline experience as well and think it shouldnt be in the game. which is extremely moronic, i just dont understand how people can be that fucking naive. online play doesnt affect them in the slightest if its there.

so i dont know why they are even concerned about it. offline players always will get their cake and eat it since by default, its offline. well why cant people with no freaking means or time to drive 2 hours one way to play 1 soul offline, have online, even if laggy, so they can have someone to play as well. just sounds rather elitist and insanely stubborn. we all fucking know its not the same online, DUH, obviously. but its better than nothing for those of us that dont have comp locally.

/end rant

you saying that just means you dont really give a rats ass if the community grows. why would you NOT want something that can bring new players? preposterous

Both of them will lose 1st round, so your question can’t be solved since neither of them got further than the other.

i posted the same thing in the VF5 thread when people were saying they’re GLAD it’s not online…:rofl:

thats the dumbest thing I’ve heard all day

SaBre, you seem cool.
I understand the frustration, that some of the players here hold.

I find these topics irritating (I’m still drawn to them, though).
You have a few players that arent scrubs (I’m assuming your not).
However the rest of them are gutless maggots, who keep whining about things they can’t fix.

Also, I’m trying to get some gamers to realize, that these companies don’t owe us anything.
Like I mentioned before, most popular arcade games in Japan pay for themselves.
They only get release over here, if the company wants to make a quick buck.

The companies can also implement these functions. However player in the Nippon dont want it.

I’ll post tommorow. Bye.

maybe they dont owe us, but they cant survive without us, thats for certain. people who keep whining are from both ends of the court, offline and online players. thats really moot point. offline players will bitch about an attack not behaving correctly or not enough features, and online(or AKA i have no local comp)players will bitch that their game that they really love cant go online, so they got no one to play, and then, dont even bother buying it or try to learn. everyone bitches, you nor anyone else shouldnt pretend your shit dont stink, you know?

heh this thread has piqued my interest…and how exactly practically would lag free online be possible in games. Like how could a game play lag free online. By what time would this be practial. I have heard of Fiber optics…

It would be similar to how gamers of FPS years ago complained about LCD response time and thus refused to game with anything but a CRT monitor. Now that is changing with the response times getting to a point where they are there but not noticable.

Again looking at DOA online, it can’t be that far off, but the developers have to pay someone to get servers like that. I also can’t understand why Direct Connect isn’t considered.

You should get out more then.

You should play tekken more.

eh, xbl games for the most part, are direct connect games. games on 360 and even xbox1 that have dedicated servers to host games are in the extreme minority

Maybe I will…

If they ever put it online :slight_smile:

Or some guy who’s name you can’t pronounce. Seriously though, your Player 3’s skills would be dependant on the level of competition in his area and even then, my Player 2 would be exposed to so many more styles, cheese, exploits, etc, that he would be pretty well prepared wouldn’t you say?

Playing online in lag conditions trains different skills. The reason for players not taking online seriously is because of this. There are things you can abuse online that don’t work offline. You can play against as many different styles online as you like, but take the same people offline and the experience will be different unless the online games you played were not lagged. Either that or you and the people you played with just aren’t at the level or capable of realizing that there might be something deeper level of gameplay that you just can’t reach with either your own abilities or with the people you play against.

There are far too many variables and making all these idiotic assumptions only does so much. It’s true that you must play more to get better, but nobody is equal in learning abilities, reactionary time, adaptation and logic when it comes to Fighters. Everybody, no matter how insignificant the difference is different.

I myself prefer any competition I can get. Online is GREAT, but only if it doesn’t lag significantly. When a game is restricted to a reduction in speed, spikes and freezes or constantly slows down and speeds up, the game you are playing becomes DIFFERENT. Winning online doesn’t necessarily mean it’ll be the same offline, there are discrepancies.

Online is a good feature, it shouldn’t be excluded just because the more it’s pushed, the better it’ll get. People just have to remember that even good Online shouldn’t be the end of it. Being in a crowded room of people and the tension of a finals is a lot different from the finals in an online tournament bout between you and a person you probably might never even meet for as long as you live is a different experience.

Top players in DOA Online = Top Players in DOA Offline.

Yeah, because there’s no arcade scene for the game or any real scene at all outside of online play. If you compare MAME to offline gaming, you’ll see the difference by A LOT. I used to play A3 on MAME back then just to get good, and thanks to the lag, it kept fucking up my timing until I strictly started playing A3 on console.

Yeah, and lag matters very little in a game with HUGE timing windows for counters, no real combo system (just canned combo strings, mostly) and no real dodging system.

Not that DOA is completely without its charm, it is just a game that is built differently than most other fighters…and it means it has an easy time online, unlike faster/more complicated systems.

EDIT: Even Itagaki has said that DOA isn’t for fighting game fans, it’s for DOA fans. It is its own market.

That’s the one area where I think online really suffers. Some games work better online then others- SS works better then KOF online, which works better then Marvel or Vampire online.

Well since you’re never going to play tekken, how about you just STFU already. You’re just whining about shit that you have no knowledge of.

I quit playing it about the time that it started dying at my local arcade (Tekken 5).

Were you using a controller adapter?