I hope you’re not including virtual consoles releases when you say that lol.
Wii was a joke for 3rd party support, as typical of nintendo. So much great stuff it missed out on.
I was mainly referring to anime games and other similar types of fighters, which aren’t exactly known for their game play systems.
Pretty much any anime fighter falls into this category. These games are made for fanservice for the most part, not for their deep fighting mechanics. I admit i enjoy some of these too from time to time but, rarely are any of these designed well.
Yes. Believe it or not, the latest DBZ: Tenshinden budokai Max Arussa, or whatever they call them nowadays, was not a fighter designed to have competent a fighting game engine. It was just a shallow title to cash in on the fanbase. Even if it is fun to play.
Fair enough, but you’re going to miss out on exclusives no matter what system you purchase. I’ve been a Nintendo fan for 30 years now, so their systems are always top priority for me. Different strokes and all.
I finally got a chance to play a little Shovel Knight. Maybe it’s because it was only the first level, but the game seems surprisingly standard to me, in contrast to its reputation. What’s the main draw or unique mechanic supposed to be?
Shovel Knight is over rated as hell. Everything “unique” about the game it steals from another game. And all those gimmicks just make me want to play the games they borrowed from.
Try taking that new console fighter you got to work, sticks and all. When you’re jonesin’, portables get you through till you get home, and you can practice shit, whereas at home, you’re tempted to just jump into matches, screw practice.
Actual matches are better practice than training mode. Just because you can do X combo in training mode doesn’t mean it’ll work on a person. Matches teach you situational awareness and how to land stuff more frequently And in different ways.
Shovel Knight gets showered with praise for being a standard 2D platformers that genuinely understand the things that makes a retro game good as oppose to many other Indies that slap pixel graphics on a game and call it day. I haven’t played it myself yet but it does feel overhyped. Freedom Planet did the same thing with 16 bit graphics and didn’t get the attention Shovel Knight did. Such a shame too as Freedom Planet is an excellent game.
Shovel Knight is a love letter to those days when Capcpom was still Capcom and putting out some of the best damn platformers ever.
Is it a bit overhyped? Probably. But it does what it sets out to do in such a solid, colorful way, you can’t help but wonder why platformers like that don’t get made as often these days.
Plus a FREE DLC expansion with a new playable character with his own unique mechanics.
Actually they do, I can name a bunch of 2D indie action/platformers that are just as good if not better than Shovel Knight, but they don’t have the marketing budget or public buzz as SK so you and some other SRK’ers here don’t notice them while ironically you guys still continue to cry over how the AAA side of gaming focuses too much on ad campaigns and not enough on the quality
For the record I absolutely love SK and believe it’s deserving of all the praise it gets, but it’s the tip of the iceberg, countless quality indie games exist many of which even better than the original games that inspired them, you just have to put some effort into finding them for yourself and looking past all the crap like most things in life.
Ay right now Inazuma 11 is $10 on eshop. I gotta continue it but it’s a really fun game even if you aren’t a fan of soccer. It’s very shounen anime-ish in it’s presentation but has a ton of charm highly recommend. My only personal issue is I wish the way battles played out in Inazuma was a bit diff, but i could just be that I’m garbage lol
Also a game called “Attack of The Friday Monsters” is on sale for like $3, it’s more of a “run around and solve stuff and talk to people” type of a game but I’m gonna go ahead and take the plunge