Probably comes down to preference. Reason I put it on PPP is because of the direction you have to plink. You have to plink lp~Back…just felt awkward in the KKK position.
Quote for true justice. Doing that as I type lol
I’ve been wondering the same as to why this still hasn’t been stickied yet. In fact, I can give a straight out point, and reasoning as to why the loop is so strong:
Generally speaking, loops should start becoming a universal tool for Ibuki because of the increased stun, and damage that previous combo’s couldn’t reach. A majority of the loops are, if not all, applicable on 90% of the cast, and makes for difficult fights to become less of a problem once specific moves have already connected.
In another valid point, a majority of the loops can begin at footsie, and poking positioning such as with st.MK (and to a lesser case, cr.MP if close enough to land the st.LP afterwards). This means that in any ground game situation where a loop is possible it should be attempted unless your a bit unsure on your execution of the loops (which has become an even lesser problem through the findings of B-Linking, lol).
Also, it should be noted that a majority of the loops end in perfect positioning of various vortex setups, making it a must in Ibuki’s powerful mix-up, and Wake-up game.
hmm u forgot to add this mingo:
-TC4 (1 hit mp), f.lp, st.mk XX LK .tsumuji, (first loop)/ f+lp, st.mk XX lk.tsumuji (second loop)/ f+lp,st.mk XX tsumuji special (Finale)
I found an interesting note on how to combo the loop easier.
Listen to ibuki when she does the tsumuji and just after she finishes saying it press s lp.
This helped to up my successrate alot
good video from soneone to hear when to press the buttons
[media=youtube]3zl09BYXE1I[/media]
Bumping this thread so people can finally pay attention to it after being here for about a month now.
^ do you know who to contact to get threads stickied?
Usually you can contact a mod to get stuff stickied. Although, it’s more of a request then anything.
Couldn’t you just technically double tap lp instead of having to rewire the select button? lol
Can you tap the second lp on the very next frame that you tapped the first lp on? Kind of hard imo.
So i have a some what hard time doing the tsumuji loop, I usually try it after TC4 so IDK if its harder doing it off of that or what. Do any of ya try to do it every time you get a chance in a match like off of the vortex or something? Do ya plink with the back button everytime? I’m not confident enough to try it unless im playing somebody that I’m much better than and don’t NEED a take down. If its a close match or a tough opponent, I don’t try it.
Yes. By using the loop, you maximize her damage by completely while still getting a knockdown, and even faster stun situations. The easiest loop is after the st.lpxxst.mpxxst.hp target combo with the far st.lp>st.mk link in Tsumuji, and can be character dependent, but is also more universal meaning it’ll hit more often then not compared to the others. Lincoln, aka Dragon God aka EMP Dragon God showed one of the loops off which would require a Blink, and by executing it probably, practically destroyed the other character. With that said, the loops aren’t always needed, but if you need to maximize damage as much as possible then it is surely a useful tool in ANY situation that it can be used in.
Original link no longer works
So, I just recently found a way for me to get my timing down on the TC4 loop. I started doing them on accident when I would scrub my neckbreaker for the finish. It just wouldn’t come out and in my fervor I would start my far st.lp mk tsumuji. It turns out that the time it takes me to NB after the TC4 is the perfect timing for catching the far st.lp. Though this also means I’m dropping my finishers >.>
You got me there.
My mind didn’t translate the “lol” part from the english to my native spanish, and i went straight to google searching for the b-linking faq or something like that…
…only to find that it is useles.
then i saw the “lol” part, and i loled at myself being owned by your post mwahaha :’(
Ok theres a whole thread on the tsumuji loop but not ONCE does it explain what it is and how to start it! So…what is it,why use it, and how do you do it?
Sorry, I should have probably explained what the tsumuji loop is about when I started this thread. But anyways, I think dodeka explains it best:
So basically:
- more damage
- more stun
- more meter gain
- more mixup potential
By “more mixup potential” I mean that since your combo is greatly extended, you have more places where you can purposely drop the combo and go for a reset, or otherwise do something unsuspected. A primary example of this would be doing two tsumuji loops on Abel, but instead of ending with a neckbreaker, you SJC your st.MK and crossup with j.LK or j.MK.
You can start the tsumuji loop by doing any of the combos listed in the chart. The most commonly used loop is labeled as loop 2 in the chart:
TC4 xx lk.tsumuji , st.LP , st.MK xx Special
That chart for the loops is really great. I was wondering about starting the loop from cr.mp and also if there is any single loop that is viable for the whole cast?
Loop doesn’t work on everyone but the highest damaging universal combo AFAIK is ‘LP MP HP TC, s.LP, s.MK xx ender.’ You can also start with cr.MP as long as you’re in range (for s.LP) and you see that the opponent is standing.
I’m not worried about it being the most damaging. I guess I’m just looking for the most universal one. But thanks for the reply
klazzix, that combo doesn’t work on everyone either
not saying that combo isn’t important to learn either you need to learn both loop and that one