[Newbie] Magneto Thread - Q & A

watched it, it was magnetro’s, sadly I can’t do non of that shit.

you sure? it was a tutorial, with a lot of beginner stuff…

what’s the best mag-team ever formed? Tnx

centered around mag? MSP

good team overall with mag in it? perhaps mag/sent/cyc imo

uh. MSS?

that’s good for having the top3…but I think Sent+anti air is real good.

It’s matrix just mag instead of storm. and matrix can hold it’s own against santhrax.

also cyc is a great versatile assist. for fastflys, rushdown, defense, good against sent, great point, more life than psy.

that’s why I think it’s better than mss.

i see…

i’ll try those teams…

tnx

i like msc but i’m up in the training room practicing mss

should i be tri jumping with fp/fk, or with lk? seems the stun off tri jump lk is hard to combo off. in fact, same question applies with storm i guess. and i keep on inputting the u, uf, f + punch command instead of tri jumping. i know i’m supposed to bring the stick to neutral before dashing, but is there a trick to doing this?

everything has its uses. if you do a HIGH super jump, then you can tri jump with a hp, hk / against sentinALS. if you do a LOW super jump, you can use the HP and it’ll whiff which can create high and low mixup game.

tri-lk’s come out quicker, but you need to have a pretty low tri-jump and be pretty close considering its lack of range.

if you’re playing somebody who’s reaction isnt superb, HK’s will suffice and do more damage.

the U, UF, F+ punch is an execution problem. you just need to practice not hitting those commands while tri-jumping. its worth it though, gets your execution very precise with directions.

can i go directly to rom after sjc hk rather than doing launch hk ad df lk etc…?

You mean after c.hk?

no he means superjumpcanceling the hk (1sthit) I believe? if so, yes, but just do the launch, hk, addf etc.

or maybe he’s talking about the least likely situation to be able to rom… a 2 hit HK. cuz even though you just have to hold up, its still a sjc hahaha. yea im just trying to be more confusing =[

sjc is probably off of hte 1 hit. and yes, you can do it.

Anybody tried trijump lk/lp, HK before? Instead of trijump lk lk. Probably nothing new, but I was messing around with this and it gives real nice mix up options, or appears to. Need to test this out more.

Basically you can do a few tj lk hk (I mostly do the sj version) reps, before resetting. And I don’t know why, but it seems to me that after the hk you can go back up into the air much faster than tj lk mk, giving good opportunity for mixup. Or maybe it just looks different and harder to block coz it’s not widely used, but i see some potential…

yeah I use that somtimes. that or tj lk. mp.

well hk is out there longer and has longer hitstun then mk. maybe that’s why it seems like that

on crouching characters its better to do a light and then a medium because the hard attacks come out a little slower and are less likely to hit.

if u do a two hit jump in attack you can’t land and dash in and do c.lk c.hp /\ sj.hk ad/df lk mk land rom

No, but there are other ROM setups.