so it’s better to do the launch hk addf rom than sjc hk… :wonder:
ok… tnx man
so it’s better to do the launch hk addf rom than sjc hk… :wonder:
ok… tnx man
what are some good options when sjc shk something basic first then more advanced later. ive been workin on my mags without guides just to get a feel of what he can do rather than just practicing combos to execute first. now i think im somewhat decent with him enough to move on a level so i can advance.
what exactly do you mean?
pretty much anything off of that super jump will be good, just experiment.
s.hk sjc, lk, addf lklk
s.hk sjc addf lk, mp
s.hk sjc addf lp
and mess around.
Magneto Vs. Spiral husrts me. How does he beat that broken bitch?
don’t let her get a chance to call knives.
Rush that shit down. Spirals stamina isnt all that great.
Most Spiral players call Sent GA all day. Random snapout for the win.
You can use your assist to stop the trap from re-repping if you place them right.
You can use guard cancel to stop the trap if you time it right. SJC out Square dash over and pummel her.
E.M. disruptor stops the knives fairly well. You can always DHC if she calls knives in a place magnus cant instantly get to her. xxHS, xxPC
If she is normal jumping alot once you get her on the run, just guard break her.
If she is normal jumping + Sent GA once you get her on the run
dash+s.jab snapout right before she hits the ground
( personal experience, might not work well on a REAL good spiral/sent, as I havent played anyone all that good with it lately.)
50morecentz is a beast with team duc. From playing him I would say if you let spiral get 5 bars and tag out safely you are in trouble no mater who your playing with or how good you are. I personally believe Storm is a better matchup agianst Spiral/Sent than Magnus. You are forced to play either offensive with Magnus, or else too patiently. For me at least. As long as you can get out of the trap, you shouldnt have too much trouble stuffing her early though.
Ive been playing agianst ALOT of Spiral/Sentinel/Commando lately. This team really is very good, As it makes it alot harder to stop the knives coming up, and sent + commando is just a beast. Anyone know who started this, cause its like a revolution at my local arcade.
Storm assist
Does anyone know how the timing would be to call out Storm while ROMing? I tried a good couple of times, and trying to call her out before SJ just makes me reset the ROM. I’ve watched a couple of MSP matches with Yipes and he uses that like it was his bread and butter sometimes.
after the mk on the way down is the best. hehe you’re trying to do ROM, lk, mk, addf, lk, mk / storm, sj.lk, mk, adf, hk, storm hits, c.hk, ROM. its weird at first and is kinda hard to do. but sooo fun.
actually i think if you time it right, you can press the assist at the same time as the mk instead of after.
Use negative edge…basically press the assist button when you’re about to land…and when you let go she should come out but still do the rom.
beats and tech: thanks. Yeah that is what I’m trying to do, it’s just to much of a mind game when the typhoon hits.
Hi i got two questions
I started playing marvel recently, and tried out som stuff in practice mode with mags+storm proj. Im wondering why ive never seen anyone do this combo: cr.lk+storm,cr hp, sj. hp, ad df, sj.hp, sj.hk land (storm hits) cr.hk, ROM.
Basicly just five fierce into the rom. I set the dummy on auto roll, and the cr hk hits them in the air so it seems unrollable. Its good damage into rom for setups, any reasons for not using this?
Second question ^^
Anyone know some unmashable tempest combos with sent proj or storm proj? I only know the easy one with psy :sad:
that combo has been known heh. if you time it right, you could even tag instead of rom and the tag will launch for a free combo and dhc back to mags. the only thing i dont like about it is its somewhat inconsistent, sometimes you gotta throw in a c.lk before the c.hk or sometimes the c.hk will be fine, or even sometimes they dont even land on the ground so you can’t otg them.
I think the bigger problem is that combos utilizing certain assists internally (i.e. within itself) are harder to land and therefore are less effective. These assists include Storm-proj (Typhoon), Sent-ground (Drones), Mag-proj (EM Disruptor), etc. On the contrary, it’s very easy to land a combo starting from an AA assist, for example.
press the assist button right after the mk. It’s quite tricky at first but it’s relatively easy once you get it down. Just practice it.
tried that when i was starting to learn that combo, it doesn’t work, because technically, you’re still in the air when you mk.
actually, i do that combo if given the situation because like green said, it’s difficult to start the string. and i do with calling storm with the c.hp not with the c.lk.
anyway, i usually do that combo in the start of the match using the switch glitch because some people are stupid and they still stubbornly trade with magneto’s c.lk.
here are some of my strings:
[with mss] c.lk, c.hp+storm, sj.hp ad.df hp [storm hits] [land] trijump d.lk, mk, [jose garcia reset- sj.lk, ad.df -opposite side reset- lk], nj.lk+sent, hp, [land], dash [opposite side reset] c.hp into 4 fierce. < usually kills normal armoured characters.
[with msp] c.lk+psy, c.lk [psy hits] c.lk, c.hk, trijump back down lp, dash opposite side reset [here, has many variations] “[1] c.hp+storm, sj.hp ad.df hp, hk, [storm hits] [land], c.hk into rom” "[2] c.hp, sj.hp ad.df d.lk, mk, [land] [call storm] sj.lk, mk, ad.f hk into tri-jump d.lk, mk [another reset or continue rom] or dash c.hk, sj ad.d lp [into rom or reset] <<< lots of possibilities.
add more later.
ok thanks for all the answers ^^
i find the combo easier from cr lk + storm, then cr hp + storm, mainly because the timing for the combo is just do everything as fast as possible. with the cr hp + storm one you have to delay the cr hk a bit imo, not that big of a difference tho.
i dont find the combo especially inconsistent, but during a tourney situation i would probably stay away from it as well
cheers
um it does work, because it’s when you release it that matters…and rom heights vary.
also, hugoboss, work on the cr.hp+storm. you’ll have situations where cr.lk isn’t always an option.
it does work. just do it during a low ROM and the MK as late as possible. i used to do the same thing with IM/mag projectile back in the day. (launch, d+HP, lk, lk, U+HP, assist before you land, s.hp, mag hits, proton cannon)
ok, if you say so. i’ll try to pull that in the arcade. update you later.