you still have enough time to mash out, and that’s cutting it down to about a tenth of what you have to mash out of just hypergrav… but i have seen it done… ricky ortiz… sanford… and a couple others maybe… but i have seen it done, although never have done it myself.
ok, I dont understand one thing and that is how the hell do I do the ROM combos? I was told something about “slide” or “claw like” methods but that is not elaboate enough for me to understand. What exactly do you do? There is no video FAQ or anything that can teach me this?
claw and slide is the technique you use while pressing the buttons. to rom you do two light kicks up and two light kicks down for the most part. the slide refers to you sliding your fingers from two punches down to the third light kick of the rom. claw is where you keep your fingers on the butons and simply input the buttons with three fingers instead of the two used in the slide method.
Okay, here’s aquestion. How many times do you need to shake the stick from left to right in order to escape HG xx MT? It seems pretty dangerous as it looks possible to get hit by the MT even though you shook out and didn’t block…
i typically do three swipes on the buttons and at the same time i take the stick and go back, foward, back. that way i end up blocking. its more of an anticipation thing. dont keep mashing until you see yourself get out. its more of doing the swipes fast enough and realizing if you did it good enough
right, left, right, left on the stick, and hold left…
likewise, i put my thumb slightly ahead of my index finger and swipe the buttons, attempting to hit each button individually with all five fingers, the punches, and i just go opposites… so as i’m shaking the stick, RLRL, my button hand goes LRLR…
i do the opposite on the P2 side…
it’s nice because i don’t need to get tired by mashing, since it’s relatively easy… however, it doesn’t work if you’re sentinel in the corner… so you need to get a little more amped to get him out at that point…
Stop hitting uf. But seriously, after c.hp, go to ub, not u. That way, it’s much more difficult to hit uf on the way to df… and it also increases your chances of hitting the first sj.hp on the correct side (unless you’re dashing over to the other side, which is kinda iffy.)
after u do the c.hp do a “reverse super jump” go up - down real fast. You should be holding straight down while magneto just starts his jump. then do sj.hp or sj.hk and during the time span u can push down/foward on the joystick.
Or you could, (i’ve never tried this ) hold up/foward when u launch instead of up, but i like the first method better
I totally agree. IMO, that is the best way to practice it. You really don’t need to be playing the game to get it down…just practice that rhythm, and the ROM becomes second nature.